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    [Plugin] UV Toolkit

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      @thomthom said:

      Like this?

      ha, yes.. exactly like that

      @unknownuser said:

      Could you triangulate after mapping?
      I think I should be able to deal with triangulated quads - but it won't be the first to be implemented.

      actually, yes.. i just tried it but i have to triangulate manually after mapping.. previously, i tried using the triangulateFaces ruby by TIG but it screws up the mapping if i do it afterwards.. i just assumed doing it manually would create the same problem but no, it works.

      dotdotdot

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      • Y Offline
        ygcl
        last edited by

        @frederik said:

        Thanks,
        @unknownuser said:

        πŸ‘

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        • GaieusG Offline
          Gaieus
          last edited by

          Thom, great stuff so far! In my basilica, there was an arch in which there was literally hundreds of bricks. Even with the UV toolkit, it needed a lot of manual "quading" of the faces. 😲
          (and there were like 7 different sizes so you can imagine that day I was making them). πŸ˜†

          Gai...

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          • majidM Offline
            majid
            last edited by

            maybe adding a "goust preview" of how plugin is going to UVmap (i.e. showing a sphere when choosing shepherical...etc) could improve the ui!!


            Untitled-1.jpg

            My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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            • thomthomT Offline
              thomthom
              last edited by

              @majid said:

              maybe adding a "goust preview" of how plugin is going to UVmap (i.e. showing a sphere when choosing shepherical...etc) could improve the ui!!

              mm? I got no spherical mapping option.

              As for the mapping types I do have, I don't have any API to draw texture previews.

              Thomas Thomassen β€” SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • PixeroP Offline
                Pixero
                last edited by

                Just wanted to say thanks. I've had this plugin for a while but recently it saved me when doing some remapping of leaves on a highres tree. πŸ‘
                Looking forward to the next version.

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                • J Offline
                  Jim
                  last edited by

                  Is this correct, or am I using it wrong? I applied the material, selected the face, and selected "Rotate QF Clockwise 90" from the menu.


                  093.png

                  Hi

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    I think it's doing it correct. As it rotates the orientation of the texture it stretch the texture to fit the quad-face.

                    For normal texture rotation you use the rotate methods from the native Position Texture tool.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • J Offline
                      Jim
                      last edited by

                      Ok Thanks, I was just thinking about a quick shortcut to rotate a texture 90 degrees (no stretching.)

                      Hi

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        To add a hotkey to?

                        Since SU already has a rotate method I haven't made one myself.
                        uvrotate.PNG

                        But you can't assign a hotkey to it. That is one reason why I have considered recreating my own function. But it haven't been high up on the list.

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • J Offline
                          Jim
                          last edited by

                          Looking at your UV Tools, you are shifting the positions of points in 2 arrays. Is it as simple using a rotation on the arrays (around face.normal at face.bounds.center, maybe) instead of shifting? I'll try that.

                          Hi

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            I don't quite remember what I did. But what I do is somewhat special for quad-faces with textures stretched to fit.
                            Think you need some different handling for a general rotate method...

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • J Offline
                              Jim
                              last edited by

                              It works for square textures (where the image is square) but distorts rectangular ones.

                              Hi

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                I think what you need to do is sample four points in a quadratic formation of the face's plane and then shift the 3Dpoints.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  @pixero said:

                                  First, an option to keep the scale of a texture when rotating.

                                  That's a mighty small image there... can't see much what's going on.

                                  The rotate feature is meant for textures stretched to fit quad-faces. Special purpose rotate. SU already got rotate methods built in - When you activate SU's texture gizmo - you have a Rotate sub-menu.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • PixeroP Offline
                                    Pixero
                                    last edited by

                                    Here's my two requests for a great tool:

                                    First, an option to keep the scale of a texture when rotating.

                                    http://imagecloset.com/28/a429772e52af5cc3266b8d5eb74ce6f3/UVrotate.jpg

                                    Second, add it to the right click menu for easier access.

                                    Edit: Fixed the image size. πŸ˜’

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                                    • PixeroP Offline
                                      Pixero
                                      last edited by

                                      Still its great to be able to select a bunch of faces and rotate at the same time.
                                      You cant do that with SU's build in tools can you?

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @pixero said:

                                        Still its great to be able to select a bunch of faces and rotate at the same time.
                                        You cant do that with SU's build in tools can you?

                                        No you can't. Good point. I could add that feature. πŸ‘

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • PixeroP Offline
                                          Pixero
                                          last edited by

                                          I'm using it to rotate the texture on leaves on trees so doing it manually isn't an option. πŸ˜‰

                                          And don't forget the right click menu...

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                                          • thomthomT Offline
                                            thomthom
                                            last edited by

                                            Only thing though, about which points should it rotate...?

                                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                            List of my plugins and link to the CookieWare fund

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