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    WIP: European Back Alley

    Scheduled Pinned Locked Moved Gallery
    46 Posts 14 Posters 6.8k Views 14 Watching
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    • S
      smokinbakin
      last edited by

      @sepo said:

      Looks good so far, but that arch looks dodgy πŸ˜‰

      The shape, or the rocks?

      "Set your goals low, and hope you don't get lower"

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      • S
        Sir
        last edited by

        its not symmetrical

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        • S
          sepo
          last edited by

          The size of the stones at near top of the arch look way small. It looks like it could fall any minute.

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          • S
            smokinbakin
            last edited by

            @sepo said:

            The size of the stones at near top of the arch look way small. It looks like it could fall any minute.

            Thanks for the help I will fix that shortly.

            @sir said:

            its not symmetrical

            That was intentional to give it a worn down old appearance.

            "Set your goals low, and hope you don't get lower"

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            • S
              Sir
              last edited by

              yes but in the olden days they build them properly or they didnt stand up at all! and i think your would have collapsed a long time ago...

              but hey, thats what artistic license is for πŸ˜‰

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              • S
                smokinbakin
                last edited by

                Here is and update, including a reference photo which a am mostly modeling after, but I will change a few things to my liking.


                In Sketchup


                V-ray render


                Reference photo

                "Set your goals low, and hope you don't get lower"

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                • S
                  sepo
                  last edited by

                  Exactly...arch is same thickness all around, otherwise it would collapse.

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                  • S
                    smokinbakin
                    last edited by

                    @sepo said:

                    Exactly...arch is same thickness all around, otherwise it would collapse.

                    I think I will just make all the little stones near the top bigger, and just ignore the fact that my arch would collapse in real life πŸ˜„

                    "Set your goals low, and hope you don't get lower"

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                    • S
                      sepo
                      last edited by

                      Part of believeable render is that it resembles real and correct. If your arch does not read correct it will always poke you in the eye...πŸ˜‰

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                      • S
                        smokinbakin
                        last edited by

                        @sepo said:

                        Part of believeable render is that it resembles real and correct. If your arch does not read correct it will always poke you in the eye...πŸ˜‰

                        Well I will do what I can to fix the problem, If you want to have a go fixing the problem, here is the Arch.


                        the arch

                        "Set your goals low, and hope you don't get lower"

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                        • artysmediaA
                          artysmedia
                          last edited by

                          I would like to be able to make something similar to this someday...
                          I want to see more! πŸ‘

                          Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                          Blog: Artysmedia

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                          • S
                            smokinbakin
                            last edited by

                            Here is part of the model I have textured, I rendered it in V-Ray attempting a evening look. I have included the visopt settings at the bottom, renamed as a ruby script.


                            Evening shot


                            Evening render settings

                            "Set your goals low, and hope you don't get lower"

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                            • marked001M
                              marked001
                              last edited by

                              looking awesome so far...

                              http://www.revision21vis.com

                              instagram: revi21on

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                              • artysmediaA
                                artysmedia
                                last edited by

                                Good job with light and textures... waiting for more more more πŸ‘

                                Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

                                Blog: Artysmedia

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                                • S
                                  smokinbakin
                                  last edited by

                                  Thanks for the comments! Here is another render, I tried to make it a bit brighter.


                                  s13.jpg

                                  "Set your goals low, and hope you don't get lower"

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                                  • olisheaO
                                    olishea
                                    last edited by

                                    it looks real, nice texturing. I enjoy looking at this post. although I would reduce the opacity of your vignette layer πŸ˜‰

                                    oli

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                                    • brodieB
                                      brodie
                                      last edited by

                                      I agree, it's looking really promising! Fun thread to follow along with as more comes out πŸ˜„

                                      I'm with olishea on the rendering but then again I hate it when people start nitpicking my WIP so I won't say anything about that πŸ˜„

                                      -Brodie

                                      steelblue http://www.steelbluellc.com

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                                      • C
                                        cadmunkey
                                        last edited by

                                        nice model, I look forward to more progress.

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                                        • massimoM
                                          massimo Moderator
                                          last edited by

                                          Very nice model so far. But comparing your model with the real photo i can say:

                                          1. The proportion between the width of the alley and the height of the buildings is wrong and very improbable in a medieval city. The right side building has to be higher and the alley tighter;
                                          2. You have a strange, and quite impossible, floor join in the right side building: the backline of the door-window of the first floor is under the top edge of the door on the ground floor;
                                          3. The left side building has, in the reference photo, a crooked front that ideally converge towards the arch. The same for the building of the right side: his front is aligned with the arch;
                                          4. The real alley has no sidewalks.
                                            I understand that your model in not intended to be β€œreal”, but when you design a street or a square, proportions and relationships between the open spaces and buildings are really important to represent a place, even an imaginary one.
                                            Sorry, i know, i’m a boring european architect πŸ˜‰
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                                          • S
                                            smokinbakin
                                            last edited by

                                            @massimo said:

                                            Very nice model so far. But comparing your model with the real photo i can say:

                                            1. The proportion between the width of the alley and the height of the buildings is wrong and very improbable in a medieval city. The right side building has to be higher and the alley tighter;
                                            2. You have a strange, and quite impossible, floor join in the right side building: the backline of the door-window of the first floor is under the top edge of the door on the ground floor;
                                            3. The left side building has, in the reference photo, a crooked front that ideally converge towards the arch. The same for the building of the right side: his front is aligned with the arch;
                                            4. The real alley has no sidewalks.
                                              I understand that your model in not intended to be β€œreal”, but when you design a street or a square, proportions and relationships between the open spaces and buildings are really important to represent a place, even an imaginary one.
                                              Sorry, i know, i’m a boring european architect πŸ˜‰

                                            I appreciate the help, but I am not trying to exactly model the photo, It was just use as a basis for my model. As for the impossible floor join, I am hoping one in a thousand people will actually notice it. But thanks for the help πŸ‘

                                            "Set your goals low, and hope you don't get lower"

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