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    [Plugin] Soften/Unsoften

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    • W Offline
      watkins
      last edited by

      Dear CadFather,

      Many thanks for that. As an aside, are you Italian? I ask because I spent a very happy year at the University of Trento.

      Kind regards,
      Bob

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      • W Offline
        watkins
        last edited by

        Dear Matthieu and Cadfather,

        I am a little confused about what to download. I have the icons showing, but nothing works. The last thing I downloaded and tried is the very last .zip file posted by Cadfather.

        Regards,
        Bob

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        • M Offline
          Matt666
          last edited by

          Hi CadFather !
          I updated the code, with another tool. It softens edges whose angle normal faces is below 20 degrees.
          So now you've got three tools :

          Mildly Soft edges
          Completely Soft edges
          Unsoft edges

          You forgot a bit of code at the end...

          if (not file_loaded?("Soften.rb"))
          

          Now the tool will be loaded just one time !

          and the code is also changed following the RickW notices (I hope πŸ˜‰ )

          Good luck for the next icon πŸ˜„

          EDIT : Version 1.1


          Soften.rb

          Frenglish at its best !
          My scripts

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          • CadFatherC Offline
            CadFather
            last edited by

            will post a working final version from Matt very soon - need to finish a couple of things first.

            Bob, yes one of those... πŸ˜‰

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            • CadFatherC Offline
              CadFather
              last edited by

              Hi Matt, i have a problem with the new version: nothing happens πŸ˜•

              still works with the old one

              i have updated the script with the 3 icons (changed the name for the new command icon)

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              • CadFatherC Offline
                CadFather
                last edited by

                small update for whoever likes this idea:

                tweaked Matt's plugin so i get 2 icons (if you ever needed) enable in view > toolbars > soften
                (i removed menus in plugins)

                now it is a quick step!

                icons.png

                Thanks Matt! πŸ‘

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                • W Offline
                  watkins
                  last edited by

                  Thanks!

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                  • P Offline
                    publied
                    last edited by

                    oh my hero, my savior! this plugin is very useful for me! thanks!

                    hire me@ http://www.publied.it !

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                    • T Offline
                      tedvitale
                      last edited by

                      Does anybody know of a plugin that allows me to soften multiple grouped objects? I have a lot of 3DS models that i import that need to be smoothed and cleaned up, but I have to open each group and soften them individually, which is quite painstaking. Any Suggestions?

                      Ted Vitale
                      3D Artist and designer
                      Sketchup 2013 Pro

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                      • massimoM Offline
                        massimo Moderator
                        last edited by

                        http://sketchucation.com/forums/viewtopic.php?t=22920

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                        • S Offline
                          shri
                          last edited by

                          very handy tool..thanks alot

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                          • R Offline
                            rv1974
                            last edited by

                            I can't find a way to assign shortcuts for these tools. Does the needs to be updated, or it's me missing something?

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                            • TIGT Offline
                              TIG Moderator
                              last edited by

                              Remember that this script is ~10 years old !
                              Because it only makes a toolbar there are no menu items to shortcut onto !
                              However, the native smooth/soften toolset is easily accessed via a shortcut, as that has context and menu items...
                              Why do you need this tool in preference to the built-in native one - the old code uses the very slow 'typename' entity checker, the native one also has more controls over what is changed... ?

                              TIG

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                              • designerbursaD Offline
                                designerbursa
                                last edited by

                                jhs powerbar 3d rotate error fix

                                def onLButtonDown(flags, x, y, view)

                                nothing with this click if nothing is selected

                                puts 'nil' if(Sketchup.active_model.selection.length == 0)

                                Keep what's currently selected.

                                Might be temporarily selected because its hovered if there was no selection when tool was selected

                                @hasSelection = true

                                Select point when and draw when clicking

                                first 3 clicks select points and set jaw & pitch. 4th and 5th click are optional and sets roll

                                if @state == 0
                                # Select anchorpoint
                                #@pAnchor.pick view, x, y
                                if @pAnchor.valid?
                                @state = 1
                                @status_text = "Grab entity." # first status text defined in reset()
                                Sketchup::set_status_text(@status_text, SB_PROMPT)
                                end

                                elsif @state == 1
                                # Select startpoint 1
                                #@pStart1.pick view, x, y, @pAnchor
                                if @pStart1.valid?
                                @state = 2
                                @status_text = "Pick target to drag entity towards."
                                Sketchup::set_status_text(@status_text, SB_PROMPT)
                                end

                                elsif @state == 2
                                # Select targetpoint 1 and set yaw and pitch for selection
                                #@pTarget1.pick view, x, y, @pAnchor
                                if @pTarget1.valid?
                                @state = 3
                                @status_text = "(Optional) Grab entity again."
                                Sketchup::set_status_text(@status_text, SB_PROMPT)

                                  self.rotateYawPitch(@pAnchor.position, @pStart1.position, @pTarget1.position)
                                
                                  # Set rotated flag so script knows whether to update view or not when leaving tool
                                  @rotated = true
                                end
                                

                                elsif @state == 3
                                # Select startpoint 2
                                #@pStart2.pick view, x, y, @pAnchor
                                if @pStart2.valid?
                                @state = 4
                                @status_text = "Pick target to drag entity towards."
                                Sketchup::set_status_text(@status_text, SB_PROMPT)
                                end
                                elsif @state == 4
                                # Select targetpoint 2 and set roll for selection
                                #@pTarget2.pick view, x, y, @pAnchor
                                if @pTarget2.valid?
                                self.rotateRoll(@pAnchor.position, @pStart2.position, @pTarget2.position, (@pTarget1.position - @pAnchor.position))

                                  self.reset(view)
                                end
                                

                                end
                                end#def

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