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  • No decscription available

    20 Témakörök
    462 Hozzászólások
    HornOxxH
    @pilou said: More appetizing in chocolate! Eggs are good as well - but only very fragile when falling down in SketchyPhysics
  • X-ray

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    J
    Many of the settings associated with Styles are stored in the RenderingOptions. Many of the keys are obvious, some not so much. http://code.google.com/apis/sketchup/docs/ourdoc/renderingoptions.html http://code.google.com/p/skx/wiki/RenderingOptions
  • SKM files

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    3k Megtekintések
    3
    Just wanted to be sure you guys were alert.....
  • Voronoi, convex hull, geometry modification toolset

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    F
    This is not for Mac OSX is it?
  • Identify groups by its attributevalue and delete them

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    thomthomT
    yea sure... it was a test.
  • Help with unhiding components.

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    336 Megtekintések
    honoluludesktopH
    OK, thanks. Btw, how did you learn this stuff? Am I not studying the API sufficiently? Addenda: OK, I get it, in OPPS, the child inherits the parents DNA:-)
  • Observer problem onDeleteModel ?

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    thomthomT
    I can try this on my Mac. It's one of the event's I've not managed to work out. http://www.thomthom.net/software/sketchup/observers/
  • Request_paint reverse

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    B
    Here it is: Paint_back_faces v2.0.rb
  • Arabic 3D text...WHY NOT POSSIBLE ?

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    charly2008C
    Hi hichem, Do you have installed an arabic font in windows? Charly [image: Bild2.jpg]
  • Global coordinates Question

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    B
    Thanks for the help,have got it sorted. Jim - I really appreciate you sharing the info about the nested components/groups saved a lot of time and effort Thanks Brett
  • Reset color to average texture color

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    Al HartA
    @thomthom said: @al hart said: But this stopped working. When? I don't know when it stopped working - sometime after I discovered that setting the color to nil did work (several years ago), and this past month when people started reporting bugs. (So of course, I suspected SU 8. But I just tried SU 7 and it fails there as well. So who knows...) The bug was interesting, because the color looked OK in the SketchUp model until you saved and reloaded the model. However, the material editor showed that the material color was not set. When you click reset color it sets the color properly. [image: nil_color2.jpg]
  • Would anyone like a developer's IRC channel?

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    5k Megtekintések
    dereiD
    @richmorin said: since we only want SketchUp developers, I'm not sure where else would be appropriate... Well... more NEW Sketchup developers? ... the kind who didn't knew that they are Sketchup Developers until they hear about this ?
  • SF Bay Area Developer Workshop?

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    535 Megtekintések
    RichMorinR
    We've had 50+ views of this topic, but only two positive responses. If you are interested, please say so (either publicly or privately; I don't care). That way, I'll know whether there's enough interest to start things rolling.
  • Checking wether material exists before declaring it

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    350 Megtekintések
    K
    Ok, great. thank you. I'll change it this weekend. Hope you have a nice one Bye. Tim
  • Toolbar-command issue

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    714 Megtekintések
    Dan RathbunD
    @bluetale said: @dan rathbun said: I think you need to use MF_CHECKED for the active item, and MF_UNCHECKED (or MF_ENABLED ) for the other two. I tried it, but it did not work. Is there a way to get a radiobutton-like behaviour of toolbar-buttons? ..snip... Is there a way to get such a behaviour as explained above for the mac-version? There may be a bug in the Mac version. I see this issue has been discussed in more detail in your more recent topic: Toolbar Win vs Mac http://forums.sketchucation.com/viewtopic.php?f=180&t=32626
  • Need help with meta-attribute definitions

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    359 Megtekintések
    RichMorinR
    I have updated the page substantially, but still need feedback, etc. C'mon, folks...
  • Help!

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    B
    @unknownuser said: Well, for start, you could type in lowercase Because if your variable name starts with capital letter, ruby takes it as CONSTANT. You are lucky that ruby lets to redefine constants, most of programming languages don't allow . This is why you get the warning. use something like this, it's easier to read and those are local variables, not constants: > x_size = input[0].to_f > y_size = input[1].to_f > z_size = input[2].to_f > Thanks! it works perfectly now!
  • Interrogating each group to find Cylinders & Cubes

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    993 Megtekintések
    P
    That's the badger! Though as is the way with these things, it seems so simple once I know the solution. Thankyou very much anyway...that has helped me a great deal.
  • Materials again

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    K
    it works. thanks a lot, once more tommorow t'll try to declare the material in the constructor of the class anyway, to avoid putting all the trash in the memory. bye. tim
  • 'Check for Updates' Script

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    J
    @unknownuser said: Jon, It is relatively easy to perform the check of whether the version on the web (and then comare with the one currently installed locally). The real difficulty is to download the file and install it when it is in binary format (for instance a Zip file). It is possible for a .rb file which is plain text however. Fredo PS: I would use Whaat's method, which is to check periodically, even letting the user set the next date. If all scripts do their check at each SU statup, then it would take too long. You are right on with the downloading difficulty. I originally wanted to have each 'dependent' represented in the version string so I could only download the file that needed updating. Unfortunately, I could not find a clean way to initiate a download of a .rb or .rbs file into the plugins directory. I have resorted to having the link point directly to a download of an installer (.exe) and the installer is handling the file moves to the plugins folder. It is an acceptable solution for me. I have changed my script so that the update is user initiated through the plugin commands. Again, thanks to all for the help. Jon
  • Toolbar Win vs Mac

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    thomthomT
    No. You can stack your own Ruby Tools - but you can't stack the native ones unfortunately. You've have to recreate the tool.

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