@mike amos said:
Agreed, ... I used Shaderlight but even then, a lot could be achieved with little effort.
Thanks for your comments
More or less, this thing here is A Never-Ending WIP
Besides all it´s limitations, at this point the simplicity of Shaderlight is a real blessing as well because these kind of tasks (there are much more ones like the shown one) can also be done by inexperienced and rendernonaffine users! Everything else takes place elsewhere anyway and on other secondary tools like Adobe Indesign etc.
I would like to add another impression. This “dummy” studio scene below, consisting of 3 camera scene settings, is adjusted and fixed in exactly the same way as described before.
Also here the same rule must apply, at least if you want to stay master of this thing:
No changes !!!
Always the same studio conditions!!! and
Avoid any tastes!!! - also those of your boss
After all, it must be possible to change or supplement a material assortment at any time…
The example shown now (just an extract of almost endless possibilities) already contains 3 different studio settings, supplemented with additional content (so was added a tree cutout billboard to bring variant-shading onto the material scene and, in addition to the HDRI lighting, additional artificial studio light).
this means as well: if you are working constantly for an investor or client for example who would like your support again next year, but at the same time wants, that his visual appearance remains the same “look and feel”, this kind of fixed and ruled workflow is a mandatory requirement…
Best, HornOxx
[image: BPqz_MaterialsMass.jpg]