If you want the equivalent texture-image in LO then you can't use the SKM.
But in the SKP Materials Browser use the pop-out menu to export the Material's texture-image file.
Then use that image file in LO.
Thx Casca and Dave,
guys I have tried TIG idea for the pinecote pavilion which I think went ok, using a rectangular components for all columns and beams, trying to keep file size small. Please check the model in the 3d warehouse as pinecote pavilion ( about 6mb but went to 7mb after location) please let me know what you think.
OK guys I have tried TIG idea for the pinecote pavilion which I think went ok, using a rectangular components for all columns and beams, trying to keep file size small. Please check the model in the 3d warehouse as pinecote pavilion ( about 6mb but went to 7mb after location) and let me know what you think.
Thanks for any comments or suggestions.
@bytor said:
Artemide Lighting - Logico Family
3 Fixtures - Floor, Wall, & Table Lamps
These are really well crafted. Do you have more objects like these, especially from Artemide? I have been looking for such designer lamp objects a long time, its not that easy to find them
To replace the miss-named component. place an instant in a new drawing, then right click and delete the incorrectly named file from the browser, and then right click and save the instance to the name you want.
Nice indeed.
It might be that all the lines were drawn in post but you could make a sketchy line style that is similar and also make tree components that look like those.
@box said:
@baz said:
This roof tin is 12mm off the purlins. And at this distance it shows. Closer the z dispersers, for me at large or small tis a dimensional problem when I intend to accurate meas in layout.
I often spend time hiding edges, which solves the problem, (as long as you remember not to unhide when in the group).
Baz that isn't Z-fighting it's part of opengl rendering.
An explanation and workarounds can be found here.
http://sketchucation.com/resources/tutorials/37-beginner/315-edges-bleeding-through-geometry
I knew that
Textures are embedded in the model but you have a couple options.
If you select an image editing app under Preferences > Applications, then you can right-click the material in the Material Browser and open it in your selected app right from SketchUp.
You could also right-click the material in the Material browser and select "Export Texture Image", and then edit it in an external app, then apply the editor material.
Hi Pixero
Very nice tree set and renders well.
For SU having all the trees in one file is really hard to manage.
I split the file up for myself but even a separate file for each tree type
"Still"/"Wind" would be a big help.
Better like you have made for thea to have each a component.
Thx for the good work
dtr
You decide Pilou.
The HDRI is an afternoon shot so perhaps we'll go with that!
This scene took less than 5 minutes to set up ad has less than 100 faces in total.