โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
  • Keyshot rounded corner problem

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    BurkhardB
    First, post the model or the part of it. Second have you tried the Tesselation suggestions on Keyshot Forum? Do you understand what they are trying to say? Without any more informations we are not able to help in the right direction.
  • Thea animation for dummies

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    CarlohC
    thanks! i just found the adaptive BSD engine and give it a try now.... how do i set the amount of passes in the presto gpu engine?
  • LumenRT 4

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    soloS
    http://www.youtube.com/watch?v=ll-oyBcv5NQ
  • PluginStore for FireFox released

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    irwanwrI
    Thank you very very much for this one [image: os7G_PluginStoreFF.jpg]
  • Artlantis 5

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    xonptX
    i know... i tried the last update also still slower to render than v.4 and still slow and buggy in the interface tabs i've decided to make the switch to a new render engine, but im still testing them all looking for speed + quality + good performance on my old pc vray 2.0 is in the pole position right now...
  • What are the Pros and Cons of the available Render software?

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    @daniel said: Are there more gems? Yes. And there seems to be new ones coming out all the time. I don't think anyone mentioned LightUp - the guy who developed it, Adam(?) is a member of Skechucation. If you go to the Gallery there is a "Render Application Homepages" thread that list quite a few. Also, if you can find a bookstore that carries the trade magazines 3D Artist and 3D World, you can find additional information - and in the descriptions of all the renderings they will list what software was used to create them. I think you will often find that the price of the software is commensurate with how many bells and whistles it has. You'll just have to determine what you want it to do and how much your willing to pay (or save up for) for that. Yes, LumenRT and Lumion are both expensive, but as you say they look very attractive. I had planned on saving up for Lumion, but EON Software offered me a very good deal on LumenRT, and so far I am pleased with it - it is easy and very fast. It appears to operate very similar to Lumion. I probably don't have to tell you that you need to make sure your computer meets the system requirements for whatever software you end up getting. Great post. Thank you. I already had a look at LightUp a while ago and the realtime walkthrough appeared to be quite useful in my eyes, and also very unique. Then I found some other renders with realtime walkthrough and realized how little I know about the current features of renders. Thats why I created this thread. I browsed through the thrad you recommended and think I have a good overview now. At the moment I am going to choose one render that does not cost too much to start learning. This means I will probably try Twilight, LightUp, Kerkythea and maybe LuxRender and choose one of them. As soon as I "mastered" the chosen software I am probably going for something like Thea or Vray. And if I am not satisfied after leaning those or need more features etc. I am going to look at something like Vue, Lumion, Artlantis oder LumenRT. I really love the feature videos but I do not think that it is smart to start off with such an advanced render. Thank you very much for taking the time to help me. @numerobis said: @daniel said: Looking in the trade magazines, most professional architectural illustrators seem to favor 3DS Max, but it costs an arm, 2 legs, and your first born.[/attachment] Max comes with Mental Ray... but you don't need to buy a feature packed app like Max, if the only thing you want is the renderer. Lumion is nice for exterior animations, but not for interiors. The current GI quality is a joke. And you can't compare the level of realism to full GI renderes like Maxwell or V-Ray. The material system in Lumion is very limited. But it all depends on your needs... for fast exterior animations Lumion looks quite good. Thank you for your input too. I will keep in mind that Lumion may be the better choice if I need a good solution for exterior animations. As for Mental Ray, i totally agree with you. I think Max is a great software. But for me it is far too complicated and I think you can do many of the things you can do in Max with Sketchup plugins too if you know how. Best regards niX.
  • Conversion to DWG

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    R
    So sorry brother.... though I was checking, I didn't know anyone responded!! The RC Engine Redesign was put out on to the warehouse for all very early on. A second model has also been posted. I wasn't trying to cheat anyone out of anything I was just trying to finish a video with options available in pro - not available in the non-pro version. That video was also published. The whole effort was a contribution to community. Hope there were no misunderstandings. Affections
  • Recommendations for product rendering?

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    pilouP
    Blender what else ? Cycles http://www.youtube.com/watch?v=LyMZ8JG9Yqs Internal renderer! http://www.youtube.com/watch?v=0wVYwKxT0Cs
  • Plant Factory Released

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    soloS
    A PLE version is available. http://www.plantfactory-tech.com/download/
  • Best Animation Plugin

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    ashscottA
    We had a thread on this some time back - it wasn't conclusive but it helped me: http://sketchucation.com/forums/viewtopic.php?f=80&t=41696
  • Thea Presto Edition 1.2

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    T
    We have just made Thea Studio 1.2 and Thea for SketchUp publicly available as a demo version. All of you have now a chance to try the new Field Mapping engine and also Presto GPU running on Nvidia cards.
  • New library parts available over at Kerkythea

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    @vrai said: Hello there !! Kerkythea website has been closed for a while, and I desperately need some stuff from the site for my renderings. Does anyone of you still keep those libraries and would like to share them with me ? Thank you !! http://www.kerkythea.net/cms/index.php/downloads (the site is under rebuild, but some downloads are available) Correct forum links to earlier materials. Keep in mind that the post was from 2008! And sorry, no idea if those posts actually contain anything relevant as the repository is in different location and like said, some materials are still missing. [%(#A9C33A)Grass model libraries] [%(#A9C33A)3D Flowers] [%(#A9C33A)Hi res Arroway tiles] [%(#A9C33A)(Lis) Wooden floors]
  • Advice Rendering Streetscape?

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    V
    Here is an example of a streetscape done using only SketchUp. [image: GhBX_001.jpg]
  • Pdf to dxf/dwg converter for Mac OSX

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    AdamBA
    The cool thing about PostScript (the underlying imaging model for pdf) is that it is "resolution independent" because it stores text and diagrams as Geometry. You can scale it up as much as you like, and it will always be totally crisp. However, PostScript (and therefore pdf) can also embed regular pixel images that have a fixed resolution. If you find a pdf that is "fuzzy", in all likelihood, you've simply got a pdf containing an image. And what that means, is you cannot convert it to a (geometric format) like dxf. Adam
  • PluginStore for Chrome Released

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    KrisidiousK
    Very Kool...
  • Using Blender to Render a SketchUp Model

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    andybotA
    Yes, there are lots of good blender tutorials out there. In terms of specifically getting a Sketchup model into Blender, I would suggest using TIG's obj exporter plugin in Sketchup to save your model file into an obj format that will import nicely into Blender.
  • Thea - is it the best? ;)

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    dkendigD
    we do all of our development for V-Ray for SketchUp on Macs. We use windows more than OSX, but we hop back and forth between them. I love this this machine, and have never found a Windows-only mobile device (technically Macs are PCs) that compares to it.
  • Bakescape video tutorials online

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    Chris FullmerC
    Looks like you might need to ask your question over at the rendado website.
  • Fix Your Plugins

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    dkendigD
    I've never seen this error with V-Ray, if you choose the correct install path, and use default installation options checked.
  • Sketchup made scene converted to WebGL using CopperLicht...

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    Hi Tito and all, Wow, I've been exploring a lot of other methods and engines including three.js but your solution with CopperLicht is by far the best I've come across for what I want to do and for what IT CAN DO! Amazing! I too want to use Sketchup generated scenes and have tried and tested CopperCube with its CopperLicht JS engine and couldn't believe how straight foward, quick and easy it is to get it all up and running in the browser! Thanks for the headsup and I'll probably be posting as I progress...

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