πŸ”Œ Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download

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  • Share and get feedback on your projects

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    Would you be willing to share the file?
  • Artlantis exterior render

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    Great image Holgster, and nice to see my birds in action.
  • External render

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    jenujacobJ
    to make glass in KT... rename ur glass material in SU as TG_xxxx.. (where xxxxxx can be anything) when exported KT will automatically apply the thin glass shader to the above mentioned material.. adjust the transparency if needed in KT...
  • SU2KT-Kerkythea so easy it's scary

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    I didn't need Fletch's rendering to get me on this bandwagon, but I must say that your render is another inspiration to me as I'm still learning. I for one am glad your here to help and inspire all us KT users. Thanks Fletch :thup:
  • Easy Podium render...

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    Spence visit us at forum. There will be someone keen to help.
  • Carport WIP

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    Thanks modelhead, I've just started with rendering, have a ways to go before I can put out the type of quality renders that I've seen posted here. As far as Indigo, maybe after I get more comfortable with Podium or Kerkythea I will try another rendering app. Mike
  • Indigo out door rendering

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    It's cool! ohhh warm! )) Nice work!!!
  • Exterior : vizdepot model [update page 3]

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    Thanks Jackson for the explanation. @Ross, Indeed the car is no where near the real thing as it comes to material use. Thanks for pointing that out. Maybe I'll re-render some day with correct mats. cheers, Kwistenbiebel
  • Pinball

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    @solo said: ...maybe one of the more learned Sketchyphysics guys could make it work. that would be
  • Wooden Clock

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    Lovely clock, I always wanted to make a wooden clock. Ross, the render is amazing. I have to learn that technique, I love grey renders
  • First attempt at Kerkythea - your opinion, suggestions pleas

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    FrederikF
    @unknownuser said: Nick W wrote: Kim, thanks for tips and for the encouragement. You're very welcome.. @unknownuser said: Nick W wrote: I'm new at this, so any tidbits of basic information would be very helpful. Well - I'm also learning new things regarding render techniques every day... At the KT Forum, you can find many useful tips and tricks... And if you can't find an immediate answer to your question, you can post one and the users there will always try helping you... @unknownuser said: Nick W wrote: I just used a standard glass material for the water (as you said in your tutorial), but didn't apply a bump map because I made the model itself bumpy. Does this answer your question? First of all, I assume you're mixing me up with Fade..!? Rolling Eyes Wink I've made the Getting Started tutorial, but not the water/pool video tutorials... Any way - a glass material will be the right choice... @unknownuser said: Nick W wrote: I have generally been using the Photonmap - Quick render setting, as anything with caustics or AA seems to take multiple hours to render. Is that normal or could it be on account of the many lights and large model? Multiple hours is normal, especially given the information that you have used many lights (point-, spot- and mesh- lights)... Also the choice of materials can increase the render time significantly, but it's something you'll learn along the way... In my opinion, you should only use the Quick render preset for tests... When you're happy with the materials etc., change to a higher preset and let it run during the night, while you're asleep... For a scene like this, I would use the MLT preset... It will take several hours to clear up, but you don't need to let it run for all 10,000 passes. At around 200 passes I'm sure it will be very clear, and remaining noise can get removed by using a program like NeatImage... @unknownuser said: Nick W wrote: I had amended the Global Illumination settings as you described in your tutorial, but I gather now that it doesn't matter if you don't use a render setting with caustics... I am gaining understanding every day! You're absolutely right... If you have done everything Fade has described in his video-tutorial, it's the render preset that will do the trick for you... Cheers Kim Frederik
  • Pool House

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    Really nice work, Matt...and a lot of it! I like it, but so much lovely detail to be missed 'cause the stone texture distracts (for me, anyway)...sorry, I don't have a fix: hoping someone else does, 'cause I have the same problem often. My best and watching, Tom.
  • 1st Renders - 1st post

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    Yea, I agree Will03. It did come out pretty shiny but I didn't really wanna go back and do the rendering all over again just because of that. Thanks to all!
  • SU and Max...

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    KrisidiousK
    what a tease... come on... give it up.
  • Hope you can see this Kris...

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    boofredlayB
    Thanks for sharing Andy, these are great. And to know your workflow is even more valuable. Cheers.
  • Latest test project

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    tinanneT
    Very nice. I like the blinds and the curtains in the windows
  • Rendering days are here again!!

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    those are looking good, how long have you been using Indigo? looks like you have it figured out.
  • New images at IRender Gallery

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    Will03 Here a few other links to read up about accurender, which will help with IRender http://en.wiki.mcneel.com/default.aspx/McNeel/AccuRenderHome.html and http://www.accustudio.com/ look in the forum area. I would guess IRender is based on AR3 Richcat
  • Overhyped Gadgets.... :)

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    KrisidiousK
    over hyped gadget The greatest Army invention ever http://www.dogtagsrus.com/army%20greatest%20invention.htm
  • IPhone SketchUp Web Model

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    Jim, This is one of the new interfaces for the new exporter (there are several). It's actually "skinnable" so it comes with about a dozen different user interface skins that you can choose from, each with different features. Here are some samples: http://www.hypercosm.com/products/teleporter/sketchup/pro/features/applet_skins/index.html Here's how to apply new skins: http://www.hypercosm.com/products/teleporter/sketchup/pro/features/applet_skins/how_to_use/index.html There's also an online "skin repository" that we've started where you can download new skins: http://www.hypercosm.com/download/skins/index.html Since the skins are all just HTML and Javascript, any web developer could make new skins. In fact, if you kept the funtionality the same, you could just make new skins by changing the graphics and HTML of existing skins and you wouldn't need to even worry about the Javascript. Ideally, I'd like to see some artistically minded user interface designers building different types of new and improved user interfaces (and hopefully letting us upload them to our public online repository so others could use them). As far as building exporters for the free version of SketchUp, I would certainly love to be able to do this, but unfortunately the free version of SketchUp doesn't support exporters (or importers) or any kind. So, we can't do much about that - you'll have to take that issue up with SketchUp! Best, -abe. Abe Megahed CTO, Hypercosm megaheda@hypercosm.com (608) 229-2829
  • Laica "space puppy"

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    Ground control to major Tom ....that red is really yummi;)

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