🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download

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  • Share and get feedback on your projects

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    D
    Would you be willing to share the file?
  • Down Town re-do -(Edited Link to PDF)

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    K
    Thanks for posting this, (and to take the time to pm me). This is an extensive project, and is nice to see SU used in the workflow when working with real projects. It is downloading slowly so I haven't checked it all.
  • Just goofing off

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    S
    I was talking about a plugin that allows you to specify the viewport resolution in SketchUp.
  • Some Medieval stuff

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    GaieusG
    Yes, you can put it that way, too, Simon. Or just scuplt the "surplus" off a statue...
  • Making Art By SketchUp !!

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    R
    Reminds me of where I live. The leaves on trees are small so they dont loose a lot of moisture to the hot air and dust devils spin through the air like the leaves on your trees. Nice work.
  • Apples

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    GaieusG
    Indeed nice texturing but I also agree on rotating some randomly - and also, please, make a bite in one of them!
  • Falling

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    boofredlayB
    @olishea said: eric why is your model above your toolbars? eh! I did that with the new "Outside Toolbars" plugin, you can find it.... nah, just Photoshop.
  • Red Dot Sight (aka Reflex Sight) WIP

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    尚無回覆
  • Time to relax

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    pilouP
    Delivrance, a famous movie!
  • Been playing with Podium V2

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    michaliszissiouM
    for the last one.
  • [WIP] 1: Renovation of an oldfashioned corridor

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    pyrolunaP
    nice! I see you've added your wive's red-heeled high heels again love those shoes! using a mirror in that corridor is a great idea to make it seem bigger! but if that (part of the) closet is made specifically for shoes, you could put the planks closer together, so it will fit more shoes women like that
  • Floating Glass

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    soloS
    Cool stuff Boo, I got one for my Google background. Windows 8. (rendered with Thea) [image: 9Ja4_windows8.jpg]
  • Twilight Render - Regas Challenge

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    FrederikF
    Just to recap... Some month ago I worked on a project where I came across a building in a Spanish magazine, which I decided to model and make available for the Twilight Render community... You can see the original thread here, where you also can get the SU model and try it yourself... I gave it a swirl in Thea Render and must say that I'm really pleased with the result... There's still a lot I can do with this model/scene... Grass is instances from the KT Grass library... The Mediterranean fan palms are real 3D models taken from the Xfrog Plants | Mediterranean Library... Only post pro in the day-shot is a whitebalance adjustment and then resizing to post the render here... There's no post pro in the dusk shot... It's a raw Thea Render output... [image: Z5sq_Regas-Thea-2.jpg] [image: SUkF_Regas-Thea-Dusk.jpg]
  • Nikonmorous's W.I.Ps

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    G
    Yes, this model was a very nice one. It reminded me of the SL65 Merc. Lovely model...I'm jealous
  • Interior Render using VRAY

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    holmes1977H
    Its been enjoyable watching this image get better and better. (ASGviz fourms) Great improvement. Pyroluna has mentioned everything that I was going to. The only other change would be to increase the reflection on the chrome lamp shade.
  • First night scene Vray (Updated)

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    holmes1977H
    Thanks Jason It maybe my first night render, but I spent alot of time on it. Not at all a profitable job. But great learning experience. At least I'd be able to do the same job in a third of the amount of time next job.
  • Looking for comments on a house

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    W
    -I like it all except the windows on the building don't look quite right...maybe too opaque or just need some thing to reflect in them. -yeah windows too light. from this angle the windows wouldn't appear to reflect much....but at sharp angle they would....fresnel. so darken them. Windows are the bane of my existence! lol, good point though, I have artificially lightened them with light blue grass image (in photoshop) would look better than 3d grass and significantly reduce render time. I've tried that in a previous version of this house, I was a little undecided which I liked better. tree looks fake, sorry i know its hard finding good trees. understandable, any ideas where to grab a better one? turbo squid? this one is from formfonts.com materials need more work, have you applied any templates to them? or are they all plain diffuse textures? Every single texture has diffuse, bump, specular. obviously the effect wasn't strong enough? The siding could use a stronger bumpmap probably I would choose a lower view angle, as if a human has taken the photo. heh... I guess I've worked on this long enough, and adjusted enough things that I didn't notice I raised the camera at some point! thanks for that catch! I bet that will help a bunch. Brighten exposure or sun strength, it seems quite dark in contrast to the bright sky. Humm I'll have to give this a shot too -Probably depth or occulsion pass would be more desirable -Try overlaying a depth render in photoshop. A couple of people have mentioned this... but there IS one of each, and I thought the effect had come off quite well! maybe the bloom effect I've overlayed on top has removed the effect of the depth render.. D-space, is there a tutorial somewhere for occlusion passes in Kerkythea? Reduce the amount of diffuse glow/bloom as image is not bright enough to justify. you would not perceive a hazy atmosphere on a dull day as your render suggests. I'll give this a shot too, hopefully it will bring out the depth render. Yeah I don't think that tutorial you read would apply to an exterior shot like this. I've read just about every tutorial I can find, and this one seemed to have the best method for bringing out textures and reflections, which is what I was after Have you tried using any standard presets that come with the program. (if they come with the program? I am not familiar with it) I've rendered in quite a few of the presets (MLT, Depth, Ambient Occlusion) and I've used a few preset materials (the car is probably the most notable one) TBH it's pretty hard to comment when there's no reference. You say you are trying to optimise your 'time spent vs quality' ratio, but without knowing how long this would take (or what it would look like) using your normal workflow there's really not much to be said. I've spent about 10-20 hours on this house. I've probably rendered it 20 different ways, and composed it 40 different ways in photoshop. To go from 2d drawings straight to this, using these techniques would probably be around the 10 hour mark (4 hrs modeling +3 hours rendering + 3 hours photoshop) I think my clients wouldn't go for an image like this. On the other hand, if it's a hobby-project or a quickie you did for a friend then it looks allright to me. This started as a client project, then turned into a hobby when the client's company folded
  • A bit of World Cup fun

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    A
    that was better!!
  • Champagne bottle and glasses

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    M
    Just as a quick example of the SketchUp shadows and shadows generated by the Golf Course Evening HDR supplied with Shaderlight. If anybody is interested we are holding some on-line user seminars and I am demoing the beta version of Shaderlight. If you want to join one later today (Wednesday 23rd June) or tomorrow please have a look at the following link: http://www.artvps.com/emails/SLSUwebinar/web1.html PLEASE NOTEWe have changed the time for todays one to 5pm UK time. First image is using SketchUp shadows: [image: sketchup.jpg] This second image is using the HDR in Shaderlight: [image: shaderlight.jpg] Martin
  • .another quick house.

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    marked001M
    the fountain spray was from FormFonts...and I'd imagine the stone was originally from there as well... have been using it for awhile, in so many things..i forget now.
  • Design House 2

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    Bryan KB
    Nice!

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