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    [Plugin] Control points ver. 1.6.

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    • TIGT Offline
      TIG Moderator
      last edited by

      @aceshigh said:

      actually, not so fantastic 😞

      I just cannot add control points to groups, as its done in the videos. I get no such options at the context menu!

      DIY fix: open the script in a plain text editor, find the 6 occurrences of 'model.entities' in the script and edit it to 'model.active_entities' - it will then work inside group edits etc...

      TIG

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      • K Offline
        kirill2008
        last edited by

        @tig said:

        DIY fix: open the script in a plain text editor, find the 6 occurrences of 'model.entities' in the script and edit it to 'model.active_entities' - it will then work inside group edits etc...

        Cool 👍

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        • mitcorbM Offline
          mitcorb
          last edited by

          Let us hope that this (TIG's suggestion) is being considered by the author in a revision.
          And, I see that it is acknowledged.

          I take the slow, deliberate approach in my aimless wandering.

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          • X Offline
            xrok1
            last edited by

            can't beleive i missed this one! f'n incredible.
            i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

            http://www.Twilightrender.com try it!

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            • A Offline
              AcesHigh
              last edited by

              @xrok1 said:

              can't beleive i missed this one! f'n incredible.
              i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

              as far as I know, you can select more than 1 point at a time.

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              • R Offline
                REGIS
                last edited by

                @xrok1 said:

                i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

                😄
                Not sure I wouldn't need FFD anymore, I was thinking in a combination with control points and FFD

                @ Kirill

                Any idea if this plugin could work in SU7 on mac ?

                Cheers

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                • X Offline
                  xrok1
                  last edited by

                  @aceshigh said:

                  @xrok1 said:

                  can't beleive i missed this one! f'n incredible.
                  i would love to be able to select more than 1 point at a time though(wouldn't need FFD anymore)

                  as far as I know, you can select more than 1 point at a time.

                  well i tried making a cylinder; putting a point on each side, then scaling so they got further apart? it allways tends to pull more to one than the other.

                  “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                  http://www.Twilightrender.com try it!

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                  • EarthMoverE Offline
                    EarthMover
                    last edited by

                    TIG, got a DIY quick fix for one step undo?

                    3D Artist at Clearstory 3D Imaging
                    Guide Tool at Winning With Sketchup
                    Content Creator at Skapeup

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                    • P Offline
                      paulbarton
                      last edited by

                      I have an issue whereby the initial move does not seem to register. If i then do another move, and undo it (!) the mesh jumps to the previous position. And just to make matters worse, this only happens intermittently!

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                      • K Offline
                        kirill2008
                        last edited by

                        @mitcorb said:

                        Can this script recognize and utilize construction/control points placed by another ruby script?

                        This is an interesting idea. You mean you want to select a set of existing c-points + geometry group then make c-points not just c-points, but control c-points. I think it's possible, but it is not implemented yet in the current version.

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                        • K Offline
                          kirill2008
                          last edited by

                          @paulbarton said:

                          I have an issue whereby the initial move does not seem to register. If i then do another move, and undo it (!) the mesh jumps to the previous position. And just to make matters worse, this only happens intermittently!

                          Speaking of undo: the work on improving 'undo' behavior is in progress (I want to make it more 'natural', not sure if I can but I'll try). In the current version it is necessary to make undo several times to get everything to the initial state.
                          Note: it is not necessary to wait until geometry transformation finishes, you may undo previous c-point movement while the group refreshes.
                          For example, you moved c-point, then immidiately decided to get everything back: press 'ctrl+z' combination 3-times immediately to get the c-point back and to cancel group transformation.

                          I'll try to find out why the initial move does not seem to register.

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                          • mitcorbM Offline
                            mitcorb
                            last edited by

                            Kirill:
                            On the outside c-points question, I thought I had a ruby script loaded prior to install of that placed construction points. I cannot find it now. What I did not fully realize is that cpoints could mean construction point or control point. Evidently your cpoints do more than simply highlight a target point in space.
                            Sooo-- maybe my question was a bit naive.
                            But thanks for the reply.
                            I am putting this script through some modeling tests to learn its use.
                            Thanks for the opportunity.
                            mitcorb

                            I take the slow, deliberate approach in my aimless wandering.

