• Login
sketchucation logo sketchucation
  • Login
πŸ€‘ 30% Off | Artisan 2 on sale until April 30th Buy Now

[Plugin][$] Vertex Tools

Scheduled Pinned Locked Moved Plugins
667 Posts 92 Posters 388.3k Views
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • J Offline
    jo-ke
    last edited by 18 Sept 2021, 13:44

    yes, it is

    http://www.zz7.de

    1 Reply Last reply Reply Quote 0
    • D Offline
      Dave R
      last edited by 18 Sept 2021, 13:53

      Latest version of both TT_Lib2 and Vertex Tools installed?

      Etaoin Shrdlu

      %

      (THERE'S NO PLACE LIKE)

      G28 X0.0 Y0.0 Z0.0

      M30

      %

      1 Reply Last reply Reply Quote 0
      • topic:timeago-later,4 months
      • N Offline
        numerobis
        last edited by 28 Jan 2022, 11:21

        I don't know, if this has been discussed before, but Vertex Tools 2 is crashing a lot for me (SU 2021). Sometimes every few minutes. Not the whole plugin or SU, but the gizmo disappears and i have to restart SU to get it back. It's possible that it is related to the SU autosave, since i see the windows "wait cursor" and the program is freezing for a short time, just before the operation is canceled and the gizmo disappears forever. πŸ˜•

        1 Reply Last reply Reply Quote 0
        • topic:timeago-later,about a month
        • A Offline
          arxitekt
          last edited by 12 Mar 2022, 12:08

          @thomthom said:

          @rv1974 said:

          TT could you add 'lock perimeter' feature please?

          I have a feature request logged named "Lock Vertices". Would this be the same thing?

          Hello ThomThom πŸ˜„ Fellow Norwegian here.
          I am in need of a way to lock a set of terrain mesh vertices(property boundaries), from a larger landscape terrain. I want to do this to be able to manipulate only the terrain with this property line, without affecting the mesh beyond, leaving the correct elevations for the surrounding properties.

          I have experimented with:

          • Grouping a set of "border" faces and edges and then locking these. This kinda works, leaving the surrounding mesh as-is, but it detaches the property mesh from this group and gaps in the faces between are introduced when manipulating the mesh. (This could be corrected by manually adding new faces to close the gap, after the terrain is finsished, but does not cater well for effectively reworking this terrain later)

          • Artisan crease, but this locking of edges/vertices does not support vertex editing tools, only smoothing and sculpting

          • I like your Vertex Tools2 for manipulating mesh, but locking vertices is sorely missing.

          Is this feature on still in your backlog or in development now?

          Thank you for great tools!

          /arxitekt

          1 Reply Last reply Reply Quote 0
          • topic:timeago-later,8 months
          • O Offline
            optimaforever
            last edited by 16 Nov 2022, 16:18

            Hello Thomthom

            I have a question / bug about Bridge.
            When I select 2 vertices and ask for Bridge, VT2 generates 2 quads, surimposed.
            Example:
            I select vertices (1) and (2) and launch bridge
            Then VT generates a double quad (3)
            How to avoid this?


            Capture d’écran 2022-11-16 171649.jpg

            1 Reply Last reply Reply Quote 0
            • P Online
              panixia
              last edited by 16 Nov 2022, 17:26

              I confirm this happens when you try to bridge 2 edges which are not coplanar.
              doesn't happen if they are more than 2 or if they are 2 but still coplnar.

              1 Reply Last reply Reply Quote 0
              • O Offline
                optimaforever
                last edited by 16 Nov 2022, 17:29

                @panixia said:

                I confirm this happens when you try to bridge 2 edges which are not coplanar.
                doesn't happen if they are more than 2 or if they are 2 but still coplnar.

                Thanks!
                Ok, so a workaround would be to break/divide the vertices before doing bridge?

                1 Reply Last reply Reply Quote 0
                • P Online
                  panixia
                  last edited by 16 Nov 2022, 18:12

                  Honestly I wasn't trying to propose a workaround, just trying to better "isolate" the problem to give some more clue to Thomas. πŸ˜›

                  1 Reply Last reply Reply Quote 0
                  • O Offline
                    optimaforever
                    last edited by 18 Nov 2022, 11:02

                    @panixia said:

                    Honestly I wasn't trying to propose a workaround, just trying to better "isolate" the problem to give some more clue to Thomas. πŸ˜›

                    Honestly I'm wondering if Thomas actually reads this thread... πŸ˜‰

                    1 Reply Last reply Reply Quote 0
                    • topic:timeago-later,19 days
                    • O Offline
                      optimaforever
                      last edited by 7 Dec 2022, 09:59

                      @thomthom @TIG
                      I love TIG's drop vertice feature when I need to conform a quad web onto a given (usually triangulated) surface below for topography mesh for instance. It works but I lose the quad property of the net.
                      Is it possible to adapt TIG's code to keep the "quad-ness" while dropping the vertices?

