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    [Plugin] UV Toolkit

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    • PixeroP Offline
      Pixero
      last edited by

      Still its great to be able to select a bunch of faces and rotate at the same time.
      You cant do that with SU's build in tools can you?

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      • thomthomT Offline
        thomthom
        last edited by

        @pixero said:

        Still its great to be able to select a bunch of faces and rotate at the same time.
        You cant do that with SU's build in tools can you?

        No you can't. Good point. I could add that feature. πŸ‘

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • PixeroP Offline
          Pixero
          last edited by

          I'm using it to rotate the texture on leaves on trees so doing it manually isn't an option. πŸ˜‰

          And don't forget the right click menu...

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          • thomthomT Offline
            thomthom
            last edited by

            Only thing though, about which points should it rotate...?

            Thomas Thomassen β€” SketchUp Monkey & Coding addict
            List of my plugins and link to the CookieWare fund

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            • PixeroP Offline
              Pixero
              last edited by

              Can't you just swap the UV "scale"?
              I mean like it is now but with an option to keep the scale on the X and Y axis.
              (Rotating the points so that Points A,B,C,D would be D,A,B,C or something like that.)

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              • thomthomT Offline
                thomthom
                last edited by

                There is no such fixed points. The one for the quad-faces works like that because you can use the four vertices of the face. But you can't do that when you have differently shaped faces and/or want to preserve scale.

                With SU, you have to generate the set of points yourself and query the face. So when rotating, I need one anchor point.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • thomthomT Offline
                  thomthom
                  last edited by

                  hm... or maybe it won't be a problem.... hmm

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • PixeroP Offline
                    Pixero
                    last edited by

                    Ok, what would you suggest.
                    Center of face? Or a window where you can choose like in Profile Builder?

                    http://i.imagehost.org/0489/menu.jpg

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                    • thomthomT Offline
                      thomthom
                      last edited by

                      centerofface.png
                      That's the thing: what would you determine as centre of face for something like this? (or top,left,right,etc...)

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • PixeroP Offline
                        Pixero
                        last edited by

                        Center of bounding box maybe?

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                        • GaieusG Offline
                          Gaieus
                          last edited by

                          @thomthom said:

                          [attachment=0:3sro2dfg]<!-- ia0 -->centerofface.png<!-- ia0 -->[/attachment:3sro2dfg]
                          That's the thing: what would you determine as centre of face for something like this? (or top,left,right,etc...)

                          What kind of a quad is that, Thom?
                          😲

                          Gai...

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            πŸ˜„ The exotic kind. πŸ˜‰

                            My point was - that when you don't deal with regular quad-faces - it's much harder to predict desired result.

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              The thing is - would picking the "centre" (however it's defined) be any different, as just picking the first vertex I can get? At all seem rather arbitrary in terms of the result.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • thomthomT Offline
                                thomthom
                                last edited by

                                @pixero said:

                                Would it be possible to have an option for it to automagicly recognise the lenght direction based on witch side is longest on a quad and rotate it to match that.
                                Like if I want to rotate some UVs on a branch to line up the texture with the trees branches length direction. Would be cool.
                                Am I making myself clear? πŸ˜•

                                Are we talking about rotating on quads strictly? I was under the impression this would be a general purpose rotation.

                                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                List of my plugins and link to the CookieWare fund

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                                • PixeroP Offline
                                  Pixero
                                  last edited by

                                  Would it be possible to have an option for it to automagicly recognise the lenght direction based on witch side is longest on a quad and rotate it to match that.
                                  Like if I want to rotate some UVs on a branch to line up the texture with the trees branches length direction. Would be cool.
                                  Am I making myself clear? πŸ˜•


                                  dir.jpg

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                                  • thomthomT Offline
                                    thomthom
                                    last edited by

                                    @pixero said:

                                    Would it be possible to have an option for it to automagicly recognise the lenght direction based on witch side is longest on a quad and rotate it to match that.
                                    Like if I want to rotate some UVs on a branch to line up the texture with the trees branches length direction. Would be cool.
                                    Am I making myself clear? πŸ˜•

                                    Can you show a little screenshot of your starting point and your desired result?

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • TIGT Offline
                                      TIG Moderator
                                      last edited by

                                      @thomthom said:

                                      That's the thing: what would you determine as centre of face for something like this? (or top,left,right,etc...)

                                      There's a 'Center of Gravity' script somewhere - 'centroid.rb' - by TBD that adds a cpoint at the CoG of a face.
                                      I can't find it so here it is againcentroid.rb

                                      TIG

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                                      • PixeroP Offline
                                        Pixero
                                        last edited by

                                        See image in my updated post above.

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                                        • thomthomT Offline
                                          thomthom
                                          last edited by

                                          @pixero said:

                                          See image in my updated post above.

                                          Can you show that with hidden geometry on so I can see the mesh?

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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                                          • PixeroP Offline
                                            Pixero
                                            last edited by

                                            Here's another one with hard edges and lighter texture.
                                            It would be useful for things like trees, railings, plumbing...
                                            Here the texture is applied vertical but should of cause follow the direction of the branches.


                                            dir2.jpg

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