πŸ«› Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download

Subcategories

  • Share and get feedback on your projects

    755 Topics
    16k Posts
    Mike AmosM
    http://www.historywebsite.co.uk/Museum/Engineering/Meadows/HenryMeadows.htm
  • Back to small.

    14
    0 Votes
    14 Posts
    141 Views
    Mike AmosM
    Thanks mate.
  • Character apartment

    6
    0 Votes
    6 Posts
    54 Views
    marked001M
    good stuff!
  • Road Test

    9
    0 Votes
    9 Posts
    75 Views
    marked001M
    These are really awesome..thanks for sharing.
  • Practice with mega scans and snow in TM

    8
    0 Votes
    8 Posts
    96 Views
    Mike AmosM
    Putting it mildly, magic mate.
  • Good luck to everybody !

    3
    0 Votes
    3 Posts
    34 Views
    P
    Very nice! And best wishes.
  • Happy New Year

    5
    0 Votes
    5 Posts
    36 Views
    pilouP
    Happy new year! [image: IX0Q_champ.jpg]
  • Bike against wall Mark 3

    9
    0 Votes
    9 Posts
    59 Views
    L
    Just thought I would share the comosition of that image, it is "classic" It sits on my eyes so easily As soon as I put in the penny farthng someting I learnt in school came back to me. [image: 4qn2_Composition.jpg]
  • Stuido HENK chair

    23
    0 Votes
    23 Posts
    271 Views
    ntxdaveN
    For vegetation you might want to team up with the Skatter plugin (Lindale). Again, it would be neat if you could team up with the Twilight Render team. Chris and Fletch are excellent guys. Your product is looking pretty darn good and they were trying to come up with an updated version of TR but are stepping aside so your team and theirs might be able to combine for a superior product. At some time in the future it would be neat if a render product could publish your renders on a format that would allow them in full 3D format so that viewers could see them in full 3D (rotate, zoom, and navigate).
  • Copy Cat?

    6
    0 Votes
    6 Posts
    48 Views
    Rich O BrienR
    @l i am said: Thanks Rich, I do not fully understand what you mean When you say my model is not set up for the tweaking you suggest. Are you saying bevel all corners? and also the sugested variations. I do not see much lattitude for that in this model, could you explain further please/ Look at the mesh density. The fencing has tons of geometry but doesn't feature in the render. The walls, doors, windows are all one piece. Its just not setup to work with easily. Nothing in the world is 100% sharp at the corners. But trying to go in and add bevels now is just a chore and time consuming. I suppose what I am saying is the basic model is lacking geometric detail which makes it hard level up. The lights have 13k entities but the house has 1.3k entities. Not saying the house should have more than the light but there's a massive gap in detail that stands out to me. The pavers if you slightly rotate them in random directions by less than 1deg and vary the height will cause light to hit them differently. Just subtle little adjustments that are common in the real world.
  • A Closeup in Vray

    3
    0 Votes
    3 Posts
    37 Views
    Dave RD
    @gus r said: Do I see Bakelite? It's supposed to look like that. The trickiest part of this whole thing was finding suitable fonts for the text.
  • Difusion, my attempts.

    4
    0 Votes
    4 Posts
    28 Views
    Rich O BrienR
    I've been following your Woes thread. I think you need to go back to the point of sale. Something is off with that device. Not something to find a solution to online. Use your warranty to get it resolved because your rig is a beast.
  • Lake house chrismas render

    15
    0 Votes
    15 Posts
    137 Views
    L
    This is a sketch concept of the basic superstructur of streesed concrete. I am sure it is over engineered and would need a pretty serious flexable joint. I must add that I usually do not support unsafe work practice [image: Ll7u_Sml.jpg]
  • SketchUp Diffusion

    7
    0 Votes
    7 Posts
    877 Views
    Mike AmosM
    It is early doors yet, respecting geometry is low on the agenda but obviously can be improved. I had a model rendered where a barbecue was turned into a window/door and another where it was turned into a light source. Early doors though and it does have promise. Question I have is where it leaves dedicated render programs. For me, I would rather have full control over atributes and light elements but I can see it (Diffusion) being very popular.
  • House render

    5
    0 Votes
    5 Posts
    35 Views
    ntxdaveN
    Well gone.
  • Sketchup American Toy Truck

    7
    0 Votes
    7 Posts
    3k Views
    ntxdaveN
    Great work!
  • End Table

    12
    0 Votes
    12 Posts
    123 Views
    boofredlayB
    Here is the finished product. https://sketchucation.com/forums/viewtopic.php?f=183&t=76554
  • House render (Updated)

    11
    0 Votes
    11 Posts
    54 Views
    L
    @marked001 said: I'm a big proponent of 2 point perspective.. so I like the first better Thanks for your opinion. It is interesting that when I posted the image (Parrellism on) in trimble forum somebody critisised, saying it did not look good because it did not have 3 point pesective and took the time to post images showing the concept of two point and 3 point pespective ( concepts I fully understand) I would appreciate the comment from others on this. Might just be personal peception I don't know
  • Tropical Mo-Dern

    14
    0 Votes
    14 Posts
    88 Views
    Bryan KB
    That night scene is perfect!
  • Red Hong flyby animation

    15
    0 Votes
    15 Posts
    190 Views
    Bryan KB
    @majid said: Beautiful portfolio. What is your rendering engine for the ship animation? Thanks! I used Raylectron for the animation. I then added the sound effect and music in Filmora. Check the longer final version.
  • Red Hong flyby extended

    12
    0 Votes
    12 Posts
    115 Views
    Bryan KB
    Thanks marked001!

Advertisement