@cphillips said:
Not the way you describe it.
As I said before a single joint that is (in your example) a hinge and a spring and a servo would be a UI mess. And I would have to code for every possible permutation. What if you wanted a piston,spring,servo,hinge,motor. Ug!
Instead you will be able to take a slider and a spring and a servo and a hinge with all the settings you want and the group them into a object that is reusable. Copy and paste or even post to 3dwarehouse.
But in the specific case of a car rigging there will be a shortcut in SPIV. Something called a ray cast car is available in the new version of the physics engine. Basically you say this body is a "car" and these bodies are "wheels" and it handles connecting them with all sort of real world values like torque, breaking, steering, differential and suspension setup.
Like in stunt playground 2.0! That would be great! I made a car in stunt playground using the junk car body and the monster truck suspension and wheels, it had 7 gears and went 200mph. π