πŸ”Œ Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download

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  • Share and get feedback on your projects

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    D
    Would you be willing to share the file?
  • Winter Scene

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    I think your first image was closer to being real. In an urban area the ground snow and the snowing sky and clouds reflect the light equally, This is how it is so bright in/during a snowstorm. Now if you are in the country, deep forest in the pitch black of night, when it is snowing sideways and visibility is zilch, the windows will have a amber glow, and shadows will emanate from that source. I think that light source on the left is confusing the issue.
  • I modeled this house

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    boofredlayB
    Looking forward to it.
  • My First House!

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    boofredlayB
    Do I love it? No. Does it look like a good start? Yes. Your walls need thickness but all in all a good start. Keep it up and keep us posted
  • Recording studios.

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    does not work for me john, it keeps buffering all the time
  • CraigD's new house!

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    yes congratulations and happy sketching
  • A different wet tech...

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    Unbelievable... I thought they were hand painted... I can't tell the difference!
  • New Artlantis image - c&c very welcome.

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    N
    bautiful rendering. would you mind if you can post the rendering time.
  • Arch room render

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    Nice... but go easy on the bumps.
  • Indigo Render Experiment

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    @anssi said: What is meant by "thick glass"? Must it be two parallel faces close to each other, or must the sides be modelled too? If you have a couple of minutes, you should check out the SkIndigo tutorials for version 0.9: http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=2317 They are interactive skippies. 'Thick Glass' would be glass that is modeled as a closed volume. I think for windows, you would not have to model the sides to get the correct result (not sure though). It is pretty easy just to push/pull your windows 1/2" in order model the window correctly. However, you can also avoid this step by using the 'Thin Glass' material. It works pretty well for windows but I would not use it for glassware. If you use 'Thin Glass' make sure the exponent (glossiness) is set to 1 million so you get near-perfect reflections. Lower values will result in a glossy appearance. If you use the 'Glass' material preset, you will get perfect realistic glass, but the glass must have thickness. I think your render was slow because of the high resolution and the large amount of windows that cause the light rays to keep bouncing back and forth. This is also the reason why materials that are completely white tend to stay noisy much longer (lots of light bouncing)
  • Barn for a local tree farm...

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    boofredlayB
    Very nice Ross!
  • Drums on stage

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    Thanks for your comments. You're right about the DOF but..i liked the resault. Maybe i need to scale down the wood planks a bit? They are already about 20cm wide
  • SU/Kerky/Marshall Hybrid

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    @unknownuser said: Thanks Dylan, Probably the the reflections are the only bonus achieved by running the image through Kerkythea but I feel that, just maybe, it adds some richness that wouldn't be achieved with a straight WC render. You are right stu, the reflection definately gives it something extra and I guess the bonus is with kerk you could do this so easily
  • Vray Su exterior

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    GaieusG
    Yeah, perfect. Well, it's time for me to go into post processing, too. These plants!
  • Formal Garden

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    GaieusG
    @unknownuser said: Gaieus, if I add 2D plant entourage [Tiffs] I would normally do it post SU and Kerkythea in PhotoShop [or in my case PhotoImpact]. Stu Sure there is the post process (that I'm always just too lazy to do ) Anyway, nice scene as it can be with the given material!
  • Interior photomatch

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    my apology for not mentioning. i used vray for sketchup and use Photomatch in Sketchup in setting up the background image and the foreground model. then after rendering i reinserted the image one more time in Photoshop. the advantage of photomatch in SU is to set up your camera model to match with the image, so that when post processing it's easy to match them together.
  • Emmisive Material

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    tnaks bartels for your comment. i think i should share her the amount of knowledge i think i gained in this interior test. This test was done using my old interior project to look on emmissive material. (kinda comparing LEM of Podium with Emmisive material of vray). I love the Light Emmitting materials of Podium. so when i use Vray i did not use any omni, sun or rectangular light. on this test i was glad that about the effect of emmissive material. but you can only increase the effect of it by decreasing the fstop value of the vray camera. but one thing happen, a lot of dark blotches on the image in which i was disappointed. but i did not gave up, instead i increase the HSPH subdivision and the sampling number. i have done that after some of my previpou reading on the critical settings of vray. the IR (Irracsiance) has random calculation and if you want IR to calcualte more you have to increase the no. of subdivion and also the number of random samples... the third image was the result after increasing the HSPH subdivision from default 50 - 80 and sampoles from 20-30.. although the black splotches seems improve but traces of it still can be found... so i increase further the subdivion to 120 and samples 50, at the same time i have to decrease the number of IR passes to (-3,-1). the result was the 2nd image ( rendering time was mangeable over 44minutes. second and third image, IR map has been saved and reloaded.. render time decrease to 23 minutes. lightcatch and IR were saved and reloaded.. render time calculation for the last image was just 11 minutes... i hope the above will be source of kowledge to everyone.
  • Couch

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    hello daniel, thanks for the reply, i am using the new podium 1.5beta2 which has new features such as clip and bump map, i did the floor with a bump map, does anyone have a good leaf texture?
  • WIP - composite materials - Indigo

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    So it is Metropolis Light Transport. Unbiased rendering takes loooong time to render but it should be accurate. You can always use Ninja to remove the noise if you can't wait for overnight render.
  • Turbosketch

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    I believe there is an updated version due in November, check out the forum at http://www.turbosketch.net - Support > Support Options > Support Forums
  • Garden

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    soloS
    Stu lol, I found out the difference between a 'caf'e' and a 'coffee shop' the last time I was in Amsterdam one of them has menu's that could make Jamaicans blush. I understand you not being totally convinced with PR 2d images as opposed to 3d trees, however you must understand that 'clipmaps' are not PR, they are not .png or tiff, they are 'alpha maps' in reality. I would prefer to use all 3D components but SU cannot handle it right now, hopefully the next version will make it possible. The walkway is a bumped texture, an Arroway texture. The problem I have with adding any structures, trees etc in PS is that it never really fits in, be it shadows, reflections, tones etc to a trained eye it's very noticeable. Thanks for the links, I will check them out.

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