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  • Share and get feedback on your projects

    770 Topics
    17k Posts
    pixelcruncherP
    @mike-amos Great start; a couple of pointers. Floor: it's a mirror now, so the car floats. Try something rougher, like an asphalt texture. Curve up the back wall so there's no horizon. Lights: turn the environment off and use a few big area lights. Highlights show the shape of the body. Exposure: turn auto exposure off in a dark studio. Cheers, Thomas
  • The White Store (WIP)

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    @mateo soletic said: It looks nice, especially the design. From the grainy look I thought it was Maxwell at first. thank you Mateo, it's really good to hear that you like the design, because to be honest i did have some doubts about the design, but now i feel better about it... before I began with vray i used maxwell as my main renderer...but I really like the final product of vray, because of the speed, and I noticed that if you spend a lil extra time on the texturing, the final product has the same or sometimes even better quality than maxwell. and thank you again for your comment, much appreciated...
  • Exclusive food shop in Zagreb

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    @unknownuser said: Where is the image? I don't see anything! There must have been some images here. Maybe Andrija took them down.
  • Some objects..

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    tinanneT
    Puma, great job! Hope to see more
  • Comics; my first try

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    tinanneT
    That was really interesting! Thank you for explaining your workflow.
  • Four...ah, Nine Rooms (vray, wip)

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    K
    I really, REALLY like that black and white image of room 1 in the first post. Awesome job!
  • Podium...house on the Bay

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    DanielD
    Nice modeling, Julie.
  • Kerkythea Composite Renders - Museum Expansion

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    DanielD
    Nice presentation, except in the last image I would move the SUV off to either side, rather than have it dominate the center.
  • Semi-detached Houses

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    C
    Similar 2.: [image: Semi-det_05.jpg] [image: Semi-det_06.jpg]
  • Wheels. Jagged edge

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    M
    Mufakka, You can increase your circle segments in SU and thus making it smoother for rendering. When you draw your circle click on its circumference go to entity info >segments and Insert the new value inside the box, maximum is 100. I don’t know about other podium rendering issues that cause such behavior because I don’t use it but there is probably someone here on the forum that can give you advice on that.
  • Export Drums - WIP

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    boofredlayB
    @unknownuser said: you got it...I wish you were not so far away...I'd like to get the horn out and have a go with you...perhaps some day. I hope you don't mean you want to hit me over the head with it JK. When you get a chance check out these guys. http://www.wattersbrothers.com/ I grew up next door to them and Ken, the trumpet player, was my first teacher. Great guys with a great sound.
  • Part of Stinkie HQ

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    StinkieS
    @stu said: Not entirely sure about the floor texture though? Neither am I. Doesn't werk very well. I need something 'cleaner', and lighter. @johnsenior1973 said: Thankfully Stinkie has no friends, that's why there's no blood splatters. If he had friends they'd have smashed their face into the wall because of the drop for the first step (...) The stairs dissapeared from the render. Vray bug. @johnsenior1973 said: and another of his friends would have broken their backs falling down the stairs when they reached for the handrail and found it down by their ankle. No, they wouldn't. That thing is exactly where it is in real life.
  • A quick light idea

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    R
    Dont get your hopes up bruce. The model was a real quicky, and is very messy as a result. Ill have to redo the whole thing if i want to make any changes. sigh.
  • Resort rendering

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    allanxA
    Thank you remus and mirjman for the very nice comments, actually its a fishing resort in Guatemala which is being developed including a condo and marina. I'll add more renderings here in the days to come.... allanx
  • Office Building (First post)

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    DanielD
    Great modeling!
  • Render from france !

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    E
    Camille, The diffuse map gives the general aspect of your material. The bump map is a kind of height map. It is usually a greyscale image (RVB though), where dark areas are the low zones and bright ones are high zones. In somes cases, the diffuse map can make the deal.
  • Another Sample Animation

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    marked001M
    nice.. good job with the sun animation.. like that alot.... just need to get rid of the jerky sketchup-esque camera movements are you using any ruby's for the camera?
  • Exterior render practice

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    A
    yah...im using CGtextures as well..so i can change my skies using dome sky..ive added a light inside the dome sky..and that would be my source of light.. actually when i render, and even i unchecked the default light and hidden lights from vray option..SU sky will still exist, and i dont know how to turned it off..thats why i did used the dome sky to prevent light coming in..and put a NEW light inside the dome.. hehe..
  • Collage of recent work

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    B
    Props on the detailing work looks really nice do you have any more examples of the work as I would be very interested on doing similar things for my clients here in NZ
  • Walkable commercial center

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    S
    I like the "feel" of this project. I do agree that it needs some more detail to really make it stand out. From the angle you shot the image from does not help the lack of detail either though. Maybe some images from ground level with some added detail would give more insight into the project. Good work! Scott
  • Small Operating Rm. (Equiped)

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    J
    Nice work Cornel, I love seeing techy/engineering stuff like this and it's great to finally see what you do for a living!

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