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  • Share and get feedback on your projects

    769 Topics
    17k Posts
    pixelcruncherP
    @krass Reinhard was the default before. Note that we are dropping it in the next release. It's just shit compared to the others It's a relic from a different time in computer graphics. I feel your pain. We're doing a release soon, so the presets won't make it into that one. But I try to get it into the next release.
  • Animations

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    olisheaO
    please can you do a higher res clock (i understand why it is small). its amazing.
  • Res. House

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    troyhomeT
    first off, good work. I am thinking that the pavement in the first image would actually be lighter where it is worn out from use and darker where not used as much- perhaps the opposite of what you currently show?
  • Exterior & Interior - Rehabilitation Centre

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    troyhomeT
    great work as always! nice photomatch without using Photomatch
  • HELP URGENT!!

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    A
    Hi imabzeous The materials are very dark so they reflect light poorly. I tried a quick render in Kerkythea with much the same results as Podium. A lot of faces are also reversed but I don't think that adds to the problem really. Maybe you can up the ambient light a bit to make thing lighter. Regards Andre
  • Some blobs

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    olisheaO
    did someone say dali? [image: http://i654.photobucket.com/albums/uu269/olishea/blobs_of_doom_dali.jpg]
  • My first renders

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    S
    I don't use photoshop much, I used Picasa, which is free, and very self explanatory. http://picasa.google.com/ Good Luck!
  • My first model and render

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    C
    Very cool choice for your first post!
  • The Crypt...Twilght Render

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    brodieB
    Wow, one of the most dramatic differences between Sketchup input and render output I've ever seen! It reminds me of comparing screenshots from an Atari to a PS3. -Brodie
  • A treat for you guys.

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    olisheaO
    haha nice profile pic lol twisted sketchup user
  • Twilight recreation

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    majidM
    wow, Eulgrand . I like both, especially the second one.
  • Render B/W - for local art prize entry

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    brodieB
    Good luck Richard. I didn't take you for the lying type Hope you do well, -Brodie
  • Green Kitchen...

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    F
    Pete, It's awesome... , You and Twilight...
  • Dear Richard-hope you hate it :-)

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    mitcorbM
    @jenujacob said: holy crap... pilou... U really need to clean up that desktop! You go, Pilou. My desktop is 80% populated.
  • Lighting Shadows in Twilight Render

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    michaliszissiouM
    Nice render, lighting. Bones need some texture though and here comes trouble. Egyptian writing? Here's some help. [image: egypt01.jpg]
  • Twilight Chairs

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    D
    @pibuz said: Hi Dylan! The floor tiles you show in the first render are amazing: how did you do that? I simply drew around them and push pulled! It took me about 20 mins at a guess. What I did was applied floor texture in SU. I right clicked and chose texture/position. I then drew a square on my texture, the size of the box shown when you edit the texture (where the 4 pins are) I knew from here I could hopefully seamlessly tile it. Next I used the freehand pencil tool and in plan view quickly drew around each individual cobble in the square. Once all were traced, I push pulled 10mm. Some of them I used round edges on at 2mm, but I only randomly did this on maybe about a third. Finally I hid the lines at the edge of the stone cobbles, then created a component. With this component I scaled it to the size I wanted, then simply copied it along to fill the room. The image above was 6 components. A couple of images may show it better: It probably sounds more complicated than it actually was. It was simply a quick brainwave and it worked first attempt. [image: A close up view] [image: Raw SU showing Component]
  • Yellow Submarine ?? Twilight Render

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    F
    Merci michaliszissiou
  • I love DOF! Twilight Render

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    olisheaO
    I love Podium. I learnt everything I know from this app. The basics of lighting, detail, textures, bumps, specs etc etc. The forum is fantastic and I owe everything to all the people who helped me improve and try harder. I started to look at my work much more critically. People have specifically 'defected' to twilight because it's completely integrated into SU, just like podium. It gets to a point though where you need more options; more realism, SOFT SHADOWS, real bumps, more control, image based lighting, camera settings, DOF (haha). I started to fake effects in photoshop with my podium renders and I don't think you should have to do this...such as blurring the unrealistically sharp shadows.[edit] which they have fixed in the new update I bet it's hard for the developers to strike a balance between an easy-to-use program and one with enough 'professional' features. They are listening to us though, there is a wishlist on the podium forum that people constantly update with new ideas. Future of Podium Version 2? I bet it will be awesome. But please, this isn't about Podium vs Twilight. It's about DOF and sexy chairs My theory on renders......it's the substance that counts......"you cannot polish a turd"
  • SP render!!

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    FletchF
    use a fake emitter on the surface of the light ball with a pointlight inside and render with Easy "low" or "Medium" (do test on prelim for practicing with rendering animations) you can of course render it other ways, even make the sphere a light emitter (as I assume you've done here), but that will render much longer... try it with the progressive animation render settings. making the sphere an SSS wax material with a pointlight inside could also be interesting. when rendering SSS materials with non-progressive render methods, use one with a "+", so Medium+ would be a good one in that case. look up the SP animation threads on TWL's forum
  • SPA wip

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    S
    Really nice crisp render....love it.
  • "Watercoloresque"

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    olisheaO
    Great postcard-feel image, but whats with these diagonal strokes/hatches?

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