[Plugin] Control points ver. 1.6.
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 Cynetic  
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 Nice Plugin and thanks for your hard work Works fine but sometime SU6 suddenly crash. 
 Unfortunately it doesn(t works with SU7(mac).Cheers 
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 Thanks! 
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 One of the most powerful plugins I've seen to date! Bravo Kirill! 
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 FANTASTIC! 
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 actually, not so fantastic  I just cannot add control points to groups, as its done in the videos. I get no such options at the context menu! 
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 Can this script recognize and utilize construction/control points placed by another ruby script? 
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 @aceshigh said: actually, not so fantastic  I just cannot add control points to groups, as its done in the videos. I get no such options at the context menu! DIY fix: open the script in a plain text editor, find the 6 occurrences of 'model.entities' in the script and edit it to 'model.active_entities' - it will then work inside group edits etc... 
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 @tig said: DIY fix: open the script in a plain text editor, find the 6 occurrences of 'model.entities' in the script and edit it to 'model.active_entities' - it will then work inside group edits etc... Cool  
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 Let us hope that this (TIG's suggestion) is being considered by the author in a revision. 
 And, I see that it is acknowledged.
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 can't beleive i missed this one! f'n incredible. 
 i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)
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 @xrok1 said: can't beleive i missed this one! f'n incredible. 
 i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)as far as I know, you can select more than 1 point at a time. 
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 @xrok1 said: i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)  
 Not sure I wouldn't need FFD anymore, I was thinking in a combination with control points and FFD@ Kirill Any idea if this plugin could work in SU7 on mac ? Cheers 
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 @aceshigh said: @xrok1 said: can't beleive i missed this one! f'n incredible. 
 i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)as far as I know, you can select more than 1 point at a time. well i tried making a cylinder; putting a point on each side, then scaling so they got further apart? it allways tends to pull more to one than the other. 
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 TIG, got a DIY quick fix for one step undo? 
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 I have an issue whereby the initial move does not seem to register. If i then do another move, and undo it (!) the mesh jumps to the previous position. And just to make matters worse, this only happens intermittently! 
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 @mitcorb said: Can this script recognize and utilize construction/control points placed by another ruby script? This is an interesting idea. You mean you want to select a set of existing c-points + geometry group then make c-points not just c-points, but control c-points. I think it's possible, but it is not implemented yet in the current version. 
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 @paulbarton said: I have an issue whereby the initial move does not seem to register. If i then do another move, and undo it (!) the mesh jumps to the previous position. And just to make matters worse, this only happens intermittently! Speaking of undo: the work on improving 'undo' behavior is in progress (I want to make it more 'natural', not sure if I can but I'll try). In the current version it is necessary to make undo several times to get everything to the initial state. 
 Note: it is not necessary to wait until geometry transformation finishes, you may undo previous c-point movement while the group refreshes.
 For example, you moved c-point, then immidiately decided to get everything back: press 'ctrl+z' combination 3-times immediately to get the c-point back and to cancel group transformation.I'll try to find out why the initial move does not seem to register. 
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 Kirill: 
 On the outside c-points question, I thought I had a ruby script loaded prior to install of that placed construction points. I cannot find it now. What I did not fully realize is that cpoints could mean construction point or control point. Evidently your cpoints do more than simply highlight a target point in space.
 Sooo-- maybe my question was a bit naive.
 But thanks for the reply.
 I am putting this script through some modeling tests to learn its use.
 Thanks for the opportunity.
 mitcorb
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 @mitcorb said: Sooo-- maybe my question was a bit naive. But it gave a good idea! 
 I think that it can be a kind of alternative to 'entity scanner' (it was discussed here: http://forums.sketchucation.com/viewtopic.php?f=323&t=22709&st=0&sk=t&sd=a#p191629 ). So it would be possible to link control c-points back manually to groups and/or curves after closing and opening the file. And it would be also possible to link any existing c-points to any group.
 What do you think?
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