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    [Plugin] UV Toolkit

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    • J Offline
      Jim
      last edited by

      Is this correct, or am I using it wrong? I applied the material, selected the face, and selected "Rotate QF Clockwise 90" from the menu.


      093.png

      Hi

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      • thomthomT Offline
        thomthom
        last edited by

        I think it's doing it correct. As it rotates the orientation of the texture it stretch the texture to fit the quad-face.

        For normal texture rotation you use the rotate methods from the native Position Texture tool.

        Thomas Thomassen — SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • J Offline
          Jim
          last edited by

          Ok Thanks, I was just thinking about a quick shortcut to rotate a texture 90 degrees (no stretching.)

          Hi

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          • thomthomT Offline
            thomthom
            last edited by

            To add a hotkey to?

            Since SU already has a rotate method I haven't made one myself.
            uvrotate.PNG

            But you can't assign a hotkey to it. That is one reason why I have considered recreating my own function. But it haven't been high up on the list.

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • J Offline
              Jim
              last edited by

              Looking at your UV Tools, you are shifting the positions of points in 2 arrays. Is it as simple using a rotation on the arrays (around face.normal at face.bounds.center, maybe) instead of shifting? I'll try that.

              Hi

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              • thomthomT Offline
                thomthom
                last edited by

                I don't quite remember what I did. But what I do is somewhat special for quad-faces with textures stretched to fit.
                Think you need some different handling for a general rotate method...

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • J Offline
                  Jim
                  last edited by

                  It works for square textures (where the image is square) but distorts rectangular ones.

                  Hi

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    I think what you need to do is sample four points in a quadratic formation of the face's plane and then shift the 3Dpoints.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      @pixero said:

                      First, an option to keep the scale of a texture when rotating.

                      That's a mighty small image there... can't see much what's going on.

                      The rotate feature is meant for textures stretched to fit quad-faces. Special purpose rotate. SU already got rotate methods built in - When you activate SU's texture gizmo - you have a Rotate sub-menu.

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • PixeroP Offline
                        Pixero
                        last edited by

                        Here's my two requests for a great tool:

                        First, an option to keep the scale of a texture when rotating.

                        http://imagecloset.com/28/a429772e52af5cc3266b8d5eb74ce6f3/UVrotate.jpg

                        Second, add it to the right click menu for easier access.

                        Edit: Fixed the image size. 😒

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                        • PixeroP Offline
                          Pixero
                          last edited by

                          Still its great to be able to select a bunch of faces and rotate at the same time.
                          You cant do that with SU's build in tools can you?

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            @pixero said:

                            Still its great to be able to select a bunch of faces and rotate at the same time.
                            You cant do that with SU's build in tools can you?

                            No you can't. Good point. I could add that feature. 👍

                            Thomas Thomassen — SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • PixeroP Offline
                              Pixero
                              last edited by

                              I'm using it to rotate the texture on leaves on trees so doing it manually isn't an option. 😉

                              And don't forget the right click menu...

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                Only thing though, about which points should it rotate...?

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • PixeroP Offline
                                  Pixero
                                  last edited by

                                  Can't you just swap the UV "scale"?
                                  I mean like it is now but with an option to keep the scale on the X and Y axis.
                                  (Rotating the points so that Points A,B,C,D would be D,A,B,C or something like that.)

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    There is no such fixed points. The one for the quad-faces works like that because you can use the four vertices of the face. But you can't do that when you have differently shaped faces and/or want to preserve scale.

                                    With SU, you have to generate the set of points yourself and query the face. So when rotating, I need one anchor point.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      hm... or maybe it won't be a problem.... hmm

                                      Thomas Thomassen — SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • PixeroP Offline
                                        Pixero
                                        last edited by

                                        Ok, what would you suggest.
                                        Center of face? Or a window where you can choose like in Profile Builder?

                                        http://i.imagehost.org/0489/menu.jpg

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          centerofface.png
                                          That's the thing: what would you determine as centre of face for something like this? (or top,left,right,etc...)

                                          Thomas Thomassen — SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • PixeroP Offline
                                            Pixero
                                            last edited by

                                            Center of bounding box maybe?

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