The "Duh!" thread (aka the Doh! thread)
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Just realized yesterday that you can push faces you can't see. I've always used 'Hide Rest of Model' a lot when pushing faces to be able to see the actual face I ment to push or used normal 'Hide' on all surrounding entities to get to the one I actually wanted to modify/push. Turns out the Push tool can "see through" blocking geometry which makes the entire workflow so much quicker. Nice one!
- Kristian
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I didn't know that you can get non-perpendicular axes
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@cotty said:
I didn't know that you can get non-perpendicular axes
Easy way to get it is to apply FredoScale::PlanarShearto a component.
Shear transformation is conform actually, but the inconvenience is that it deforms the axes. Issues can happen in some scripts because Vector transformation is not natural when axes are not orthogonal.
Fredo
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If you export a lot of pictures out of skp get the 'Smustard Scene Exporter'- it will save years of sitting in front of monitor.
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you can easily reassign keyboard keys (on Windows level) with:
http://sharpkeys.codeplex.com/. -
@pmiller said:
Probably the best SU duh!:
http://www.sketchucation.com/forums/scf/viewtopic.php?f=153%26amp;t=1545
(Link to the "Homer" button, which plays the "d'oh!" sound and does an undo. Sadly, it's no longer there. I don't suppose anybody kept a copy?)
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My biggest D'oh! was learning to write plugins. I had no idea it would be that easy; why didn't I do it years ago?
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@falk said:
@pmiller said:
Probably the best SU duh!:
http://www.sketchucation.com/forums/scf/viewtopic.php?f=153%26amp;t=1545
(Link to the "Homer" button, which plays the "d'oh!" sound and does an undo. Sadly, it's no longer there. I don't suppose anybody kept a copy?)
You can find it at Jim's blog. Scroll down the page.
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Discovering the Outliner. All combined I probably wasted a week of my life clicking my way through nested components to get to an object when all I had to do was click on a component's name in the Outliner.
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Thanks. And now that I've made it to the end of this thread (Best. Thread. Ever.), here's a tiny little plugin that I use all the time. It adds a "Show shortcuts" item to the Help menu. I find it very useful when I can't remember what I've assigned keys to. Especially when you're trying to assign a shortcut, and preferences tells you that key is already in use, and you can't remember what for.
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You should try Shortcutter plugin.
It is bundled with SketchUcation Tools
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About this time last year, I discovered clicking on the arrow buttons locks you into that axis when moving or copying objects. Now I use the arrows religiously.
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To migrate 2013 Shortcuts to 2015 one should open Preferences.dat in Notepad and use 'find and replace' feature to replace all 'Plugins' words with 'Extensions'.
Important: there must be only one backspace between the shortcut descriotion and the 'Extensions' word.2015 Plugins folder location:
C:\Users\Your_Username\AppData\Roaming\SketchUp\SketchUp 2015\SketchUp\Plugins -
shift to lock inferences/directions/etc. was one that I found way too late x_x
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Never seen that!
Draw a circle, Select the circumference : right Click / Divide !
Works only one time! -
It only works one time Pilou because once you divide it it becomes separate segments. Those individual segments can then be divided, and the divisions can be divided etc
It works with polygons and arcs also. There is even at least one plugin that I know of that will put the segments back together so you can divide the circle again. So you can go round and round again. -
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Quick question. . .It seems to me that in SU's long past. . .version 4 or so there was a push pull trick where you could just click on a shape to be PP'd and then either hold a shift key to lock the axis or and endpoint of something and it would just auto push to that point. Kinda like Follow me, but it was innate to the PushPull tool. Does anyone remember this?
Thx,
D
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There are different options in Fredo6s JointPushPull (like vetor push pull), something like that?
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Yeah. . I've got those and they're great. It just seemed to me there was a native SU trick to do that, but I guess I am mistaken. Hence the D'oh!
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