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    [Plugin] Control points ver. 1.6.

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    • pilouP Offline
      pilou
      last edited by

      Cynetic 😄

      Frenchy Pilou
      Is beautiful that please without concept!
      My Little site :)

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      • R Offline
        REGIS
        last edited by

        Nice Plugin and thanks for your hard work

        Works fine but sometime SU6 suddenly crash.
        Unfortunately it doesn(t works with SU7(mac).

        Cheers

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        • N Offline
          notareal
          last edited by

          Thanks!

          Welcome to try [Thea Render](http://www.thearender.com/), Thea support | [kerkythea.net](http://www.kerkythea.net/) -team member

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          • CarrozzaC Offline
            Carrozza
            last edited by

            One of the most powerful plugins I've seen to date! Bravo Kirill!

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            • A Offline
              AcesHigh
              last edited by

              FANTASTIC!

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              • A Offline
                AcesHigh
                last edited by

                actually, not so fantastic 😞

                I just cannot add control points to groups, as its done in the videos. I get no such options at the context menu!

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                • mitcorbM Offline
                  mitcorb
                  last edited by

                  Can this script recognize and utilize construction/control points placed by another ruby script?

                  I take the slow, deliberate approach in my aimless wandering.

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                  • TIGT Online
                    TIG Moderator
                    last edited by

                    @aceshigh said:

                    actually, not so fantastic 😞

                    I just cannot add control points to groups, as its done in the videos. I get no such options at the context menu!

                    DIY fix: open the script in a plain text editor, find the 6 occurrences of 'model.entities' in the script and edit it to 'model.active_entities' - it will then work inside group edits etc...

                    TIG

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                    • K Offline
                      kirill2008
                      last edited by

                      @tig said:

                      DIY fix: open the script in a plain text editor, find the 6 occurrences of 'model.entities' in the script and edit it to 'model.active_entities' - it will then work inside group edits etc...

                      Cool 👍

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                      • mitcorbM Offline
                        mitcorb
                        last edited by

                        Let us hope that this (TIG's suggestion) is being considered by the author in a revision.
                        And, I see that it is acknowledged.

                        I take the slow, deliberate approach in my aimless wandering.

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                        • X Offline
                          xrok1
                          last edited by

                          can't beleive i missed this one! f'n incredible.
                          i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

                          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                          http://www.Twilightrender.com try it!

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                          • A Offline
                            AcesHigh
                            last edited by

                            @xrok1 said:

                            can't beleive i missed this one! f'n incredible.
                            i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

                            as far as I know, you can select more than 1 point at a time.

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                            • R Offline
                              REGIS
                              last edited by

                              @xrok1 said:

                              i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

                              😄
                              Not sure I wouldn't need FFD anymore, I was thinking in a combination with control points and FFD

                              @ Kirill

                              Any idea if this plugin could work in SU7 on mac ?

                              Cheers

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                              • X Offline
                                xrok1
                                last edited by

                                @aceshigh said:

                                @xrok1 said:

                                can't beleive i missed this one! f'n incredible.
                                i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

                                as far as I know, you can select more than 1 point at a time.

                                well i tried making a cylinder; putting a point on each side, then scaling so they got further apart? it allways tends to pull more to one than the other.

                                “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                http://www.Twilightrender.com try it!

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                                • EarthMoverE Offline
                                  EarthMover
                                  last edited by

                                  TIG, got a DIY quick fix for one step undo?

                                  3D Artist at Clearstory 3D Imaging
                                  Guide Tool at Winning With Sketchup
                                  Content Creator at Skapeup

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                                  • P Offline
                                    paulbarton
                                    last edited by

                                    I have an issue whereby the initial move does not seem to register. If i then do another move, and undo it (!) the mesh jumps to the previous position. And just to make matters worse, this only happens intermittently!

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                                    • K Offline
                                      kirill2008
                                      last edited by

                                      @mitcorb said:

                                      Can this script recognize and utilize construction/control points placed by another ruby script?

                                      This is an interesting idea. You mean you want to select a set of existing c-points + geometry group then make c-points not just c-points, but control c-points. I think it's possible, but it is not implemented yet in the current version.

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                                      • K Offline
                                        kirill2008
                                        last edited by

                                        @paulbarton said:

                                        I have an issue whereby the initial move does not seem to register. If i then do another move, and undo it (!) the mesh jumps to the previous position. And just to make matters worse, this only happens intermittently!

                                        Speaking of undo: the work on improving 'undo' behavior is in progress (I want to make it more 'natural', not sure if I can but I'll try). In the current version it is necessary to make undo several times to get everything to the initial state.
                                        Note: it is not necessary to wait until geometry transformation finishes, you may undo previous c-point movement while the group refreshes.
                                        For example, you moved c-point, then immidiately decided to get everything back: press 'ctrl+z' combination 3-times immediately to get the c-point back and to cancel group transformation.

                                        I'll try to find out why the initial move does not seem to register.

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                                        • mitcorbM Offline
                                          mitcorb
                                          last edited by

                                          Kirill:
                                          On the outside c-points question, I thought I had a ruby script loaded prior to install of that placed construction points. I cannot find it now. What I did not fully realize is that cpoints could mean construction point or control point. Evidently your cpoints do more than simply highlight a target point in space.
                                          Sooo-- maybe my question was a bit naive.
                                          But thanks for the reply.
                                          I am putting this script through some modeling tests to learn its use.
                                          Thanks for the opportunity.
                                          mitcorb

                                          I take the slow, deliberate approach in my aimless wandering.

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                                          • K Offline
                                            kirill2008
                                            last edited by

                                            @mitcorb said:

                                            Sooo-- maybe my question was a bit naive.

                                            But it gave a good idea!
                                            I think that it can be a kind of alternative to 'entity scanner' (it was discussed here: http://forums.sketchucation.com/viewtopic.php?f=323&t=22709&st=0&sk=t&sd=a#p191629 ). So it would be possible to link control c-points back manually to groups and/or curves after closing and opening the file. And it would be also possible to link any existing c-points to any group.
                                            What do you think?

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