Sculptris
-
Hi khai,
I would be very happy if Remus would do this.
Karl
-
Probably easier to just use this: http://forums.sketchucation.com/viewtopic.php?p=175613#p175613
My ruby skills are a little rusty as well
-
@remus said:
Probably easier to just use this: http://forums.sketchucation.com/viewtopic.php?p=175613#p175613
My ruby skills are a little rusty as well
uuugh noooooo
I'll just manually check for the Ngons.... -
-
Very interesting find, Pilou, thanks!
I have not tried yet but it seems there could be a smooth workflow with SU itself. What do you guys think, should we move the topic to the extensions forum? After all, it seems to be SU related as far as I can tell.
-
It's a mini "Zbrush", so some organic and result has many triangles
-
Yep, functions quite a bit like zbrush, obviously without the complexity or toolset. I found it easier to use though. Good fun, and it works quite well for what it is.
-
Hi Remus,
I used the triangulate Faces by selection. But the N-Gon Check says there are still N-Gons in the model. What can i do else?
Karl
-
I think your going to be doing some cleanup there...!
-
Hi,
i used the new N-Gone Check. In my Wikinger.skp it counted 12567 N-Gons. I tried to triangulate the model but without success.
Karl
-
You could always try saving it as a .3ds then importing it back in to SU.
-
If i try to export the model as 3ds, Sketchup crashes. I don't know why.
-
whohooo supercool!!
I had to try this out at once!
So I did:
-
As Sculptris can export colors and depth buffer you can make any after effect in your favorite 3D package
By Taron (administrator of Dr Petter'siteAuto Portrait
-
I used Blender as translator...
-
how can I convert the model to 3ds?
sculptris allows only obj and sc1
I tried to import the obj-file with the obj-importer plugin, then su was calculating but nothing appears.
what can I do?
-
I tried to do that, but the modell doesn't appear in blender.
what importpresets did you use?
"ceate scene"?
-
Be sure there's nothing in Blender...I remember that was totally out of scale and far from axis center and for this reason (?..I believe...) hidden in Blender viewport.
-
OK but when i reimported the 3ds file to su there was only the square of blender
-
Sorry...I'm very inexpert with Blender, I tried this way once and somehow it worked but I cannot help you further
Advertisement