Sculptris
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Remus kindly made this for me http://forums.sketchucation.com/viewtopic.php?f=323&t=26620 which will check for N-Gons..
I think we should ask him if he can get it to highlight them. then we can simply fix them ready for export to Sculptris... -
Hi khai,
I would be very happy if Remus would do this.
Karl
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Probably easier to just use this: http://forums.sketchucation.com/viewtopic.php?p=175613#p175613
My ruby skills are a little rusty as well
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@remus said:
Probably easier to just use this: http://forums.sketchucation.com/viewtopic.php?p=175613#p175613
My ruby skills are a little rusty as well
uuugh noooooo
I'll just manually check for the Ngons.... -
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Very interesting find, Pilou, thanks!
I have not tried yet but it seems there could be a smooth workflow with SU itself. What do you guys think, should we move the topic to the extensions forum? After all, it seems to be SU related as far as I can tell.
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It's a mini "Zbrush", so some organic and result has many triangles
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Yep, functions quite a bit like zbrush, obviously without the complexity or toolset. I found it easier to use though. Good fun, and it works quite well for what it is.
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Hi Remus,
I used the triangulate Faces by selection. But the N-Gon Check says there are still N-Gons in the model. What can i do else?
Karl
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I think your going to be doing some cleanup there...!
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Hi,
i used the new N-Gone Check. In my Wikinger.skp it counted 12567 N-Gons. I tried to triangulate the model but without success.
Karl
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You could always try saving it as a .3ds then importing it back in to SU.
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If i try to export the model as 3ds, Sketchup crashes. I don't know why.
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whohooo supercool!!
I had to try this out at once!
So I did:
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As Sculptris can export colors and depth buffer you can make any after effect in your favorite 3D package
By Taron (administrator of Dr Petter'siteAuto Portrait
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I used Blender as translator...
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how can I convert the model to 3ds?
sculptris allows only obj and sc1
I tried to import the obj-file with the obj-importer plugin, then su was calculating but nothing appears.
what can I do?
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I tried to do that, but the modell doesn't appear in blender.
what importpresets did you use?
"ceate scene"?
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Be sure there's nothing in Blender...I remember that was totally out of scale and far from axis center and for this reason (?..I believe...) hidden in Blender viewport.
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OK but when i reimported the 3ds file to su there was only the square of blender
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