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    ๐Ÿ›ฃ๏ธ Road Profile Builder | Generate roads, curbs and pavements easily Download

    .couple quick projects.

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    • marked001M Offline
      marked001
      last edited by

      back into speed modelling mode for this client again....who is about to launch their site (i'll post once its up because it should end up being all my stuff)

      anyway...this first was quick and dirty... couple hours..

      http://img43.imageshack.us/img43/1629/frankfordyv1092209.jpg

      http://img84.imageshack.us/img84/9759/frankfordyv3092209.jpg

      http://img411.imageshack.us/img411/918/frankfordyv4092209.jpg

      http://img80.imageshack.us/img80/2448/frankfordyv2092209.jpg

      http://www.revision21vis.com

      instagram: revi21on

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      • marked001M Offline
        marked001
        last edited by

        spent a little more time on this one.... little restaurant in an old Victorian

        http://img525.imageshack.us/img525/5615/amysonmainv1092209.jpg

        http://img19.imageshack.us/img19/5655/amysonmainv2092209.jpg

        http://img525.imageshack.us/img525/9639/amysonmainv4092209.jpg

        http://img80.imageshack.us/img80/786/amysonmainv5092209.jpg

        http://www.revision21vis.com

        instagram: revi21on

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        • massimoM Offline
          massimo Moderator
          last edited by

          The second is really impressive. ๐Ÿ‘ ๐Ÿ‘

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          • RichardR Offline
            Richard
            last edited by

            @unknownuser said:

            Great images, your speed modeling technique works magic...cheers!! So colorful and yet B&W.

            Great stuff again mate!

            So what's this speed modelling technique, something I've missed or are you just on gun powder?

            [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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            • D Offline
              d12dozr
              last edited by

              @richard said:

              So what's this speed modelling technique, something I've missed or are you just on gun powder?

              See this post, ๐Ÿ˜‰ : http://forums.sketchucation.com/viewtopic.php?f=81&t=20275

              3D Printing with SketchUp Book
              http://goo.gl/f7ooYh

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              • B Offline
                bechura
                last edited by

                @marked001 said:

                spent a little more time on this one.... little restaurant in an old Victorian

                http://img525.imageshack.us/img525/5615/amysonmainv1092209.jpg

                http://img19.imageshack.us/img19/5655/amysonmainv2092209.jpg

                http://img525.imageshack.us/img525/9639/amysonmainv4092209.jpg

                http://img80.imageshack.us/img80/786/amysonmainv5092209.jpg


                concept shop

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                • marked001M Offline
                  marked001
                  last edited by

                  @richard said:

                  Great stuff again mate!

                  So what's this speed modelling technique, something I've missed or are you just on gun powder?

                  ha...yeah, no technique... just unrealistic clients that want stuff turned around overnight...

                  http://www.revision21vis.com

                  instagram: revi21on

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                  • C Offline
                    cheffey
                    last edited by

                    looks like bechura sees your speed modeling and raises you a concept shop...

                    Good work, looking forward to seeing their new site.

                    BROS RลŒMAN BRร„UN

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                    • RichardR Offline
                      Richard
                      last edited by

                      @d12dozr said:

                      @richard said:

                      So what's this speed modelling technique, something I've missed or are you just on gun powder?

                      See this post, ๐Ÿ˜‰ : http://forums.sketchucation.com/viewtopic.php?f=81&t=20275

                      Thanks mate! Yeah now I understand - I do the same with my own render scenes, probably even a little more abusive as I tend to only model the very front face and even on the roof the front facing panels. I don't even use hole cutting components, instead just place windows then blocks of textured brickwork around them.

                      I just wish I could get the Googies to introduce non-scaling textures! In every beta test I bring this up, asking for an optional check box in the material editor. Non-scaleable textures would mean such form could really quickly be complied with primaries just scaled into place. Modelling speed for rendering would rocket!

                      Though weird everytime I ask for it others jump on my back to suggest they don't want it, they want to be able to scale things up and the texture scale with it! I can agree with them for about 10% of modelling - but for panels like brick, the material is a standard size repeat. All I've been asking for is an option!

                      [BUILTBRAND.COM.AU](http://builtbrand.com.au/)

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