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    20 Topics
    462 Posts
    HornOxxH
    @pilou said: More appetizing in chocolate! Eggs are good as well - but only very fragile when falling down in SketchyPhysics
  • Aligning face normal to an edge

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    Dan RathbunD
    You will need to create the face within the entities context of a group or component, as only they can be transformed. EDIT: Actually Whaat might have a better idea, here: http://forums.sketchup.com/t/i-want-to-align-face-normal-to-an-edge/35033/2
  • Followme with the SketchUp API

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    sdmitchS
    Or perhaps top_face = entitiestb1.add_face(topcircle) top_face.reverse! if top_face.normal.samedirection?(topbaredges[0].line[1] status_top_bar = top_face.followme(topbaredges)
  • Extension Signing

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    medeekM
    Its working great now, I'm using Chrome as my browser and zipping the files with Windows 7.
  • How to display sketchup file on website like my.sketchup.com

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    G
    @dan rathbun said: @Gábor: I think they meant DAE format. Yes, thank you for the correction. I could imagine a server-side software pack what does convert the .skp at server-side to a webgl digestible format and creates the html for it. But it won't be a free solution for sure. Exporting the file at client-side to a format what already has ready made webgl loader or using an include of an already existing web viewer is probably the most cost-effective for small firms. Though a little bit more labor intensive than a ready-made custom tailored server-side pack. May I ask the original poster why is it so important to host it on their own server?
  • SKUI — A GUI Framework for SketchUp

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    EvanE
    Dan, right on the money. I have been programming for 53 years but I am new to Ruby. I have done JS/CSS work but not a lot. Assembler is my game and that is where I am very comfortable.
  • Adding layers to extension

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    Dan RathbunD
    @medeek said: Are there any more gotchas I should be aware of with layers? Yes, SketchUp layers are not really layers at all. They do not "own" geometric collections of entities (like they do in most CAD applications.) In SketchUp, layers are display behavior property sheets, that can be shared with multiple entities. So in SketchUp, each object descended from Sketchup::Drawingelement has a layer property that can be assigned to point at one of these property sheets (that were misnamed "layers" by the developers.) So, in reality you assign a SketchUp object to "use" a layer, not put an object upon a layer. @paul russam said: ... could you please precede your layers with your/your plugin name this way they will remain unique, ... If you did the same with any component and material names your plugin(s) creates it would be very helpful too. This also applies to Attribute Dictionary names. They should be prefixed with the name of your author name and extension name in some way, so there will not be any clashing of dictionary names. (For example, we all cannot have dictionaries named "Properties".) Something like "Medeek_TrussMaker_TrussProperties" or whatever.
  • [Code] Skew Transformation from axes

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    thomthomT
    No sure where it would fit in the docs. Maybe we can add a Wiki section on the GitHub repo that host the new docs. This scenario is so common though that a face.coplanar_with?(other_face) might be a nice addition.
  • Custom Dynamic Component Functions = Ruby links

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    halroachH
    Seems like the site is back up and running! The link about "Adding Functions" seems to have changed to this: http://cfcl.com/twiki/bin/view/Projects/SketchUp/Cookbook/DA_Adding_Functions
  • How to list all Sketchup.send_action?

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    Dan RathbunD
    I can get some command ID numbers from menu items and buttons etc. by using a resource inspector utility. Currently I am using one named "Inspect Object" that comes with Microsoft Windows SDK, that can inspect GUI objects in realtime of all running applications. P.S. - command ID integers only work on the Windows platform.
  • Windows spawn program

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    G
    Of course !! Thanks Tig
  • Kernel.system asynchronous on OSX?

