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[Plugin] UV Toolkit

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  • T Offline
    thomthom
    last edited by 29 Nov 2009, 20:47

    I think what you need to do is sample four points in a quadratic formation of the face's plane and then shift the 3Dpoints.

    Thomas Thomassen — SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

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    • T Offline
      thomthom
      last edited by 22 Dec 2009, 08:08

      @pixero said:

      First, an option to keep the scale of a texture when rotating.

      That's a mighty small image there... can't see much what's going on.

      The rotate feature is meant for textures stretched to fit quad-faces. Special purpose rotate. SU already got rotate methods built in - When you activate SU's texture gizmo - you have a Rotate sub-menu.

      Thomas Thomassen — SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • P Offline
        Pixero
        last edited by 22 Dec 2009, 08:19

        Here's my two requests for a great tool:

        First, an option to keep the scale of a texture when rotating.

        http://imagecloset.com/28/a429772e52af5cc3266b8d5eb74ce6f3/UVrotate.jpg

        Second, add it to the right click menu for easier access.

        Edit: Fixed the image size. 😒

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        • P Offline
          Pixero
          last edited by 22 Dec 2009, 08:21

          Still its great to be able to select a bunch of faces and rotate at the same time.
          You cant do that with SU's build in tools can you?

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          • T Offline
            thomthom
            last edited by 22 Dec 2009, 08:24

            @pixero said:

            Still its great to be able to select a bunch of faces and rotate at the same time.
            You cant do that with SU's build in tools can you?

            No you can't. Good point. I could add that feature. 👍

            Thomas Thomassen — SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • P Offline
              Pixero
              last edited by 22 Dec 2009, 08:26

              I'm using it to rotate the texture on leaves on trees so doing it manually isn't an option. 😉

              And don't forget the right click menu...

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              • T Offline
                thomthom
                last edited by 22 Dec 2009, 08:30

                Only thing though, about which points should it rotate...?

                Thomas Thomassen — SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • P Offline
                  Pixero
                  last edited by 22 Dec 2009, 08:34

                  Can't you just swap the UV "scale"?
                  I mean like it is now but with an option to keep the scale on the X and Y axis.
                  (Rotating the points so that Points A,B,C,D would be D,A,B,C or something like that.)

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                  • T Offline
                    thomthom
                    last edited by 22 Dec 2009, 08:49

                    There is no such fixed points. The one for the quad-faces works like that because you can use the four vertices of the face. But you can't do that when you have differently shaped faces and/or want to preserve scale.

                    With SU, you have to generate the set of points yourself and query the face. So when rotating, I need one anchor point.

                    Thomas Thomassen — SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • T Offline
                      thomthom
                      last edited by 22 Dec 2009, 08:50

                      hm... or maybe it won't be a problem.... hmm

                      Thomas Thomassen — SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • P Offline
                        Pixero
                        last edited by 22 Dec 2009, 08:57

                        Ok, what would you suggest.
                        Center of face? Or a window where you can choose like in Profile Builder?

                        http://i.imagehost.org/0489/menu.jpg

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                        • T Offline
                          thomthom
                          last edited by 22 Dec 2009, 09:04

                          centerofface.png
                          That's the thing: what would you determine as centre of face for something like this? (or top,left,right,etc...)

                          Thomas Thomassen — SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • P Offline
                            Pixero
                            last edited by 22 Dec 2009, 09:17

                            Center of bounding box maybe?

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                            • GaieusG Offline
                              Gaieus
                              last edited by 22 Dec 2009, 10:05

                              @thomthom said:

                              [attachment=0:3sro2dfg]<!-- ia0 -->centerofface.png<!-- ia0 -->[/attachment:3sro2dfg]
                              That's the thing: what would you determine as centre of face for something like this? (or top,left,right,etc...)

                              What kind of a quad is that, Thom?
                              😲

                              Gai...

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                              • T Offline
                                thomthom
                                last edited by 22 Dec 2009, 11:06

                                😄 The exotic kind. 😉

                                My point was - that when you don't deal with regular quad-faces - it's much harder to predict desired result.

                                Thomas Thomassen — SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • T Offline
                                  thomthom
                                  last edited by 22 Dec 2009, 11:17

                                  The thing is - would picking the "centre" (however it's defined) be any different, as just picking the first vertex I can get? At all seem rather arbitrary in terms of the result.

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • T Offline
                                    thomthom
                                    last edited by 22 Dec 2009, 11:18

                                    @pixero said:

                                    Would it be possible to have an option for it to automagicly recognise the lenght direction based on witch side is longest on a quad and rotate it to match that.
                                    Like if I want to rotate some UVs on a branch to line up the texture with the trees branches length direction. Would be cool.
                                    Am I making myself clear? 😕

                                    Are we talking about rotating on quads strictly? I was under the impression this would be a general purpose rotation.

                                    Thomas Thomassen — SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • P Offline
                                      Pixero
                                      last edited by 22 Dec 2009, 11:19

                                      Would it be possible to have an option for it to automagicly recognise the lenght direction based on witch side is longest on a quad and rotate it to match that.
                                      Like if I want to rotate some UVs on a branch to line up the texture with the trees branches length direction. Would be cool.
                                      Am I making myself clear? 😕


                                      dir.jpg

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                                      • T Offline
                                        thomthom
                                        last edited by 22 Dec 2009, 11:19

                                        @pixero said:

                                        Would it be possible to have an option for it to automagicly recognise the lenght direction based on witch side is longest on a quad and rotate it to match that.
                                        Like if I want to rotate some UVs on a branch to line up the texture with the trees branches length direction. Would be cool.
                                        Am I making myself clear? 😕

                                        Can you show a little screenshot of your starting point and your desired result?

                                        Thomas Thomassen — SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • TIGT Offline
                                          TIG Moderator
                                          last edited by 22 Dec 2009, 11:19

                                          @thomthom said:

                                          That's the thing: what would you determine as centre of face for something like this? (or top,left,right,etc...)

                                          There's a 'Center of Gravity' script somewhere - 'centroid.rb' - by TBD that adds a cpoint at the CoG of a face.
                                          I can't find it so here it is againcentroid.rb

                                          TIG

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