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    WIP: European Back Alley

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    • marked001M Offline
      marked001
      last edited by

      looking awesome so far...

      http://www.revision21vis.com

      instagram: revi21on

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      • artysmediaA Offline
        artysmedia
        last edited by

        Good job with light and textures... waiting for more more more πŸ‘

        Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

        Blog: Artysmedia

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        • S Offline
          smokinbakin
          last edited by

          Thanks for the comments! Here is another render, I tried to make it a bit brighter.


          s13.jpg

          "Set your goals low, and hope you don't get lower"

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          • olisheaO Offline
            olishea
            last edited by

            it looks real, nice texturing. I enjoy looking at this post. although I would reduce the opacity of your vignette layer πŸ˜‰

            oli

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            • brodieB Offline
              brodie
              last edited by

              I agree, it's looking really promising! Fun thread to follow along with as more comes out πŸ˜„

              I'm with olishea on the rendering but then again I hate it when people start nitpicking my WIP so I won't say anything about that πŸ˜„

              -Brodie

              steelblue http://www.steelbluellc.com

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              • C Offline
                cadmunkey
                last edited by

                nice model, I look forward to more progress.

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                • massimoM Offline
                  massimo Moderator
                  last edited by

                  Very nice model so far. But comparing your model with the real photo i can say:

                  1. The proportion between the width of the alley and the height of the buildings is wrong and very improbable in a medieval city. The right side building has to be higher and the alley tighter;
                  2. You have a strange, and quite impossible, floor join in the right side building: the backline of the door-window of the first floor is under the top edge of the door on the ground floor;
                  3. The left side building has, in the reference photo, a crooked front that ideally converge towards the arch. The same for the building of the right side: his front is aligned with the arch;
                  4. The real alley has no sidewalks.
                    I understand that your model in not intended to be β€œreal”, but when you design a street or a square, proportions and relationships between the open spaces and buildings are really important to represent a place, even an imaginary one.
                    Sorry, i know, i’m a boring european architect πŸ˜‰
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                  • S Offline
                    smokinbakin
                    last edited by

                    @massimo said:

                    Very nice model so far. But comparing your model with the real photo i can say:

                    1. The proportion between the width of the alley and the height of the buildings is wrong and very improbable in a medieval city. The right side building has to be higher and the alley tighter;
                    2. You have a strange, and quite impossible, floor join in the right side building: the backline of the door-window of the first floor is under the top edge of the door on the ground floor;
                    3. The left side building has, in the reference photo, a crooked front that ideally converge towards the arch. The same for the building of the right side: his front is aligned with the arch;
                    4. The real alley has no sidewalks.
                      I understand that your model in not intended to be β€œreal”, but when you design a street or a square, proportions and relationships between the open spaces and buildings are really important to represent a place, even an imaginary one.
                      Sorry, i know, i’m a boring european architect πŸ˜‰

                    I appreciate the help, but I am not trying to exactly model the photo, It was just use as a basis for my model. As for the impossible floor join, I am hoping one in a thousand people will actually notice it. But thanks for the help πŸ‘

                    "Set your goals low, and hope you don't get lower"

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                    • EdsonE Offline
                      Edson
                      last edited by

                      @solo said:

                      It's free:

                      Link Preview Image
                      An Ivy Generator

                      favicon

                      (graphics.uni-konstanz.de)

                      have you played with that? i wonder how sketchup would deal with the polys involved in those ivies.

                      edson mahfuz, architect| porto alegre β€’ brasil
                      http://www.mahfuz.arq.br

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                      • soloS Offline
                        solo
                        last edited by

                        Edson, I certainly have and really like it, but I do not import the final .obj into SU as SU cannot handle the polys, I export my model and Ivy into a 3rd party render app instead.

                        http://www.solos-art.com

                        If you see a toilet in your dreams do not use it.

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                        • EdsonE Offline
                          Edson
                          last edited by

                          @solo said:

                          Edson, I certainly have and really like it, but I do not import the final .obj into SU as SU cannot handle the polys, I export my model and Ivy into a 3rd party render app instead.

                          i imagined that. thanks for the info.

                          edson mahfuz, architect| porto alegre β€’ brasil
                          http://www.mahfuz.arq.br

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                          • S Offline
                            smokinbakin
                            last edited by

                            Update, this render is very experimental as you can tell from the lighting,( I probably need to add more photons) comments on textures and modeling welcome.
                            BTW- Does anyone know how to un smooth something after it has already been smoothed? I want to fix the infamous impossible arch. πŸ˜„


                            s17.jpg

                            "Set your goals low, and hope you don't get lower"

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                            • olisheaO Offline
                              olishea
                              last edited by

                              can't you triple click the arch/stones and then open the soften edges window and turn the soft edges off? or have u subsmoothed it?

                              looking awesome. the texturing looks fantastic. all u need now is a bit more dirt on the road/paving. I can imagine getting mugged in this back alley!

                              oli

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                              • S Offline
                                smokinbakin
                                last edited by

                                Oli: That is what I tried, but it is grayed out.

                                "Set your goals low, and hope you don't get lower"

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                                • S Offline
                                  smokinbakin
                                  last edited by

                                  With Picasa tint


                                  Indigo with Picasa

                                  "Set your goals low, and hope you don't get lower"

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                                  • S Offline
                                    smokinbakin
                                    last edited by

                                    After a long break from this project, finally found some time to texture, also started in Indigo. I gave up on Indigo a while ago, but checking back proved to be a good choice as the new versions are a ton better, and if you have not tried them, you really need to.
                                    Note: I will post a bigger version tomorrow.


                                    Indigo

                                    "Set your goals low, and hope you don't get lower"

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                                    • S Offline
                                      smokinbakin
                                      last edited by

                                      Bigger Version


                                      shin2.jpg

                                      "Set your goals low, and hope you don't get lower"

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