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[Plugin] UV Toolkit

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  • T Offline
    thomthom
    last edited by 14 Nov 2009, 17:11

    @unknownuser said:

    are you thinking you may have come up with a way to do this?

    Like this?
    UVMapping03.png

    @unknownuser said:

    [EDIT] -- ouch.. and i just remembered if i want to render that sphere in indigo and have it turn out correctly, i have to triangulate the faces first. i'm wondering what would happen with these quads that aren't part of a sphere.

    Could you triangulate after mapping?
    I think I should be able to deal with triangulated quads - but it won't be the first to be implemented.

    Thomas Thomassen β€” SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

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    • E Offline
      EscapeArtist
      last edited by 14 Nov 2009, 17:18

      Oh man, this made texturing some of the stuff I do so much easier.

      Thank you! πŸ‘ 😍

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      • J Offline
        jeff hammond
        last edited by 14 Nov 2009, 17:38

        @thomthom said:

        Like this?

        ha, yes.. exactly like that

        @unknownuser said:

        Could you triangulate after mapping?
        I think I should be able to deal with triangulated quads - but it won't be the first to be implemented.

        actually, yes.. i just tried it but i have to triangulate manually after mapping.. previously, i tried using the triangulateFaces ruby by TIG but it screws up the mapping if i do it afterwards.. i just assumed doing it manually would create the same problem but no, it works.

        dotdotdot

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        • Y Offline
          ygcl
          last edited by 15 Nov 2009, 09:44

          @frederik said:

          Thanks,
          @unknownuser said:

          πŸ‘

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          • G Offline
            Gaieus
            last edited by 15 Nov 2009, 13:38

            Thom, great stuff so far! In my basilica, there was an arch in which there was literally hundreds of bricks. Even with the UV toolkit, it needed a lot of manual "quading" of the faces. 😲
            (and there were like 7 different sizes so you can imagine that day I was making them). πŸ˜†

            Gai...

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            • M Offline
              majid
              last edited by 18 Nov 2009, 20:09

              maybe adding a "goust preview" of how plugin is going to UVmap (i.e. showing a sphere when choosing shepherical...etc) could improve the ui!!


              Untitled-1.jpg

              My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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              • T Offline
                thomthom
                last edited by 18 Nov 2009, 20:52

                @majid said:

                maybe adding a "goust preview" of how plugin is going to UVmap (i.e. showing a sphere when choosing shepherical...etc) could improve the ui!!

                mm? I got no spherical mapping option.

                As for the mapping types I do have, I don't have any API to draw texture previews.

                Thomas Thomassen β€” SketchUp Monkey & Coding addict
                List of my plugins and link to the CookieWare fund

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                • P Offline
                  Pixero
                  last edited by 29 Nov 2009, 06:35

                  Just wanted to say thanks. I've had this plugin for a while but recently it saved me when doing some remapping of leaves on a highres tree. πŸ‘
                  Looking forward to the next version.

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                  • J Offline
                    Jim
                    last edited by 29 Nov 2009, 18:18

                    Is this correct, or am I using it wrong? I applied the material, selected the face, and selected "Rotate QF Clockwise 90" from the menu.


                    093.png

                    Hi

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                    • T Offline
                      thomthom
                      last edited by 29 Nov 2009, 19:18

                      I think it's doing it correct. As it rotates the orientation of the texture it stretch the texture to fit the quad-face.

                      For normal texture rotation you use the rotate methods from the native Position Texture tool.

                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                      List of my plugins and link to the CookieWare fund

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                      • J Offline
                        Jim
                        last edited by 29 Nov 2009, 19:44

                        Ok Thanks, I was just thinking about a quick shortcut to rotate a texture 90 degrees (no stretching.)

                        Hi

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                        • T Offline
                          thomthom
                          last edited by 29 Nov 2009, 19:54

                          To add a hotkey to?

                          Since SU already has a rotate method I haven't made one myself.
                          uvrotate.PNG

                          But you can't assign a hotkey to it. That is one reason why I have considered recreating my own function. But it haven't been high up on the list.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • J Offline
                            Jim
                            last edited by 29 Nov 2009, 20:10

                            Looking at your UV Tools, you are shifting the positions of points in 2 arrays. Is it as simple using a rotation on the arrays (around face.normal at face.bounds.center, maybe) instead of shifting? I'll try that.

                            Hi

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                            • T Offline
                              thomthom
                              last edited by 29 Nov 2009, 20:15

                              I don't quite remember what I did. But what I do is somewhat special for quad-faces with textures stretched to fit.
                              Think you need some different handling for a general rotate method...

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • J Offline
                                Jim
                                last edited by 29 Nov 2009, 20:37

                                It works for square textures (where the image is square) but distorts rectangular ones.

                                Hi

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                                • T Offline
                                  thomthom
                                  last edited by 29 Nov 2009, 20:47

                                  I think what you need to do is sample four points in a quadratic formation of the face's plane and then shift the 3Dpoints.

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • T Offline
                                    thomthom
                                    last edited by 22 Dec 2009, 08:08

                                    @pixero said:

                                    First, an option to keep the scale of a texture when rotating.

                                    That's a mighty small image there... can't see much what's going on.

                                    The rotate feature is meant for textures stretched to fit quad-faces. Special purpose rotate. SU already got rotate methods built in - When you activate SU's texture gizmo - you have a Rotate sub-menu.

                                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                    List of my plugins and link to the CookieWare fund

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                                    • P Offline
                                      Pixero
                                      last edited by 22 Dec 2009, 08:19

                                      Here's my two requests for a great tool:

                                      First, an option to keep the scale of a texture when rotating.

                                      http://imagecloset.com/28/a429772e52af5cc3266b8d5eb74ce6f3/UVrotate.jpg

                                      Second, add it to the right click menu for easier access.

                                      Edit: Fixed the image size. πŸ˜’

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                                      • P Offline
                                        Pixero
                                        last edited by 22 Dec 2009, 08:21

                                        Still its great to be able to select a bunch of faces and rotate at the same time.
                                        You cant do that with SU's build in tools can you?

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                                        • T Offline
                                          thomthom
                                          last edited by 22 Dec 2009, 08:24

                                          @pixero said:

                                          Still its great to be able to select a bunch of faces and rotate at the same time.
                                          You cant do that with SU's build in tools can you?

                                          No you can't. Good point. I could add that feature. πŸ‘

                                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                          List of my plugins and link to the CookieWare fund

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