[Plugin] Control points ver. 1.6.
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Cynetic
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Nice Plugin and thanks for your hard work
Works fine but sometime SU6 suddenly crash.
Unfortunately it doesn(t works with SU7(mac).Cheers
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Thanks!
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One of the most powerful plugins I've seen to date! Bravo Kirill!
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FANTASTIC!
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actually, not so fantastic
I just cannot add control points to groups, as its done in the videos. I get no such options at the context menu!
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Can this script recognize and utilize construction/control points placed by another ruby script?
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@aceshigh said:
actually, not so fantastic
I just cannot add control points to groups, as its done in the videos. I get no such options at the context menu!
DIY fix: open the script in a plain text editor, find the 6 occurrences of 'model.entities' in the script and edit it to 'model.active_entities' - it will then work inside group edits etc...
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@tig said:
DIY fix: open the script in a plain text editor, find the 6 occurrences of 'model.entities' in the script and edit it to 'model.active_entities' - it will then work inside group edits etc...
Cool
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Let us hope that this (TIG's suggestion) is being considered by the author in a revision.
And, I see that it is acknowledged. -
can't beleive i missed this one! f'n incredible.
i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore) -
@xrok1 said:
can't beleive i missed this one! f'n incredible.
i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)as far as I know, you can select more than 1 point at a time.
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@xrok1 said:
i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)
Not sure I wouldn't need FFD anymore, I was thinking in a combination with control points and FFD@ Kirill
Any idea if this plugin could work in SU7 on mac ?
Cheers
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@aceshigh said:
@xrok1 said:
can't beleive i missed this one! f'n incredible.
i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)as far as I know, you can select more than 1 point at a time.
well i tried making a cylinder; putting a point on each side, then scaling so they got further apart? it allways tends to pull more to one than the other.
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TIG, got a DIY quick fix for one step undo?
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I have an issue whereby the initial move does not seem to register. If i then do another move, and undo it (!) the mesh jumps to the previous position. And just to make matters worse, this only happens intermittently!
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@mitcorb said:
Can this script recognize and utilize construction/control points placed by another ruby script?
This is an interesting idea. You mean you want to select a set of existing c-points + geometry group then make c-points not just c-points, but control c-points. I think it's possible, but it is not implemented yet in the current version.
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@paulbarton said:
I have an issue whereby the initial move does not seem to register. If i then do another move, and undo it (!) the mesh jumps to the previous position. And just to make matters worse, this only happens intermittently!
Speaking of undo: the work on improving 'undo' behavior is in progress (I want to make it more 'natural', not sure if I can but I'll try). In the current version it is necessary to make undo several times to get everything to the initial state.
Note: it is not necessary to wait until geometry transformation finishes, you may undo previous c-point movement while the group refreshes.
For example, you moved c-point, then immidiately decided to get everything back: press 'ctrl+z' combination 3-times immediately to get the c-point back and to cancel group transformation.I'll try to find out why the initial move does not seem to register.
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Kirill:
On the outside c-points question, I thought I had a ruby script loaded prior to install of that placed construction points. I cannot find it now. What I did not fully realize is that cpoints could mean construction point or control point. Evidently your cpoints do more than simply highlight a target point in space.
Sooo-- maybe my question was a bit naive.
But thanks for the reply.
I am putting this script through some modeling tests to learn its use.
Thanks for the opportunity.
mitcorb -
@mitcorb said:
Sooo-- maybe my question was a bit naive.
But it gave a good idea!
I think that it can be a kind of alternative to 'entity scanner' (it was discussed here: http://forums.sketchucation.com/viewtopic.php?f=323&t=22709&st=0&sk=t&sd=a#p191629 ). So it would be possible to link control c-points back manually to groups and/or curves after closing and opening the file. And it would be also possible to link any existing c-points to any group.
What do you think?
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