⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

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  • Share and get feedback on your projects

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    Dave RD
    Amazing!
  • Playing with Sunflow

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    Dave RD
    @unknownuser said: Please do. I checked out the above link and did not want to register just to download. Thanks Dave. Done. Cheers, Dave
  • The California Yogurt Factory

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    D
    I would love to see your design images, I think I was also contacted by this owner for design work..mysteriously cancelled, would love to see what "won out" over me.
  • Sunflow experiments...

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    R
    Didier's script isn't supporting textures at this time. Hopefully it will someday. (SunFlow does but as noted above Didier's efforts in his plugin development are hindered by a lack of documentation on SunFlow). I don't know if there are any other routes to getting a textured model into SunFlow. I haven't looked around the SunFlow site or Forum enough to find out. If your model has colours they will work fine. I attach an example render. The model is from the FormFont Exchange. After exporting from SketchUp I edited the scene file so the glass and hydraulic rams would look shiny. [image: sunflow5.jpg] The render times for the above image was about 15 minutes. The 'clay' ones above were just two or three minutes. Adding the HDR lighting & then the glossy effect added more time. The glossy one probably took 20 minutes. If you visit the gallery at the SunFlow site you'll see the program is quite capable. Hopefully Didier's script can, in due course, develop to take more advantage of it. Regards, Ross
  • Happy Holidays All

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    boofredlayB
    Fred, that is beautiful, thanks.
  • Church sketch

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    allanxA
    Thanks Gaieus, I'm taking all criticisms possitibly to improve my style... Happy Holidays, allanx
  • A Modern Bench

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    Dave RD
    Thank you Dylan. I just drew the model as built. A back rest seems like a good idea although I'm not certain how it would work. I thought about modelling a bit of sag to the seat but decided not to complicate the model further. I hadn't noticed that it does look a bit sagged but that is certainly due to the texture. Here it is after a short MLT render in KT. [image: th_modebench40MLT.jpg]
  • Anyone Up For Some Friendly Competition?

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    R
    old school [image: jAOA_toaster.jpg]
  • 3rd Podium render contest

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    K
    Thanks for posting Sid
  • Fun render

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    A
    Thanks for the comments guys. Mike Vesele Vianoce a Staslivy Novy Rok
  • Kwik - E - Mart

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    J
    Thanks Some PS was used but it was mainly done with a KT rendering put over a raw SU image.
  • Catchup : part A

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    GaieusG
    All three parts now merged into one and moved to the Gallery Forum. Really nice work and perfect presentation, thanks, Wesley... I'm sorry that you were late for the CatchUp Prize Draw, too. Hopefully next time...
  • Old Style Church Roof...

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    S
    Error - how do I delete a duplicate post? Mods?
  • Old kitchen - WIP

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    B
    Eric - I gathered that when I read Jackson's post. I was just explaining why I posted it here.
  • Work in progress: Golfcourse

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    P
    No worries Bravilor It's just an illustration. One simple method might be: assumung that the topography is a component already> make a simple rectangular plane somewhere flat anywhere where it will not be ontop of existing geometry. double click that plane and make it a group now copy that group and position it over the top of a sand trap do this in top view with perspective off. now edit the group so that it is larger than the sand trap now position and rotate etc. the plane until it is just underneath the grass surface for the entire area of the trap. now edit the group and select all and intersect with model. now erase the outside unwanted stuff now paint the plane the sand color. bingo you have a new sand trap bottom that is not as deep as the original one and its been trimed to fit the hole. now you can edit the new "bottom" an offset it and extrude it and contour it etc as much as you want since it's a seperate component it will not interfere with your existing topography. at some point you can merge the two together if desired. again just a suggestion. I'm sure there are other ways to sculpt the existing traps to be more shallow at the perimeter but by the looks of it you are quite capable modeler so I assume that if you wanted to you could do anything you put your mind to.
  • Playing with Styles

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    Dave RD
    Yes, TIG's script works with Architect Bold. I did this for him as the first thing I did with his script. [image: TIG.jpg]
  • Jewelry Store

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    DanielD
    Looks great It's nice to see Martina again I would change the faceless man, though
  • Just wanted to contribute - colorado projects

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    C
    gotcha. i see what your referring to - now that you mention it they do seem kind of wimpy. they are drawn as built though, 2x6x16". oh well, on the actual house they turned out much better. jb
  • Pre upgrade Podium works

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    soloS
    Poser 1-4 have low poly options that look like FF characters when imported, poser 5 and 6 have higher poly figures great for foreground placement. Poser 7 has way too many bugs to even bother with, install is too big and it takes ages to load, and it lags bad. so in answering...it depends where you want the figure fore or backround. A useful tip: if import is clothed then remove anatomy that is not visible, including tongue, teeth etc, as that reduces the size considerably.
  • Podium does Comics

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    N
    solo, i saw them in podium one at a time, i did not realize once you put them together as a collection they are really something.
  • Tom's lighthouse of darkness

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    T
    Scary on scary! Love the light over the door so hard to get to...gives the image some more "used to be but not so much now". I think a barred horiz slit window in the exposed foundation on the right, bars broken and bent out of course, with an eery colored faint light from below, would be a nice touch.

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