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    Dan RathbunD
    I usually use a timer in this scenario, to check when the file exists, then cancel the timer and call the post processing method. @tid = UI;;start_timer(0.5,true) { if File.exist?(@filepath) UI;;stop_timer(@tid) post_process(@filepath) end } EDIT(Add): Also, I would usually have a counter variable that gets incremented each timer loop, and a max number of trys, if the file never becomes "ready" then I also exit the timer and somehow display a warning or message that things did not work.
  • Setting up camera/scene using Ruby

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    thomthomT
    SU's FOV is by default the vertical (height) axes. Which is something that always tripped me up. Use the camera.fov_is_heigh? to determin if fov is vertical or horizontal: http://ruby.sketchup.com/Sketchup/Camera.html#fov_is_height%3F-instance_method You might have to take into account the aspect ratio of the SU viewport and your target viewport.
  • 2017: webdialog changes

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    K
    @thomthom said: Can you share this example? I can forward it internally for investigation. Sure. I also posted it yesterday on the Trimble forum and a fix was suggested by sage John (add autofocus to the input textbox in html). Haven't had time to test it thoroughly though. See more here: http://forums.sketchup.com/t/html-dialog-speed/33832/7
  • SU 2017 anything new in the Ruby API?

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    placidfuryP
    @driven said: @unknownuser said: ...it groups them together, moves the group, then explodes the group... exploding now deletes all references to the group entities, i.e. they all are 'deleted entities' after the explode... in one of mine I 'now' store the face.bounds.center.z and then after exploding re-find faces using that as a conditional... I believe the former ability to 'hold' the reference was a SU 'hack' and some of these are being 'put right'... john I discovered this in bug testing, can confirm. It kind of sucks, as it was nice to store a selection set in an object array, manipulate, then get your selection set back by selection.add(array) which you can't do now since it views the objects as 'deleted.' Alternately - and this may work well for your case, as even edges/faces/etc get these - each object now has a property called persistent_id, and by referencing back to that you wouldn't have to compare geometry (if I read your post right). My work around for now is to store the persistent_id's in an array, then go the the drawing objects and find the ones that have those id's when I need to reselect them. This is way, WAY slower than just being able to reference back to an array of entities, but I guess it is what it is... unless someone else knows of an easier way to get the selection set back.
  • Clean Dynamic Components

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    TIGT
    Learn to use regular expression matching... Dan has provided many useful links to basic Ruby usage... d.name=~/Steve/ matches 'Steve', 'Some Steve', 'Steve#1' etc BUT not 'steve' etc d.name=~/[Ss]teve/ matches 'Steve', 'steve' etc To limit the match to a start position use d.name=~/^Steve/ matches 'Steve', 'Steve#1' etc BUT not 'Some Steve' etc To limit the match to an and position use d.name=~/Steve$/ matches 'Steve', 'Some Steve' etc BUT not 'Steve#1' etc To limit it to an exact match use d.name=~/^Steve$/ matches 'Steve' only, nothing else note that is actually equivalent to d.name=="Steve"
  • Size of input point?

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    Dan RathbunD
    You might try using a Sketchup::PickHelper class interface instead, and the new (SU2016+) window_pick() method. Otherwise there is no way to change the pick aperture size, and Sketchup::InputPoint would use a "OnEdge" inference anyway.
  • Run auto completion for Sketch up API in RubyMine

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    thomthomT
    RubyMine only need to know/care about the lib folder in that repo. You can tell it to ignore the other folders. As for the auto-complete, I'm having some issues right now myself. Maybe something changed with RubyMine... I'm not sure. Looking into it.
  • ICON MF_ENABLED, MF_CHECKED

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    TNTDAVIDT
    @tig said: Isn't that method used on the currently selected DC instance NOT a definition !? So perhaps it should be something like $dc_observers.get_latest_class.redraw_with_undo(model_def.instances[0]) It is in this kind of situation that your experience is very beneficial, TIG. Congratulation!
  • WIP -- 'Protrude' ruby from Jim Foltz

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    majidM
    What a great plugin for interior design... Thanks a bundle Jim!... I was missing it for a while!
  • What what what? This makes no sense!

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    thomthomT
    hm... I don't recall this thread at all any more. But I tried this in SU2016, and it seem to be doing something odd. In my test a group would be deselected after running this code and making a zoom to update the viewport.

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