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  • Sketchy problem :)

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    WORKS!!!!!! thanx a lot man!!!!! I wonder what should I do to make the hook active towards to elbow thing? I mean, this way the whole object is static towards the hook, and there is only one movement, the sliding on the pipe... what should I do to make all three objects independent and colliding to one another? thanx for this a lot!!!
  • Break on Command? (Impossible?)

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    @unknownuser said: @sgt.a.johnson said: @unknownuser said: Is there a way for a fixed joint to be controlled, not tampered by any vehicle movements, but controlled so that it breaks on command? Most likely not as the breaking force box is white which means you can only enter raw value data not ruby I did not mean ruby.... i only meant a rig that would make it break on command of a key. Only thing i can think of is have a box on a servo/piston shoot out really quick and break the joint
  • OnTouch

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    If you used the add/remove event thing, then these would be great events to have; please use them! For the onTouching, would you be able to detect it outside of the physics engine, using SketchUp? The engine doesn't detect intersections very well, as I demonstrated...
  • Control panel

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    Thanks, the Control Panel was actually off screen, by messing around with the coordinates in the ruby I eventually was able to see the control panel again ... thanks.
  • Object floats away from hinge!

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    You simply need to group different groups to get the result you want. Tiring and troublesome, but i bet it will come out great.
  • Is it my machine or model the problem?!

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    Try clicking a hinge then another hinge, It creates a gear between them.
  • Vibrate?

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    It might be possible. Ill look into it.
  • Rendering SketchyP. animations with Kerkythea

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    as far as i know there is no object animation render plugin available at this point. it looks like a new version of skindigo (su - indigo)is not that far away that will handle this you find more info and a video here: http://whaats-up.blogspot.com/
  • Quirky Gravity Question

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    @tachyon said: SketchyPhysics3? Are you referring to the 2Beta version that is in the project wiki page? Also, if you guys don't mind, do you know what's going here: http://www.sketchucation.com/forums/scf/viewtopic.php?f=61&t=18454 I got the bottom hinge to work, but the top one is giving me grief. No, he means Sketchyphysics 3. I'm not sure which wiki you're talking about, but here's the newest one, organized by the community. http://sketchyphysics.wikia.com/wiki/SketchyPhysicsWiki . It's kinda a WIP but you can find links to download SP3 RC1 on windows and mac, and info on SP3's new features, along with the bigger user projects, a couple of tutorials and notes about the joints.
  • What Does "getSetVar" Do?

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    I think a setVar controlled magnet uses it to reset itself.
  • Another Massive Textured Game

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    and about a third of components weren't used either.
  • MotorSketch

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    @wacov said: It's called seamless texture generator. It's really easy to use, but I had to pay £45! I know about free ones, but they're way too complicated; this one blends the edges nicely, can remove highlights, and can do perspective correction and cropping. You can make textures any resolution you like, but the filesize gets pretty huge; which is bad for uploads. Again, it's £45, so not spectacular value; kinda depends on how much you're gona use it. Try the demo, it sticks a logo over the image you make, but you can see it working. Anyone tried corel texture. i have it kicking around on a disc somewhere. Had it installed on an old machine and found it quite easy once you get hang of it. Not got it on my laptop and didn't have sketchup on old machine. anyone tried it with sketchup?
  • SP3x Apr3 version.

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    @frediivx said: I was wondering, is there any way to put scripts in the white boxes? Because I was trying to set the ratio of a gear to something like getVar('Ratio') but it won't let me type letters in any of the white boxes, so I tried copying getVar('Ratio') into it, it lets me do that but it's gone the next time I open the UI box. you can only put script in blue boxes not white
  • Look At Function Problem

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    Here is an example with several different variations on lookAt LookAtExamples.skp
  • Formulae Question

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    if frame>1;push(getVar("foo"));elsif rand<=0.4;setVar("foo",15);else;setVar("foo",5);end Not totally sure if that works... if frame>1;0;elsif rand<=0.4;push(15);else;push(5);end That does what I think you're trying to do.
  • The SketchyPhysics Wiki

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    There ya go. I was kinda preoccupied, what with scripted weapon switching and all....
  • Toggle script (working)

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    Thanks Chris. Everyone, here's a slight addition to the script; it's for weapon switching, or for cycling through values. The output changes from 0, to 1, 2, then 3, then cycles back to 0, every time the y button is pressed. This is really for placement in the onTick field, but you can use it as a controller. I know for a fact that it doesn't have to be this complex, but this was the easiest modification to make; I'll refine it soon, make it easier to change the number of values to cycle. if frame==1; setVar("repeat",0); setVar("weapon",0); end; if joybutton("y")==0; setVar("repeat",1); getVar("weapon"); elsif getVar("repeat")==0; getVar("weapon"); elsif getVar("weapon")==0; setVar("repeat",0); getSetVar("weapon",1); elsif getVar("weapon")==1; setVar("repeat",0); getSetVar("weapon",2); elsif getVar("weapon")==2; setVar("repeat",0); getSetVar("weapon",3); elsif getVar("weapon")==3; setVar("repeat",0); getSetVar("weapon",0); end Ok, I've released a partially finished demo of this; see http://sketchup.google.com/3dwarehouse/details?mid=2089b6db29e339096cd8ad826e9017b8
  • Simple questions...

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    BTM, Ill see if I can do it but it probably wont be in next version. Wacov, I have been thinking about doing exactly that. In the form of model level events. And I would also probably setup the objects with an add/remove event UI as well.
  • If Formulae (Help)

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    Proper way to write it: if getVar("thrst")>=2000 then setVar("bthrst",1);end;
  • Hover box

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    I've gone for something a little different. It uses OnTouch and a fixed vibrator to let it go up vertical slopes.

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