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  • Share and get feedback on your projects

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    Mike AmosM
    OK, still moving on with the build. Sketchup diffusion threw a few wobblies after an update went south. Rayscaper still on it. The colour is antique white from the skp standard collection, looking to see if I keep the pbr collection, not keen tbh. [image: 1760737741311-2-1024s-2090-x-1216-2324419-tri-gpu-19s-denoise-on-resized.png]
  • Steam Engine- Working Model in SketchyPhysics

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    J
    Thanks Eric, The best thing about it (if I may say so ) is setting it going using the SketchyPhysics plugin- it's great fun watching it slowly start moving before getting up to full speed. The blur is done using Lewis' brilliant SU Fog/Styles trick to create a depth map from SU and then copying that to the alpha channel in PhotoshopCS3 and applying the "Lens Blur" filter to select the focal distance and depth of field. http://www.sketchucation.com/scf/viewtopic.php?f=71&t=1156&st=0&sk=t&sd=a&hilit=depth+depth+map
  • Bowfront Table with exploded view

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    A
    Hi Sawduster, I noticed another posting of your on this site and its interesting to see the Fine Woodworking are now using sketchup. I think its a great idea. cheers Alan.
  • Clubhouse

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    Mike LuceyM
    Nice work Eric. I enjoyed viewing the pics. BTW, you have a ringer over here ! When I saw your pic first I thought this guy (a son of a business partner) was leading a double life Mike
  • Proposed Chapel =P

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    GaieusG
    Have a look at Ross' notes about styles here: http://www.sketchucation.com/scf/viewtopic.php?f=154&t=2628 According to them, you are not even supposed to be able to export all the edges all the time. But a nice concept!
  • Dojo Plans

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    R
    @cheffey said: nah, i'm just kidding. i was actually trying to set you up for those Chuck Norris jokes. like "There is no chin under Chuck Norris' Beard. There is only another fist." Did you watch that ep of Family Guy?
  • Winter Scene

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    R
    I think your first image was closer to being real. In an urban area the ground snow and the snowing sky and clouds reflect the light equally, This is how it is so bright in/during a snowstorm. Now if you are in the country, deep forest in the pitch black of night, when it is snowing sideways and visibility is zilch, the windows will have a amber glow, and shadows will emanate from that source. I think that light source on the left is confusing the issue.
  • I modeled this house

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    boofredlayB
    Looking forward to it.
  • My First House!

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    boofredlayB
    Do I love it? No. Does it look like a good start? Yes. Your walls need thickness but all in all a good start. Keep it up and keep us posted
  • Recording studios.

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    J
    does not work for me john, it keeps buffering all the time
  • CraigD's new house!

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    J
    yes congratulations and happy sketching
  • A different wet tech...

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    S
    Unbelievable... I thought they were hand painted... I can't tell the difference!
  • New Artlantis image - c&c very welcome.

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    N
    bautiful rendering. would you mind if you can post the rendering time.
  • Arch room render

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    S
    Nice... but go easy on the bumps.
  • Indigo Render Experiment

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    W
    @anssi said: What is meant by "thick glass"? Must it be two parallel faces close to each other, or must the sides be modelled too? If you have a couple of minutes, you should check out the SkIndigo tutorials for version 0.9: http://www.indigorenderer.com/joomla/forum/viewtopic.php?t=2317 They are interactive skippies. 'Thick Glass' would be glass that is modeled as a closed volume. I think for windows, you would not have to model the sides to get the correct result (not sure though). It is pretty easy just to push/pull your windows 1/2" in order model the window correctly. However, you can also avoid this step by using the 'Thin Glass' material. It works pretty well for windows but I would not use it for glassware. If you use 'Thin Glass' make sure the exponent (glossiness) is set to 1 million so you get near-perfect reflections. Lower values will result in a glossy appearance. If you use the 'Glass' material preset, you will get perfect realistic glass, but the glass must have thickness. I think your render was slow because of the high resolution and the large amount of windows that cause the light rays to keep bouncing back and forth. This is also the reason why materials that are completely white tend to stay noisy much longer (lots of light bouncing)
  • Barn for a local tree farm...

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    boofredlayB
    Very nice Ross!
  • Drums on stage

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    E
    Thanks for your comments. You're right about the DOF but..i liked the resault. Maybe i need to scale down the wood planks a bit? They are already about 20cm wide
  • SU/Kerky/Marshall Hybrid

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    D
    @unknownuser said: Thanks Dylan, Probably the the reflections are the only bonus achieved by running the image through Kerkythea but I feel that, just maybe, it adds some richness that wouldn't be achieved with a straight WC render. You are right stu, the reflection definately gives it something extra and I guess the bonus is with kerk you could do this so easily
  • Vray Su exterior

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    GaieusG
    Yeah, perfect. Well, it's time for me to go into post processing, too. These plants!
  • Formal Garden

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    GaieusG
    @unknownuser said: Gaieus, if I add 2D plant entourage [Tiffs] I would normally do it post SU and Kerkythea in PhotoShop [or in my case PhotoImpact]. Stu Sure there is the post process (that I'm always just too lazy to do ) Anyway, nice scene as it can be with the given material!
  • Interior photomatch

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    N
    my apology for not mentioning. i used vray for sketchup and use Photomatch in Sketchup in setting up the background image and the foreground model. then after rendering i reinserted the image one more time in Photoshop. the advantage of photomatch in SU is to set up your camera model to match with the image, so that when post processing it's easy to match them together.

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