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    Tom's lighthouse of darkness

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    • soloS Offline
      solo
      last edited by

      Thanks Tom, I changed a few textures (not many) and added a few props, and your lighthouse worked out well.

      http://img138.imageshack.us/img138/4233/hallowlighthouseng6.jpg

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

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      • Ivica ValjakI Offline
        Ivica Valjak
        last edited by

        Great work Solo.You should do some game stuff,you got the tuch for it.It is just shame that other stuff that cannot be compared to this get more replyes.Keep on Great work

        https://www.facebook.com/deklark.kent

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        • soloS Offline
          solo
          last edited by

          Thanks Ivica

          I post so many renders and other trivial junk that people cannot keep up. .

          I am looking into game design (not the game itself just the graphics) with DX10 3dfx shaders, using the Crysis engine at moment.

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • Ivica ValjakI Offline
            Ivica Valjak
            last edited by

            Crysis is very good engine but since you have that feeling for nice renderings you should go to unreal engine 3

            https://www.facebook.com/deklark.kent

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            • T Offline
              tomsdesk
              last edited by

              Scary on scary! Love the light over the door so hard to get to...gives the image some more "used to be but not so much now". I think a barred horiz slit window in the exposed foundation on the right, bars broken and bent out of course, with an eery colored faint light from below, would be a nice touch.

              http://www.tomsdesk.moonfruit.com/
              2.5D Trees & Shrubs!

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