If all of your faceme objets have shadows that fall onto a flat surfaces (vs. hitting walls, steps, etc.) then maybe you could make a dynamic component with two sub components. One sub-component is the face me object and it faces the camera. The other sub-component is a fake shadow. It is the same object but with translucent gray fill and it is on the ground. Then this would be set to face the sun vs. camera, and ideally would set the length of this to scale based on the hight of the sun angle.
Maybe an alternative is to swap out your face me objects for real 3d objects just before exporting to Vray. If you don't like the look of these 3d objects you could always make a duplicate rendering with your faceme components and layer in Photoshop to mask these back in. You would just have to make sure the faceme objects are slightly larger than the 3d objects, and you run into issues of seeing the same object from multiple views, don't know how Vray deals with that and faceme objects.