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    [Plugin] UV Toolkit

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    • thomthomT Offline
      thomthom
      last edited by

      I think it's doing it correct. As it rotates the orientation of the texture it stretch the texture to fit the quad-face.

      For normal texture rotation you use the rotate methods from the native Position Texture tool.

      Thomas Thomassen β€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • J Offline
        Jim
        last edited by

        Ok Thanks, I was just thinking about a quick shortcut to rotate a texture 90 degrees (no stretching.)

        Hi

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        • thomthomT Offline
          thomthom
          last edited by

          To add a hotkey to?

          Since SU already has a rotate method I haven't made one myself.
          uvrotate.PNG

          But you can't assign a hotkey to it. That is one reason why I have considered recreating my own function. But it haven't been high up on the list.

          Thomas Thomassen β€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • J Offline
            Jim
            last edited by

            Looking at your UV Tools, you are shifting the positions of points in 2 arrays. Is it as simple using a rotation on the arrays (around face.normal at face.bounds.center, maybe) instead of shifting? I'll try that.

            Hi

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            • thomthomT Offline
              thomthom
              last edited by

              I don't quite remember what I did. But what I do is somewhat special for quad-faces with textures stretched to fit.
              Think you need some different handling for a general rotate method...

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • J Offline
                Jim
                last edited by

                It works for square textures (where the image is square) but distorts rectangular ones.

                Hi

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                • thomthomT Offline
                  thomthom
                  last edited by

                  I think what you need to do is sample four points in a quadratic formation of the face's plane and then shift the 3Dpoints.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @pixero said:

                    First, an option to keep the scale of a texture when rotating.

                    That's a mighty small image there... can't see much what's going on.

                    The rotate feature is meant for textures stretched to fit quad-faces. Special purpose rotate. SU already got rotate methods built in - When you activate SU's texture gizmo - you have a Rotate sub-menu.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • PixeroP Offline
                      Pixero
                      last edited by

                      Here's my two requests for a great tool:

                      First, an option to keep the scale of a texture when rotating.

                      http://imagecloset.com/28/a429772e52af5cc3266b8d5eb74ce6f3/UVrotate.jpg

                      Second, add it to the right click menu for easier access.

                      Edit: Fixed the image size. πŸ˜’

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                      • PixeroP Offline
                        Pixero
                        last edited by

                        Still its great to be able to select a bunch of faces and rotate at the same time.
                        You cant do that with SU's build in tools can you?

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          @pixero said:

                          Still its great to be able to select a bunch of faces and rotate at the same time.
                          You cant do that with SU's build in tools can you?

                          No you can't. Good point. I could add that feature. πŸ‘

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • PixeroP Offline
                            Pixero
                            last edited by

                            I'm using it to rotate the texture on leaves on trees so doing it manually isn't an option. πŸ˜‰

                            And don't forget the right click menu...

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              Only thing though, about which points should it rotate...?

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • PixeroP Offline
                                Pixero
                                last edited by

                                Can't you just swap the UV "scale"?
                                I mean like it is now but with an option to keep the scale on the X and Y axis.
                                (Rotating the points so that Points A,B,C,D would be D,A,B,C or something like that.)

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  There is no such fixed points. The one for the quad-faces works like that because you can use the four vertices of the face. But you can't do that when you have differently shaped faces and/or want to preserve scale.

                                  With SU, you have to generate the set of points yourself and query the face. So when rotating, I need one anchor point.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    hm... or maybe it won't be a problem.... hmm

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • PixeroP Offline
                                      Pixero
                                      last edited by

                                      Ok, what would you suggest.
                                      Center of face? Or a window where you can choose like in Profile Builder?

                                      http://i.imagehost.org/0489/menu.jpg

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        centerofface.png
                                        That's the thing: what would you determine as centre of face for something like this? (or top,left,right,etc...)

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • PixeroP Offline
                                          Pixero
                                          last edited by

                                          Center of bounding box maybe?

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                                          • GaieusG Offline
                                            Gaieus
                                            last edited by

                                            @thomthom said:

                                            [attachment=0:3sro2dfg]<!-- ia0 -->centerofface.png<!-- ia0 -->[/attachment:3sro2dfg]
                                            That's the thing: what would you determine as centre of face for something like this? (or top,left,right,etc...)

                                            What kind of a quad is that, Thom?
                                            😲

                                            Gai...

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