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  • Share and get feedback on your projects

    752 Topics
    16k Posts
    Mike AmosM
    @Gus-R Thanks for the explanation, looks great.
  • Rosslyn Chapel

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    Bryan KB
    Whoa
  • Best wishes to all

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    Bryan KB
    I remember that! Excellent.
  • Space Pickup

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    Bryan KB
    Very cool!
  • Stihl Pocket Knife.

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    Bryan KB
    Excellent work as always.
  • Sun Room

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    majidM
    Thanks for sharing. I think some tips may improve the result: Modeling: Choose a better plant (higher in polygon), more details on window frames, paying enough attention to furniture dimensions ( seems they are bigger than normal) Texturing: Window frame parts need to be revised. And as a tip, you might not be loyal to real lighting, think of light as a tool to paint with... ad lights whenever you think is needed...
  • Paris Propylaea - Claude Nicolas Ledoux

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    elmerE
    Thanks Doug, An other good idea to make me play a little bit more on that game! Model weight is not really a problem, I have been using SketchUp for long enough now to know how to compose with that and use a few tricks and work around Only problem is that it's not gonna be done tomorrow as I have a lot to do outside on my land at the time, many trees growing too fast and some pruning to do! Thanks again for watching and comments, Regards. Ps: the other good idea came out after hellnback comment and as already gave birth to a new project that will be soon on my Behance pages called the "Icytectures". Will let you know about.
  • Bear Island

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    tademaT
    Love those cool tones Simon, very atmospheric
  • Corner Nook

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    majidM
    I guess you need to tweak materials, maybe add some interior lights... etc
  • Hal 9000 console

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    soloS
    Douglas Rain, Voice of HAL 9000 in ‘2001: A Space Odyssey,’ Dies at 90 https://variety.com/2018/film/news/douglas-rain-dead-dies-2001-a-space-odyssey-hal-9000-voice-1203025809/?fbclid=IwAR3-4mmJ8CHQWdGWpvFN-ne_Nyp0qOU4cCux2LzBg_6tU3Gh_VNHw4rm38g
  • Concept Art for Video Games: ChronoBlade

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    ken28875K
    @hornoxx said: :thumb: you describe a great and multi talented team workflow - there must be plenty of fun even I hope! This "ice world" in this watercoloured look is so great again !!!! Please keep posting further on! Thank you very much for your kind words, HornOxx. Hello everyone, Here are the Halls of the Dead in chapter 3 (Helheim), that is one of my favorite regions to do concepts for. Thanks for viewing and have a great week! _Ken [image: jnh0_chapter_3_halls_of_the_dead_CONCEPT.jpg] [image: aM2d_chapter_3_halls_of_the_dead_CONCEPT_skp.jpg] [image: L4EK_chapter_3_halls_of_the_dead_concept_01.jpg] [image: SSHy_chapter_3_halls_of_the_dead_concept_01_skp.jpg]
  • Classic style digital radio

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    Mike AmosM
    Done now. [image: alaM_7935Passes37mIr0R.jpg]
  • Mercedes

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    Bryan KB
    Gorgeous!
  • Precista RN Diver

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    HornOxxH
    ... I cut out the first picture, wrap it around my left wrist, ready!
  • HQ for cement firm CBR

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    Bryan KB
    Excelkent as always. Very 1960s modernist.
  • Pagoda.

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    Bryan KB
    Gorgeous as always.
  • Perth 2 story house render

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    L
    @renderiza said: @l i am said: Still experimenting with lighting and producing renders out of the box with no post processing. Whilst not completely successful but perhaps an improvement, I'm not sure. [attachment=0:hmk1u999]<!-- ia0 -->Modern tropical Sml 2.jpg<!-- ia0 -->[/attachment:hmk1u999] For not doing any postprocessing I think your renders are good, but for me, photoshop is a vital process to make my work presentable. Cheers! Sorry its been a while, would you care to share a similarish image to mine of what you mean (photo shopped? I am in need of a dangled carrot, would really appreciate it
  • Visual Puns &amp; Puzzles

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    TIGT
    Howdy-dowdy !
  • Old Clay Pot

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    majidM
    @alsomar said: Hi there, thank you for your comments! You're really kind. ........... Thanks for sharing!
  • Les Quatre Vents

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    Bryan KB
    Excellent as always!
  • Product Catalogue and Mass Production

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    HornOxxH
    @mike amos said: Agreed, ... I used Shaderlight but even then, a lot could be achieved with little effort. Thanks for your comments More or less, this thing here is A Never-Ending WIP Besides all it´s limitations, at this point the simplicity of Shaderlight is a real blessing as well because these kind of tasks (there are much more ones like the shown one) can also be done by inexperienced and rendernonaffine users! Everything else takes place elsewhere anyway and on other secondary tools like Adobe Indesign etc. I would like to add another impression. This “dummy” studio scene below, consisting of 3 camera scene settings, is adjusted and fixed in exactly the same way as described before. Also here the same rule must apply, at least if you want to stay master of this thing: No changes !!! Always the same studio conditions!!! and Avoid any tastes!!! - also those of your boss After all, it must be possible to change or supplement a material assortment at any time… The example shown now (just an extract of almost endless possibilities) already contains 3 different studio settings, supplemented with additional content (so was added a tree cutout billboard to bring variant-shading onto the material scene and, in addition to the HDRI lighting, additional artificial studio light). this means as well: if you are working constantly for an investor or client for example who would like your support again next year, but at the same time wants, that his visual appearance remains the same “look and feel”, this kind of fixed and ruled workflow is a mandatory requirement… Best, HornOxx [image: BPqz_MaterialsMass.jpg]

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