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    [Plugin] UV Toolkit

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    • jeff hammondJ Offline
      jeff hammond
      last edited by

      @thomthom said:

      As it is in it current state you'd have to select each row by it self. Your top row is no different from the lower ones except it got larger faces.
      But I hope to be able to make it cascade through connected rows, but it'd still have to be quad-faces. Quad-faces are just so much more predictable.

      right, i realize that each row is the same.. i'm just wondering if everything will line up through those bends?

      right now in SU, i can get basically two results:
      UVing2.jpg

      on the left if i just import and paint it on.. the right if i turn on hidden geometry and sample/paint each quad.. i'm really hoping for something more like the middle but not necessarily on a sphere. (that's done with whaat's UVtools)

      are you thinking you may have come up with a way to do this?

      [EDIT] -- ouch.. and i just remembered if i want to render that sphere in indigo and have it turn out correctly, i have to triangulate the faces first. i'm wondering what would happen with these quads that aren't part of a sphere.

      dotdotdot

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      • thomthomT Offline
        thomthom
        last edited by

        @unknownuser said:

        are you thinking you may have come up with a way to do this?

        Like this?
        UVMapping03.png

        @unknownuser said:

        [EDIT] -- ouch.. and i just remembered if i want to render that sphere in indigo and have it turn out correctly, i have to triangulate the faces first. i'm wondering what would happen with these quads that aren't part of a sphere.

        Could you triangulate after mapping?
        I think I should be able to deal with triangulated quads - but it won't be the first to be implemented.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • EscapeArtistE Offline
          EscapeArtist
          last edited by

          Oh man, this made texturing some of the stuff I do so much easier.

          Thank you! πŸ‘ 😍

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          • jeff hammondJ Offline
            jeff hammond
            last edited by

            @thomthom said:

            Like this?

            ha, yes.. exactly like that

            @unknownuser said:

            Could you triangulate after mapping?
            I think I should be able to deal with triangulated quads - but it won't be the first to be implemented.

            actually, yes.. i just tried it but i have to triangulate manually after mapping.. previously, i tried using the triangulateFaces ruby by TIG but it screws up the mapping if i do it afterwards.. i just assumed doing it manually would create the same problem but no, it works.

            dotdotdot

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            • Y Offline
              ygcl
              last edited by

              @frederik said:

              Thanks,
              @unknownuser said:

              πŸ‘

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              • GaieusG Offline
                Gaieus
                last edited by

                Thom, great stuff so far! In my basilica, there was an arch in which there was literally hundreds of bricks. Even with the UV toolkit, it needed a lot of manual "quading" of the faces. 😲
                (and there were like 7 different sizes so you can imagine that day I was making them). πŸ˜†

                Gai...

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                • majidM Offline
                  majid
                  last edited by

                  maybe adding a "goust preview" of how plugin is going to UVmap (i.e. showing a sphere when choosing shepherical...etc) could improve the ui!!


                  Untitled-1.jpg

                  My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @majid said:

                    maybe adding a "goust preview" of how plugin is going to UVmap (i.e. showing a sphere when choosing shepherical...etc) could improve the ui!!

                    mm? I got no spherical mapping option.

                    As for the mapping types I do have, I don't have any API to draw texture previews.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • PixeroP Offline
                      Pixero
                      last edited by

                      Just wanted to say thanks. I've had this plugin for a while but recently it saved me when doing some remapping of leaves on a highres tree. πŸ‘
                      Looking forward to the next version.

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                      • J Offline
                        Jim
                        last edited by

                        Is this correct, or am I using it wrong? I applied the material, selected the face, and selected "Rotate QF Clockwise 90" from the menu.


                        093.png

                        Hi

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          I think it's doing it correct. As it rotates the orientation of the texture it stretch the texture to fit the quad-face.

                          For normal texture rotation you use the rotate methods from the native Position Texture tool.

                          Thomas Thomassen β€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • J Offline
                            Jim
                            last edited by

                            Ok Thanks, I was just thinking about a quick shortcut to rotate a texture 90 degrees (no stretching.)

                            Hi

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              To add a hotkey to?

                              Since SU already has a rotate method I haven't made one myself.
                              uvrotate.PNG

                              But you can't assign a hotkey to it. That is one reason why I have considered recreating my own function. But it haven't been high up on the list.

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • J Offline
                                Jim
                                last edited by

                                Looking at your UV Tools, you are shifting the positions of points in 2 arrays. Is it as simple using a rotation on the arrays (around face.normal at face.bounds.center, maybe) instead of shifting? I'll try that.

                                Hi

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                                • thomthomT Offline
                                  thomthom
                                  last edited by

                                  I don't quite remember what I did. But what I do is somewhat special for quad-faces with textures stretched to fit.
                                  Think you need some different handling for a general rotate method...

                                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • J Offline
                                    Jim
                                    last edited by

                                    It works for square textures (where the image is square) but distorts rectangular ones.

                                    Hi

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                                    • thomthomT Offline
                                      thomthom
                                      last edited by

                                      I think what you need to do is sample four points in a quadratic formation of the face's plane and then shift the 3Dpoints.

                                      Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                      List of my plugins and link to the CookieWare fund

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                                      • thomthomT Offline
                                        thomthom
                                        last edited by

                                        @pixero said:

                                        First, an option to keep the scale of a texture when rotating.

                                        That's a mighty small image there... can't see much what's going on.

                                        The rotate feature is meant for textures stretched to fit quad-faces. Special purpose rotate. SU already got rotate methods built in - When you activate SU's texture gizmo - you have a Rotate sub-menu.

                                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                                        List of my plugins and link to the CookieWare fund

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                                        • PixeroP Offline
                                          Pixero
                                          last edited by

                                          Here's my two requests for a great tool:

                                          First, an option to keep the scale of a texture when rotating.

                                          http://imagecloset.com/28/a429772e52af5cc3266b8d5eb74ce6f3/UVrotate.jpg

                                          Second, add it to the right click menu for easier access.

                                          Edit: Fixed the image size. πŸ˜’

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                                          • PixeroP Offline
                                            Pixero
                                            last edited by

                                            Still its great to be able to select a bunch of faces and rotate at the same time.
                                            You cant do that with SU's build in tools can you?

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