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                            • K Offline
                              kirill2008
                              last edited by

                              @mitcorb said:

                              Sooo-- maybe my question was a bit naive.

                              But it gave a good idea!
                              I think that it can be a kind of alternative to 'entity scanner' (it was discussed here: http://forums.sketchucation.com/viewtopic.php?f=323&t=22709&st=0&sk=t&sd=a#p191629 ). So it would be possible to link control c-points back manually to groups and/or curves after closing and opening the file. And it would be also possible to link any existing c-points to any group.
                              What do you think?

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                              • mitcorbM Offline
                                mitcorb
                                last edited by

                                Wouldn't the plain old cpoints that may have been inserted in the model prior to running this plugin have to change their status to Control cpoints? Could your plugin look for pre-existing cpoints(construction points) and change them?
                                Just in case you understand- I do not have any Ruby expertise -yet.

                                I take the slow, deliberate approach in my aimless wandering.

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                                • CarrozzaC Offline
                                  Carrozza
                                  last edited by

                                  Thanks for the update Kirill! ☀

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                                  • EarthMoverE Offline
                                    EarthMover
                                    last edited by

                                    HOLY SHIT!!!! Sorry...but after watching how fast you deformed that toilet in the 3rd video, I'm completely slack jawed. FFD on super steroids! I'm boggled by the speed krill. I think if the core group of power scripters got together, you guys could cause global revolution. Amazing stuff....Blend, 2 faces and a path and this script...all tremendously powerful, super fast and have post operation editing capabilities. I wish every script performed as fast. I don't know jack about coding, but your work deserves a shot and a beer!

                                    3D Artist at Clearstory 3D Imaging
                                    Guide Tool at Winning With Sketchup
                                    Content Creator at Skapeup

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                                    • K Offline
                                      KXI System
                                      last edited by

                                      Very nice!

                                      Getting the perfect sig is hard...

                                      Google it!

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                                      • K Offline
                                        kirill2008
                                        last edited by

                                        @mitcorb said:

                                        Wouldn't the plain old cpoints that may have been inserted in the model prior to running this plugin have to change their status to Control cpoints? Could your plugin look for pre-existing cpoints(construction points) and change them?
                                        Just in case you understand- I do not have any Ruby expertise -yet.

                                        I guess, I got it now
                                        http://smiles.kolobok.us/standart/ok.gif

                                        @earthmover said:

                                        I don't know jack about coding, but your work deserves a shot and a beer!

                                        http://smiles.kolobok.us/big_standart/drinks.gif

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                                        • Y Offline
                                          Yanman
                                          last edited by

                                          Wow this is amazing Plugin
                                          thank you 👍 👍 👍

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                                          • EscapeArtistE Offline
                                            EscapeArtist
                                            last edited by

                                            
                                            Error; #<TypeError; reference to deleted Group>
                                            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                                            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                                            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                                            L;/Modeling/Sketchup Google/Plugins/bezier.rb;395
                                            Error; #<TypeError; reference to deleted Group>
                                            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                                            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                                            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                                            L;/Modeling/Sketchup Google/Plugins/bezier.rb;395
                                            Error; #<TypeError; reference to deleted Group>
                                            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                                            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                                            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                                            L;/Modeling/Sketchup Google/Plugins/bezier.rb;395
                                            Error; #<TypeError; reference to deleted Group>
                                            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                                            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                                            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                                            L;/Modeling/Sketchup Google/Plugins/bezier.rb;395
                                            Error; #<TypeError; reference to deleted Group>
                                            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                                            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                                            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                                            L;/Modeling/Sketchup Google/Plugins/bezier.rb;395
                                            Error; #<TypeError; reference to deleted Group>
                                            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `entities'
                                            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;214;in `deform_group'
                                            L;/Modeling/Sketchup Google/Plugins/ctrlpnts.rb;213;in `call'
                                            L;/Modeling/Sketchup Google/Plugins/bezier.rb;395
                                            
                                            ...and on and on and on.
                                            
                                            

                                            I noticed that after deleting a surface that I'd applied control points to I got this going on in my Ruby window ad infinitum, it's going so fast I had a hard time even copying it.

                                            I got this to happen by creating a surface, applying control points, using them to deform the surface (with a couple of "undos") and then deleting the surface. Only way to get it to stop was to restart SU.

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