[Plugin][$] Curviloft 2.0a - 31 Mar 24 (Loft & Skinning)
-
WOW! This looks looks fantastic. I believe I have this plugin loaded correctly, however, I do not see any toolbars or tool selections in the drop-downs?
Thanks!
-
@sufractal said:
WOW! This looks looks fantastic. I believe I have this plugin loaded correctly, however, I do not see any toolbars or tool selections in the drop-downs?
Thanks!Window > Preferences > Extensions... activate it!
-
charly2008 , this example is very nice modeling with curviloft , i like your modeli,g, but i need to make tuto for this example if you can plz
thanks charly
-
Hi Robert,
the workflow is pretty simple. I started with a simple geometric shape. Then copied everything. I have attached the skp file. Here you can see exactly how it is composed.
Charly
-
thanks charly , and for the seconde image ( black one) ??????
-
the black background is from Glöbals --> HDR-probe within Kerkythea.
-
Hi,
new model with different materials.
-
first thanx again for incrediable plugin....really handy.still there is a silly question. I can't figur out how to make this result (as shown in attached picture) ? ( I devided the circle and rectangle to 2 half to reach the desired result)
-
I believe that plug section is not yet finalized!
try 2 faces and path by Kirill 2008
-
@majid said:
first thanx again for incrediable plugin....really handy.still there is a silly question. I can't figur out how to make this result (as shown in attached picture) ? ( I devided the circle and rectangle to 2 half to reach the desired result)
Coudl you post the model, because there should be no problem with that case.
Thanks
Fredo
-
I had a similar problem.
Solved by getting one face slightly out of the plane of the other.
If this can help. -
@mariocha said:
I had a similar problem.
Solved by getting one face slightly out of the plane of the other.
If this can help.yes mate it workes for me too, nice trick
and , dear Fredo....thousands of thanx for your generoucity and helps on this forum..... we all thank you, and here is the simple model.
-
I have same result
and this
@unknownuser said:Solved by getting one face slightly out of the plane of the other.
don't works for me
-
Introduce a 'vertical face' half way round the loop and do it in two steps ?
-
@unknownuser said:
...don't works for me ...
Hum... just to be sure, one of the faces is not flat on the ground, right ?
-
-
Ah oK
But that is not normal -
@unknownuser said:
Ah oK
But that is not normalI cannot really say that this is normal
This is simply a small problem when the two faces are in parallel planes. It is part of the fixes I will release. The issue is just that the contours are connected in reverse directions.
Fredo
-
Hi Fred.
a question.
is normal that generates the mesh outside the component or group that I'm working?
-
@diego-rodriguez said:
Hi Fred.
a question.
is normal that generates the mesh outside the component or group that I'm working?It's part of the bug fixed but not yet released.
This was already signaled. see that postFredo
Advertisement