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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    [Plugin] Soften/Unsoften

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    • M Offline
      Matt666
      last edited by

      Hi CadFather !
      I updated the code, with another tool. It softens edges whose angle normal faces is below 20 degrees.
      So now you've got three tools :

      Mildly Soft edges
      Completely Soft edges
      Unsoft edges

      You forgot a bit of code at the end...

      if (not file_loaded?("Soften.rb"))
      

      Now the tool will be loaded just one time !

      and the code is also changed following the RickW notices (I hope πŸ˜‰ )

      Good luck for the next icon πŸ˜„

      EDIT : Version 1.1


      Soften.rb

      Frenglish at its best !
      My scripts

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      • CadFatherC Offline
        CadFather
        last edited by

        will post a working final version from Matt very soon - need to finish a couple of things first.

        Bob, yes one of those... πŸ˜‰

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        • CadFatherC Offline
          CadFather
          last edited by

          Hi Matt, i have a problem with the new version: nothing happens πŸ˜•

          still works with the old one

          i have updated the script with the 3 icons (changed the name for the new command icon)

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          • CadFatherC Offline
            CadFather
            last edited by

            small update for whoever likes this idea:

            tweaked Matt's plugin so i get 2 icons (if you ever needed) enable in view > toolbars > soften
            (i removed menus in plugins)

            now it is a quick step!

            icons.png

            Thanks Matt! πŸ‘

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            • W Offline
              watkins
              last edited by

              Thanks!

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              • P Offline
                publied
                last edited by

                oh my hero, my savior! this plugin is very useful for me! thanks!

                hire me@ http://www.publied.it !

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                • T Offline
                  tedvitale
                  last edited by

                  Does anybody know of a plugin that allows me to soften multiple grouped objects? I have a lot of 3DS models that i import that need to be smoothed and cleaned up, but I have to open each group and soften them individually, which is quite painstaking. Any Suggestions?

                  Ted Vitale
                  3D Artist and designer
                  Sketchup 2013 Pro

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                  • massimoM Offline
                    massimo Moderator
                    last edited by

                    http://sketchucation.com/forums/viewtopic.php?t=22920

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                    • S Offline
                      shri
                      last edited by

                      very handy tool..thanks alot

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                      • R Offline
                        rv1974
                        last edited by

                        I can't find a way to assign shortcuts for these tools. Does the needs to be updated, or it's me missing something?

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                        • TIGT Offline
                          TIG Moderator
                          last edited by

                          Remember that this script is ~10 years old !
                          Because it only makes a toolbar there are no menu items to shortcut onto !
                          However, the native smooth/soften toolset is easily accessed via a shortcut, as that has context and menu items...
                          Why do you need this tool in preference to the built-in native one - the old code uses the very slow 'typename' entity checker, the native one also has more controls over what is changed... ?

                          TIG

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                          • designerbursaD Offline
                            designerbursa
                            last edited by

                            jhs powerbar 3d rotate error fix

                            def onLButtonDown(flags, x, y, view)

                            nothing with this click if nothing is selected

                            puts 'nil' if(Sketchup.active_model.selection.length == 0)

                            Keep what's currently selected.

                            Might be temporarily selected because its hovered if there was no selection when tool was selected

                            @hasSelection = true

                            Select point when and draw when clicking

                            first 3 clicks select points and set jaw & pitch. 4th and 5th click are optional and sets roll

                            if @state == 0
                            # Select anchorpoint
                            #@pAnchor.pick view, x, y
                            if @pAnchor.valid?
                            @state = 1
                            @status_text = "Grab entity." # first status text defined in reset()
                            Sketchup::set_status_text(@status_text, SB_PROMPT)
                            end

                            elsif @state == 1
                            # Select startpoint 1
                            #@pStart1.pick view, x, y, @pAnchor
                            if @pStart1.valid?
                            @state = 2
                            @status_text = "Pick target to drag entity towards."
                            Sketchup::set_status_text(@status_text, SB_PROMPT)
                            end

                            elsif @state == 2
                            # Select targetpoint 1 and set yaw and pitch for selection
                            #@pTarget1.pick view, x, y, @pAnchor
                            if @pTarget1.valid?
                            @state = 3
                            @status_text = "(Optional) Grab entity again."
                            Sketchup::set_status_text(@status_text, SB_PROMPT)

                              self.rotateYawPitch(@pAnchor.position, @pStart1.position, @pTarget1.position)
                            
                              # Set rotated flag so script knows whether to update view or not when leaving tool
                              @rotated = true
                            end
                            

                            elsif @state == 3
                            # Select startpoint 2
                            #@pStart2.pick view, x, y, @pAnchor
                            if @pStart2.valid?
                            @state = 4
                            @status_text = "Pick target to drag entity towards."
                            Sketchup::set_status_text(@status_text, SB_PROMPT)
                            end
                            elsif @state == 4
                            # Select targetpoint 2 and set roll for selection
                            #@pTarget2.pick view, x, y, @pAnchor
                            if @pTarget2.valid?
                            self.rotateRoll(@pAnchor.position, @pStart2.position, @pTarget2.position, (@pTarget1.position - @pAnchor.position))

                              self.reset(view)
                            end
                            

                            end
                            end#def

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