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[Plugin][$] Vertex Tools

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  • P Online
    panixia
    last edited by 16 Nov 2022, 18:12

    Honestly I wasn't trying to propose a workaround, just trying to better "isolate" the problem to give some more clue to Thomas. πŸ˜›

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    • O Offline
      optimaforever
      last edited by 18 Nov 2022, 11:02

      @panixia said:

      Honestly I wasn't trying to propose a workaround, just trying to better "isolate" the problem to give some more clue to Thomas. πŸ˜›

      Honestly I'm wondering if Thomas actually reads this thread... πŸ˜‰

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      • topic:timeago-later,19 days
      • O Offline
        optimaforever
        last edited by 7 Dec 2022, 09:59

        @thomthom @TIG
        I love TIG's drop vertice feature when I need to conform a quad web onto a given (usually triangulated) surface below for topography mesh for instance. It works but I lose the quad property of the net.
        Is it possible to adapt TIG's code to keep the "quad-ness" while dropping the vertices?

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        • P Online
          panixia
          last edited by 7 Dec 2022, 23:45

          @optimaforever said:

          @thomthom @TIG
          I love TIG's drop vertice feature when I need to conform a quad web onto a given (usually triangulated) surface below for topography mesh for instance. It works but I lose the quad property of the net.
          Is it possible to adapt TIG's code to keep the "quad-ness" while dropping the vertices?

          If you triangulate the quadmesh (using the triangulate command in QFT) it will work like a charm. πŸ˜›
          This trick will work also for artisan brush and some other tools which don't "officially" support quads.

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          • O Offline
            optimaforever
            last edited by 8 Dec 2022, 00:09

            @panixia said:

            @optimaforever said:

            @thomthom @TIG
            I love TIG's drop vertice feature when I need to conform a quad web onto a given (usually triangulated) surface below for topography mesh for instance. It works but I lose the quad property of the net.
            Is it possible to adapt TIG's code to keep the "quad-ness" while dropping the vertices?

            If you triangulate the quadmesh (using the triangulate command in QFT) it will work like a charm. πŸ˜›
            This trick will work also for artisan brush and some other tools which don't "officially" support quads.

            triangulate the quad mesh prior to drop vertices to keep the quadness? interesting πŸ˜„

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            • P Online
              panixia
              last edited by 8 Dec 2022, 10:11

              @optimaforever said:

              triangulate the quad mesh prior to drop vertices to keep the quadness? interesting πŸ˜„

              Yes, exactly. πŸ˜›

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              • O Offline
                optimaforever
                last edited by 8 Dec 2022, 10:15

                @panixia said:

                @optimaforever said:

                triangulate the quad mesh prior to drop vertices to keep the quadness? interesting πŸ˜„

                Yes, exactly. πŸ˜›

                You're a genius!
                And you can keep the quads while using sculpt brush with Artisan!!! 😍

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                • P Online
                  panixia
                  last edited by 8 Dec 2022, 10:30

                  @optimaforever said:

                  Note that my meshes aren't perfectly quadbased; there are sometimes tris. I'm wondering how it will manage that ;D

                  It will work as expected: will create a proper diagoanl for each quad and will leave any other polygon (triangle or ngon) as it is.

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                  • T Offline
                    thomthom
                    last edited by 8 Dec 2022, 15:19

                    @optimaforever said:

                    I've always wondered why thomthom proposed the triangulate quads option. now it makes more sense.
                    I thought you lose the quad properties when triangulating but apparently not.

                    QuadFace Tools quads can be planar SketchUp quads, or they can be two triangle separated by an edge that is Soft+Smooth+Not Casting Shadows.
                    It's not intuitive, but it was the only way I could manage to sanely work with quad meshes in SU.

                    @optimaforever said:

                    Note that my meshes aren't perfectly quadbased; there are sometimes tris. I'm wondering how it will manage that ;D

                    Quads are not a hard rule. Some times a tri or even n-gon in the right place makes the mesh simpler and easier to work with.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • O Offline
                      optimaforever
                      last edited by 8 Dec 2022, 18:36

                      Thanks Thomas for the reply! πŸ‘

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                      • topic:timeago-later,3 months
                      • T Offline
                        Tru-la-la
                        last edited by 8 Mar 2023, 04:37

                        Super plugin. Thanks ❗ ❗ ❗


                        Ρ‚Ρ‚ 1.JPG


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                        • R Online
                          Rich O Brien Moderator
                          last edited by 8 Mar 2023, 09:57

                          That's hilarious. I want a 3d print of that!

                          Download the free D'oh Book for SketchUp πŸ“–

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                          • P Online
                            panixia
                            last edited by 8 Mar 2023, 21:38

                            LOL

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                            • T Offline
                              thomthom
                              last edited by 15 Mar 2023, 16:07

                              Wow! This is fantasticality surreal! πŸ˜†

                              How did you manage to turn that profile photo into a 3D head sculpture?

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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