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  • Share and get feedback on your projects

    762 Topics
    17k Posts
    Mike AmosM
    Sorry, missed this response, stuff happening and loudly. I will not be sending any scene's for a while as onepillockdrive is taking me up the wall. On my tenth circuit of wall, ceiling, wall, floor....... microsnot wanting me to reinstall the pillock drive to "Experience the full benefit of a properly functioning pc experience, it is only between £20 and £50 per month to home all my files on their 'super safe' servers". [image: 1777890619207-b-3-10240s-2006-x-1240-434867-tri-3m-15s-gpu-resized.png]
  • Res. House

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    T
    first off, good work. I am thinking that the pavement in the first image would actually be lighter where it is worn out from use and darker where not used as much- perhaps the opposite of what you currently show?
  • Exterior & Interior - Rehabilitation Centre

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    T
    great work as always! nice photomatch without using Photomatch
  • HELP URGENT!!

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    A
    Hi imabzeous The materials are very dark so they reflect light poorly. I tried a quick render in Kerkythea with much the same results as Podium. A lot of faces are also reversed but I don't think that adds to the problem really. Maybe you can up the ambient light a bit to make thing lighter. Regards Andre
  • Some blobs

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    olisheaO
    did someone say dali? [image: blobs_of_doom_dali.jpg]
  • My first renders

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    S
    I don't use photoshop much, I used Picasa, which is free, and very self explanatory. http://picasa.google.com/ Good Luck!
  • My first model and render

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    C
    Very cool choice for your first post!
  • The Crypt...Twilght Render

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    brodieB
    Wow, one of the most dramatic differences between Sketchup input and render output I've ever seen! It reminds me of comparing screenshots from an Atari to a PS3. -Brodie
  • A treat for you guys.

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    olisheaO
    haha nice profile pic lol twisted sketchup user
  • Twilight recreation

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    majidM
    wow, Eulgrand . I like both, especially the second one.
  • Render B/W - for local art prize entry

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    brodieB
    Good luck Richard. I didn't take you for the lying type Hope you do well, -Brodie
  • Green Kitchen...

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    F
    Pete, It's awesome... , You and Twilight...
  • Dear Richard-hope you hate it :-)

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    mitcorbM
    @jenujacob said: holy crap... pilou... U really need to clean up that desktop! You go, Pilou. My desktop is 80% populated.
  • Lighting Shadows in Twilight Render

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    michaliszissiouM
    Nice render, lighting. Bones need some texture though and here comes trouble. Egyptian writing? Here's some help. [image: Nbix_egypt01.jpg]
  • Twilight Chairs

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    D
    @pibuz said: Hi Dylan! The floor tiles you show in the first render are amazing: how did you do that? I simply drew around them and push pulled! It took me about 20 mins at a guess. What I did was applied floor texture in SU. I right clicked and chose texture/position. I then drew a square on my texture, the size of the box shown when you edit the texture (where the 4 pins are) I knew from here I could hopefully seamlessly tile it. Next I used the freehand pencil tool and in plan view quickly drew around each individual cobble in the square. Once all were traced, I push pulled 10mm. Some of them I used round edges on at 2mm, but I only randomly did this on maybe about a third. Finally I hid the lines at the edge of the stone cobbles, then created a component. With this component I scaled it to the size I wanted, then simply copied it along to fill the room. The image above was 6 components. A couple of images may show it better: It probably sounds more complicated than it actually was. It was simply a quick brainwave and it worked first attempt. [image: j0bp_CobbleClose.jpg] [image: BfyD_FloorComponent.jpg]
  • Yellow Submarine ?? Twilight Render

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    F
    Merci michaliszissiou
  • I love DOF! Twilight Render

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    olisheaO
    I love Podium. I learnt everything I know from this app. The basics of lighting, detail, textures, bumps, specs etc etc. The forum is fantastic and I owe everything to all the people who helped me improve and try harder. I started to look at my work much more critically. People have specifically 'defected' to twilight because it's completely integrated into SU, just like podium. It gets to a point though where you need more options; more realism, SOFT SHADOWS, real bumps, more control, image based lighting, camera settings, DOF (haha). I started to fake effects in photoshop with my podium renders and I don't think you should have to do this...such as blurring the unrealistically sharp shadows.[edit] which they have fixed in the new update I bet it's hard for the developers to strike a balance between an easy-to-use program and one with enough 'professional' features. They are listening to us though, there is a wishlist on the podium forum that people constantly update with new ideas. Future of Podium Version 2? I bet it will be awesome. But please, this isn't about Podium vs Twilight. It's about DOF and sexy chairs My theory on renders......it's the substance that counts......"you cannot polish a turd"
  • SP render!!

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    F
    use a fake emitter on the surface of the light ball with a pointlight inside and render with Easy "low" or "Medium" (do test on prelim for practicing with rendering animations) you can of course render it other ways, even make the sphere a light emitter (as I assume you've done here), but that will render much longer... try it with the progressive animation render settings. making the sphere an SSS wax material with a pointlight inside could also be interesting. when rendering SSS materials with non-progressive render methods, use one with a "+", so Medium+ would be a good one in that case. look up the SP animation threads on TWL's forum
  • SPA wip

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    S
    Really nice crisp render....love it.
  • "Watercoloresque"

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    olisheaO
    Great postcard-feel image, but whats with these diagonal strokes/hatches?
  • LIVING AREA

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    L
    @nomeradona said: dear lian, my quick guess. you are from the philippines right? the painting and your never ending sirs... as far as your question. clear glass. just use the clear glass of vray.. its there, but all you have to do is to tick "affect shadows" and also "affect alpha" imho. as for noisy stuff, the setting is all right, all you do now is to increase the subdivision in your materials. my suggestion is about 16 to 24.. the default is 8. as for the trees outside, i think putting vray plane and also perhaps soem 3d trees or face me 2d pictures will help. anyway the openign is just a bit. the filipinos have the http://www.3dpinoy.org and you might want to visit this too... HELLO MR. NOMERADONA..YES IM FROM PHILIPPINES.. I FOLLOW YOU SUGGESTIONS ABOUT MY PROBLEM..I HOPE I GOT YOU RIGHT.. [image: 1l45_T7d.jpg]

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