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    Sculptris

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    • K 離線
      Khai
      最後由 編輯

      I think your going to be doing some cleanup there...!

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      • charly2008C 離線
        charly2008
        最後由 編輯

        Hi,

        i used the new N-Gone Check. In my Wikinger.skp it counted 12567 N-Gons. I tried to triangulate the model but without success.

        Karl


        Unbenannt.JPG

        He who makes no mistakes, makes nothing

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        • R 離線
          remus
          最後由 編輯

          You could always try saving it as a .3ds then importing it back in to SU.

          http://remusrendering.wordpress.com/

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          • charly2008C 離線
            charly2008
            最後由 編輯

            If i try to export the model as 3ds, Sketchup crashes. I don't know why.


            Unbenannt.JPG

            He who makes no mistakes, makes nothing

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            • pyrolunaP 離線
              pyroluna
              最後由 編輯

              whohooo supercool!!
              I had to try this out at once!
              So I did:


              old man.jpg

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              • pilouP 離線
                pilou
                最後由 編輯

                As Sculptris can export colors and depth buffer you can make any after effect in your favorite 3D package 😎
                By Taron (administrator of Dr Petter'site 😉

                http://img99.imageshack.us/img99/3461/sheeple.jpg

                http://img189.imageshack.us/img189/2074/muscleape2.jpg

                Auto Portrait

                http://img69.imageshack.us/img69/9866/taron.jpg

                http://img337.imageshack.us/img337/459/butterflies.jpg

                http://img441.imageshack.us/img441/3096/foldeye.jpg

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • tridemT 離線
                  tridem
                  最後由 編輯

                  I used Blender as translator... 😳

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                  • jo-keJ 離線
                    jo-ke
                    最後由 編輯

                    how can I convert the model to 3ds?

                    sculptris allows only obj and sc1

                    I tried to import the obj-file with the obj-importer plugin, then su was calculating but nothing appears.

                    what can I do?

                    http://www.zz7.de

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                    • jo-keJ 離線
                      jo-ke
                      最後由 編輯

                      I tried to do that, but the modell doesn't appear in blender.

                      what importpresets did you use?

                      "ceate scene"?

                      http://www.zz7.de

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                      • tridemT 離線
                        tridem
                        最後由 編輯

                        Be sure there's nothing in Blender...I remember that was totally out of scale and far from axis center and for this reason (?..I believe...) hidden in Blender viewport.

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                        • jo-keJ 離線
                          jo-ke
                          最後由 編輯

                          OK but when i reimported the 3ds file to su there was only the square of blender

                          http://www.zz7.de

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                          • tridemT 離線
                            tridem
                            最後由 編輯

                            Sorry...I'm very inexpert with Blender, I tried this way once and somehow it worked but I cannot help you further 😒

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                            • HieruH 離線
                              Hieru
                              最後由 編輯

                              @jo-ke said:

                              how can I convert the model to 3ds?

                              sculptris allows only obj and sc1

                              I'm struggling with this as well. Does anyone have any suggestions?

                              I tried importing a Sculptris .obj into Wings3D, but it crashes every time.

                              www.davidhier.co.uk

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                              • EscapeArtistE 離線
                                EscapeArtist
                                最後由 編輯

                                @hieru said:

                                @jo-ke said:

                                how can I convert the model to 3ds?

                                sculptris allows only obj and sc1

                                I'm struggling with this as well. Does anyone have any suggestions?

                                I tried importing a Sculptris .obj into Wings3D, but it crashes every time.

                                You can try converting using FBXConverterUI from Autodesk, last I checked it was still available and free.

                                You'll have to convert from format "A", your starting format i.e. .OBJ; to .FBX and then to "B", your desired format, i.e .3DS. It works OK, but the output isn't exactly always what I wanted.

                                You an also try using Blender to import/export your desired format.

                                As far as the model not being visible, try "zoom extents" to see if it appears. Also try increasing the view distance (view > view properties > clip end (set to max, 10,000). Also, consider your model may have been put inside the box.

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                                • HieruH 離線
                                  Hieru
                                  最後由 編輯

                                  Thanks, I'll give your suggestions a go.

                                  www.davidhier.co.uk

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                                  • pilouP 離線
                                    pilou
                                    最後由 編輯

                                    Sculptris goes to California 😎

                                    The mini Zbrush creator DrPetter (Sculptris) goes to Zbrush land! 😉
                                    And integrates the Z Team 😎

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • K 離線
                                      Khai
                                      最後由 編輯

                                      and no news if it'll stay free or go fee...

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                                      • pilouP 離線
                                        pilou
                                        最後由 編輯

                                        see Dr Petter words 😉

                                        You have yet a cool free version, no ? 😉

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • K 離線
                                          Khai
                                          最後由 編輯

                                          actually..not as such, I don't. it crashes constantly with any OBJ brought into it, from any program I use to create them.. and they are OBJ's that other programs have no issues with at all..... I was hoping there would be a fix to the OBJ support..

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                                          • pilouP 離線
                                            pilou
                                            最後由 編輯

                                            Maybe you don't import the good obj format 😒

                                            @unknownuser said:

                                            Import OBJ - Import an existing OBJ file. Useful if you want multiple objects for sculpting, or somewhat more complex topology than a sphere. Compatibility is limited. Use single closed triangulated mesh(es) without sharp corners, and with less than 24 connections per vertex (no high-resolution spheres, unless they are geospheres)

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

                                            1 條回覆 最後回覆 回覆 引用 0
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