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[Plugin] UV Toolkit

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  • T Offline
    thomthom
    last edited by 22 Dec 2009, 08:08

    @pixero said:

    First, an option to keep the scale of a texture when rotating.

    That's a mighty small image there... can't see much what's going on.

    The rotate feature is meant for textures stretched to fit quad-faces. Special purpose rotate. SU already got rotate methods built in - When you activate SU's texture gizmo - you have a Rotate sub-menu.

    Thomas Thomassen β€” SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

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    • P Offline
      Pixero
      last edited by 22 Dec 2009, 08:19

      Here's my two requests for a great tool:

      First, an option to keep the scale of a texture when rotating.

      http://imagecloset.com/28/a429772e52af5cc3266b8d5eb74ce6f3/UVrotate.jpg

      Second, add it to the right click menu for easier access.

      Edit: Fixed the image size. πŸ˜’

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      • P Offline
        Pixero
        last edited by 22 Dec 2009, 08:21

        Still its great to be able to select a bunch of faces and rotate at the same time.
        You cant do that with SU's build in tools can you?

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        • T Offline
          thomthom
          last edited by 22 Dec 2009, 08:24

          @pixero said:

          Still its great to be able to select a bunch of faces and rotate at the same time.
          You cant do that with SU's build in tools can you?

          No you can't. Good point. I could add that feature. πŸ‘

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • P Offline
            Pixero
            last edited by 22 Dec 2009, 08:26

            I'm using it to rotate the texture on leaves on trees so doing it manually isn't an option. πŸ˜‰

            And don't forget the right click menu...

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            • T Offline
              thomthom
              last edited by 22 Dec 2009, 08:30

              Only thing though, about which points should it rotate...?

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • P Offline
                Pixero
                last edited by 22 Dec 2009, 08:34

                Can't you just swap the UV "scale"?
                I mean like it is now but with an option to keep the scale on the X and Y axis.
                (Rotating the points so that Points A,B,C,D would be D,A,B,C or something like that.)

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                • T Offline
                  thomthom
                  last edited by 22 Dec 2009, 08:49

                  There is no such fixed points. The one for the quad-faces works like that because you can use the four vertices of the face. But you can't do that when you have differently shaped faces and/or want to preserve scale.

                  With SU, you have to generate the set of points yourself and query the face. So when rotating, I need one anchor point.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • T Offline
                    thomthom
                    last edited by 22 Dec 2009, 08:50

                    hm... or maybe it won't be a problem.... hmm

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • P Offline
                      Pixero
                      last edited by 22 Dec 2009, 08:57

                      Ok, what would you suggest.
                      Center of face? Or a window where you can choose like in Profile Builder?

                      http://i.imagehost.org/0489/menu.jpg

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                      • T Offline
                        thomthom
                        last edited by 22 Dec 2009, 09:04

                        centerofface.png
                        That's the thing: what would you determine as centre of face for something like this? (or top,left,right,etc...)

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • P Offline
                          Pixero
                          last edited by 22 Dec 2009, 09:17

                          Center of bounding box maybe?

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                          • G Offline
                            Gaieus
                            last edited by 22 Dec 2009, 10:05

                            @thomthom said:

                            [attachment=0:3sro2dfg]<!-- ia0 -->centerofface.png<!-- ia0 -->[/attachment:3sro2dfg]
                            That's the thing: what would you determine as centre of face for something like this? (or top,left,right,etc...)

                            What kind of a quad is that, Thom?
                            😲

                            Gai...

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                            • T Offline
                              thomthom
                              last edited by 22 Dec 2009, 11:06

                              πŸ˜„ The exotic kind. πŸ˜‰

                              My point was - that when you don't deal with regular quad-faces - it's much harder to predict desired result.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • T Offline
                                thomthom
                                last edited by 22 Dec 2009, 11:17

                                The thing is - would picking the "centre" (however it's defined) be any different, as just picking the first vertex I can get? At all seem rather arbitrary in terms of the result.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • T Offline
                                  thomthom
                                  last edited by 22 Dec 2009, 11:18

                                  @pixero said:

                                  Would it be possible to have an option for it to automagicly recognise the lenght direction based on witch side is longest on a quad and rotate it to match that.
                                  Like if I want to rotate some UVs on a branch to line up the texture with the trees branches length direction. Would be cool.
                                  Am I making myself clear? πŸ˜•

                                  Are we talking about rotating on quads strictly? I was under the impression this would be a general purpose rotation.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • P Offline
                                    Pixero
                                    last edited by 22 Dec 2009, 11:19

                                    Would it be possible to have an option for it to automagicly recognise the lenght direction based on witch side is longest on a quad and rotate it to match that.
                                    Like if I want to rotate some UVs on a branch to line up the texture with the trees branches length direction. Would be cool.
                                    Am I making myself clear? πŸ˜•


                                    dir.jpg

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                                    • T Offline
                                      thomthom
                                      last edited by 22 Dec 2009, 11:19

                                      @pixero said:

                                      Would it be possible to have an option for it to automagicly recognise the lenght direction based on witch side is longest on a quad and rotate it to match that.
                                      Like if I want to rotate some UVs on a branch to line up the texture with the trees branches length direction. Would be cool.
                                      Am I making myself clear? πŸ˜•

                                      Can you show a little screenshot of your starting point and your desired result?

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • T Offline
                                        TIG Moderator
                                        last edited by 22 Dec 2009, 11:19

                                        @thomthom said:

                                        That's the thing: what would you determine as centre of face for something like this? (or top,left,right,etc...)

                                        There's a 'Center of Gravity' script somewhere - 'centroid.rb' - by TBD that adds a cpoint at the CoG of a face.
                                        I can't find it so here it is againcentroid.rb

                                        TIG

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                                        • P Offline
                                          Pixero
                                          last edited by 22 Dec 2009, 11:20

                                          See image in my updated post above.

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