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    [Plugin] Soften/Unsoften

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    • CadFatherC Offline
      CadFather
      last edited by

      Bob, you need both the plug in and the folder called smooze (with the icons)

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      • W Offline
        watkins
        last edited by

        Dear CadFather,

        Many thanks for that. As an aside, are you Italian? I ask because I spent a very happy year at the University of Trento.

        Kind regards,
        Bob

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        • W Offline
          watkins
          last edited by

          Dear Matthieu and Cadfather,

          I am a little confused about what to download. I have the icons showing, but nothing works. The last thing I downloaded and tried is the very last .zip file posted by Cadfather.

          Regards,
          Bob

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          • M Offline
            Matt666
            last edited by

            Hi CadFather !
            I updated the code, with another tool. It softens edges whose angle normal faces is below 20 degrees.
            So now you've got three tools :

            Mildly Soft edges
            Completely Soft edges
            Unsoft edges

            You forgot a bit of code at the end...

            if (not file_loaded?("Soften.rb"))
            

            Now the tool will be loaded just one time !

            and the code is also changed following the RickW notices (I hope πŸ˜‰ )

            Good luck for the next icon πŸ˜„

            EDIT : Version 1.1


            Soften.rb

            Frenglish at its best !
            My scripts

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            • CadFatherC Offline
              CadFather
              last edited by

              will post a working final version from Matt very soon - need to finish a couple of things first.

              Bob, yes one of those... πŸ˜‰

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              • CadFatherC Offline
                CadFather
                last edited by

                Hi Matt, i have a problem with the new version: nothing happens πŸ˜•

                still works with the old one

                i have updated the script with the 3 icons (changed the name for the new command icon)

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                • CadFatherC Offline
                  CadFather
                  last edited by

                  small update for whoever likes this idea:

                  tweaked Matt's plugin so i get 2 icons (if you ever needed) enable in view > toolbars > soften
                  (i removed menus in plugins)

                  now it is a quick step!

                  icons.png

                  Thanks Matt! πŸ‘

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                  • W Offline
                    watkins
                    last edited by

                    Thanks!

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                    • P Offline
                      publied
                      last edited by

                      oh my hero, my savior! this plugin is very useful for me! thanks!

                      hire me@ http://www.publied.it !

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                      • T Offline
                        tedvitale
                        last edited by

                        Does anybody know of a plugin that allows me to soften multiple grouped objects? I have a lot of 3DS models that i import that need to be smoothed and cleaned up, but I have to open each group and soften them individually, which is quite painstaking. Any Suggestions?

                        Ted Vitale
                        3D Artist and designer
                        Sketchup 2013 Pro

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                        • massimoM Offline
                          massimo Moderator
                          last edited by

                          http://sketchucation.com/forums/viewtopic.php?t=22920

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                          • S Offline
                            shri
                            last edited by

                            very handy tool..thanks alot

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                            • R Offline
                              rv1974
                              last edited by

                              I can't find a way to assign shortcuts for these tools. Does the needs to be updated, or it's me missing something?

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                Remember that this script is ~10 years old !
                                Because it only makes a toolbar there are no menu items to shortcut onto !
                                However, the native smooth/soften toolset is easily accessed via a shortcut, as that has context and menu items...
                                Why do you need this tool in preference to the built-in native one - the old code uses the very slow 'typename' entity checker, the native one also has more controls over what is changed... ?

                                TIG

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                                • designerbursaD Offline
                                  designerbursa
                                  last edited by

                                  jhs powerbar 3d rotate error fix

                                  def onLButtonDown(flags, x, y, view)

                                  nothing with this click if nothing is selected

                                  puts 'nil' if(Sketchup.active_model.selection.length == 0)

                                  Keep what's currently selected.

                                  Might be temporarily selected because its hovered if there was no selection when tool was selected

                                  @hasSelection = true

                                  Select point when and draw when clicking

                                  first 3 clicks select points and set jaw & pitch. 4th and 5th click are optional and sets roll

                                  if @state == 0
                                  # Select anchorpoint
                                  #@pAnchor.pick view, x, y
                                  if @pAnchor.valid?
                                  @state = 1
                                  @status_text = "Grab entity." # first status text defined in reset()
                                  Sketchup::set_status_text(@status_text, SB_PROMPT)
                                  end

                                  elsif @state == 1
                                  # Select startpoint 1
                                  #@pStart1.pick view, x, y, @pAnchor
                                  if @pStart1.valid?
                                  @state = 2
                                  @status_text = "Pick target to drag entity towards."
                                  Sketchup::set_status_text(@status_text, SB_PROMPT)
                                  end

                                  elsif @state == 2
                                  # Select targetpoint 1 and set yaw and pitch for selection
                                  #@pTarget1.pick view, x, y, @pAnchor
                                  if @pTarget1.valid?
                                  @state = 3
                                  @status_text = "(Optional) Grab entity again."
                                  Sketchup::set_status_text(@status_text, SB_PROMPT)

                                    self.rotateYawPitch(@pAnchor.position, @pStart1.position, @pTarget1.position)
                                  
                                    # Set rotated flag so script knows whether to update view or not when leaving tool
                                    @rotated = true
                                  end
                                  

                                  elsif @state == 3
                                  # Select startpoint 2
                                  #@pStart2.pick view, x, y, @pAnchor
                                  if @pStart2.valid?
                                  @state = 4
                                  @status_text = "Pick target to drag entity towards."
                                  Sketchup::set_status_text(@status_text, SB_PROMPT)
                                  end
                                  elsif @state == 4
                                  # Select targetpoint 2 and set roll for selection
                                  #@pTarget2.pick view, x, y, @pAnchor
                                  if @pTarget2.valid?
                                  self.rotateRoll(@pAnchor.position, @pStart2.position, @pTarget2.position, (@pTarget1.position - @pAnchor.position))

                                    self.reset(view)
                                  end
                                  

                                  end
                                  end#def

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