⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

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  • Share and get feedback on your projects

    758 Topics
    16k Posts
    Rich O BrienR
    @hellnbak said in "False Maria" robot from 1927 silent film "Metropolis": If it's not too much trouble I'd appreciate it if you could change it back I'll do it next year
  • Sketchup + Vray : Aguas Antofagasta

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    D
    question sir how did you make the light from the exterior reflect on the floor? can you share or display the method? ... nice work....... hope i can learn that technique
  • My first Sketchup attempt!

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    B
    @greyhead said: The level indicators aren't lying flat on the surface of the mixer - see the picture below. You can rotate the panel back into place. It's more difficult working on a sloping surface. I think that - for building - I would make the main surface horizontal; then rotate it to the right angle when all the components were complete. That way most of your lines will be in the XYZ axes. I'd also make much more use of components, as well as making each mixer module a component, you can make each knob a component - then the knob geometry is only stored once - instead of the 400 you have now. Bob If you make the whole as a group, you can the edit it and re-orient your axis to match, regardless of the rest of the model. You can also change the axis at any time and reset it to it original when you're done. Ciao Mike RL
  • LightUp and One of Ross' Styles

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    marked001M
    thanks for the reply, dave.... i will give this a try
  • Observatory WIP

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    A
    hi, yep i did, it reads fine on A4 but i see wehat u mean about the monitor reading..... theres some explaination that i have added in the description on the site but i didnt want to clog the page full of text when its supposed to be a basic concept. I don't expect it to do particularly well, the reason why its so sketchy is because i found it hard to fit in around work but will give the second brief a proper go, but im kinda content with making a nice looking image for now apologies for the lack of clarity etc...
  • Calendar

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    N
    @tomislavm said: Nice and useful! thanks tomislavm
  • Living room render

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    FrederikF
    @pugz1983 said: Thanx for the constructive feedback. I put in some pointlights, but i think ik can get the ceiling lighter with self luminance in Kerkythea. Why don't you just change the color used in the Diffuse channel..?? I wouldn't recommend that you make it self luminant... @pugz1983 said: Any hints on how to soften the shadows? Use a higher render preset... Or go to the Render > Setup and change the Soft Shadow value to High... [image: crjk_Render-settings.jpg]
  • Recent wellness project in SU

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    Mike LuceyM
    Just spotted this work by Andrija. Wow! Thabks to posting its excellent Mike
  • Towers Lobby

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    S
    Ahh thank you. That was my goal with about half of those shots. I like to do that a lot with rendering...give a view that allows you to see the room and what is going in on in a realstic viewpoint and give other views that make you not only see the room differently but FEEL the room and design and what it is about. Thats how I like to design too.
  • First SU 'serious' work

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    Maverick, Without seeing the actual model, it's hard to say why you model is so big. But looking at the pictures I'd guess that you're not using components as much as you could. It looks like there are mostly repetitive features in the model. You should bundle these up into a small number of Components and repeat them. The second thing is your use of textures. It appears that these textures are highly detailed in the pictures. For optomized SU models textures like these should probably be less than 10 KB. I'd use your photo editor to fix you textures for good tiling, i.e. set a big horizontal overlap and maybe tinker with the image to improve tiling. then import them into SU once and let them tile in the model. The third idea (and again I can't tell from the pictures) are all the framing/support structures built as elements in SU? A way to cut down on the size of the model; is to set these up in your photo editor as a picture with a transparent background. Then save as a PNG file. In SU just make a face where the structure would be and import the PNG image. good luck, Tom
  • The Alcove: a WIPtacular thread

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    B
    I've been tinkering with a NES Lite for some time now, this started a bit after I was trying to convert a NES into the Transformer charachter Soundwave. That, unfortunately, isn't succesfull up until today, but I plan on finishing it somewhere in the future The NES Lite, however, turned out pretty good, the design incorporating a removable power converter and all kinds of shiny stuff. Here shown with an original NES and a cartridge for size comparison. When the cartridge is slid into the NES Lite, it will become flush with the rest of the casing. I'm thinking of a lid that revolves back when you put the cartridge in, a la the old VCR players, but I'm not sure of that yet... [image: QvGg_NES_lite.jpg]
  • Messing with ffd

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    @plot-paris said: was the base for the first one the skull of a buffalo? looks a bit like it nope, didn't start out as anything really, just an amorphous blob, didn't even start out intending doing a spaceship, just messing with ffd
  • Deathcloud's portfolio

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    D
    @plot-paris said: the stairs are very beautyful - very good lighting. you can instantly feel the charme of this flat! thanks for the compliment blessings for you sir
  • Clock done with SubSmoove and JPP

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    J
    @unknownuser said: @jon said: Cool, I love seeing stuff like this done in SU. Wow Jon . .. you look just like Jerry Seinfeld!!! I get that a lot.
  • Kung Fu Panda (just for fun)

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    N
    thanks plot-paris. is that a classical roman beauty comment, panda with sensual belly? i heard monalisa has the same. is that true?
  • Some pic used SU+Vray4Su

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    cucsat2003C
    oh,Thanks o lot for your comment,its very important for me sorry for my English.So,thanks again
  • WIP- modeling a car

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    R
    Hi all hoing ahead [image: oPuL_utilitaire.jpg] Thanks for feedback regards
  • SketchUpBBS-SketchUp+Subdivide&Smooth

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    urgenU
    ...good model thanks! ... ...small file: 8a.rar
  • Small Addition

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    Dave RD
    That's nice Phil. The orignal house looks like one of those 1920s 4-squares common in south Mpls and in St. Paul.
  • Guitar

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    plot-parisP
    I don't know if it is my imagination - but I believe to see a soft shadow of the speakers...
  • Full vehicles(chasi/engine/interior etc.)

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    M
    I did the subframe on the Noble, g35 and the Muscle car, the rest I modeled. Including the vehichle mesh/frame etc.

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