                      1 Reply Last reply Reply Quote 0
                      • P Online
                        panixia
                        last edited by 7 Dec 2022, 23:45

                        @optimaforever said:

                        @thomthom @TIG
                        I love TIG's drop vertice feature when I need to conform a quad web onto a given (usually triangulated) surface below for topography mesh for instance. It works but I lose the quad property of the net.
                        Is it possible to adapt TIG's code to keep the "quad-ness" while dropping the vertices?

                        If you triangulate the quadmesh (using the triangulate command in QFT) it will work like a charm. πŸ˜›
                        This trick will work also for artisan brush and some other tools which don't "officially" support quads.

                        1 Reply Last reply Reply Quote 0
                        • O Offline
                          optimaforever
                          last edited by 8 Dec 2022, 00:09

                          @panixia said:

                          @optimaforever said:

                          @thomthom @TIG
                          I love TIG's drop vertice feature when I need to conform a quad web onto a given (usually triangulated) surface below for topography mesh for instance. It works but I lose the quad property of the net.
                          Is it possible to adapt TIG's code to keep the "quad-ness" while dropping the vertices?

                          If you triangulate the quadmesh (using the triangulate command in QFT) it will work like a charm. πŸ˜›
                          This trick will work also for artisan brush and some other tools which don't "officially" support quads.

                          triangulate the quad mesh prior to drop vertices to keep the quadness? interesting πŸ˜„

                          1 Reply Last reply Reply Quote 0
                          • P Online
                            panixia
                            last edited by 8 Dec 2022, 10:11

                            @optimaforever said:

                            triangulate the quad mesh prior to drop vertices to keep the quadness? interesting πŸ˜„

                            Yes, exactly. πŸ˜›

                            1 Reply Last reply Reply Quote 0
                            • O Offline
                              optimaforever
                              last edited by 8 Dec 2022, 10:15

                              @panixia said:

                              @optimaforever said:

                              triangulate the quad mesh prior to drop vertices to keep the quadness? interesting πŸ˜„

                              Yes, exactly. πŸ˜›

                              You're a genius!
                              And you can keep the quads while using sculpt brush with Artisan!!! 😍

                              1 Reply Last reply Reply Quote 0
                              • P Online
                                panixia
                                last edited by 8 Dec 2022, 10:30

                                @optimaforever said:

                                Note that my meshes aren't perfectly quadbased; there are sometimes tris. I'm wondering how it will manage that ;D

                                It will work as expected: will create a proper diagoanl for each quad and will leave any other polygon (triangle or ngon) as it is.

                                1 Reply Last reply Reply Quote 0
                                • T Offline
                                  thomthom
                                  last edited by 8 Dec 2022, 15:19

                                  @optimaforever said:

                                  I've always wondered why thomthom proposed the triangulate quads option. now it makes more sense.
                                  I thought you lose the quad properties when triangulating but apparently not.

                                  QuadFace Tools quads can be planar SketchUp quads, or they can be two triangle separated by an edge that is Soft+Smooth+Not Casting Shadows.
                                  It's not intuitive, but it was the only way I could manage to sanely work with quad meshes in SU.

                                  @optimaforever said:

                                  Note that my meshes aren't perfectly quadbased; there are sometimes tris. I'm wondering how it will manage that ;D

                                  Quads are not a hard rule. Some times a tri or even n-gon in the right place makes the mesh simpler and easier to work with.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

                                  1 Reply Last reply Reply Quote 0
                                  • O Offline
                                    optimaforever
                                    last edited by 8 Dec 2022, 18:36

                                    Thanks Thomas for the reply! πŸ‘

                                    1 Reply Last reply Reply Quote 0
                                    • topic:timeago-later,3 months
                                    • T Offline
                                      Tru-la-la
                                      last edited by 8 Mar 2023, 04:37

                                      Super plugin. Thanks ❗ ❗ ❗


                                      Ρ‚Ρ‚ 1.JPG


                                      Ρ‚Ρ‚2.JPG


                                      Ρ‚Ρ‚3.jpg


                                      Ρ‚Ρ‚4.jpg

                                      1 Reply Last reply Reply Quote 0
                                      • R Offline
                                        Rich O Brien Moderator
                                        last edited by 8 Mar 2023, 09:57

                                        That's hilarious. I want a 3d print of that!

                                        Download the free D'oh Book for SketchUp

                                        1 Reply Last reply Reply Quote 0
                                        • P Online
                                          panixia
                                          last edited by 8 Mar 2023, 21:38

                                          LOL

                                          1 Reply Last reply Reply Quote 0
                                          • 1
                                          • 2
                                          • 30
                                          • 31
                                          • 32
                                          • 33
                                          • 34
                                          • 33 / 34
                                          33 / 34
                                          • First post
                                            656/667
                                            Last post
                                          Buy SketchPlus
                                          Buy SUbD
                                          Buy WrapR
                                          Buy eBook
                                          Buy Modelur
                                          Buy Vertex Tools
                                          Buy SketchCuisine
                                          Buy FormFonts

                                          Advertisement