⚠️ Important | Please update Libfredo to v15.1a for bugfixes associated to SketchUp 2025 and below Download
  • Is it possible...

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    I'm not sure how I would do that right now. Right now all I can do is set the desired position of the nodes and then press space to create the face.
  • What is the story with the newest version of Sketchyphysics?

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    C
    I dont know... Maybe. It would be a big task.
  • How to color changes one by one in sketchup physics

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    P
    That is actually all i really know at the moment. You can visit: http://code.google.com/apis/sketchup/docs/index.html For more help. BTW right now I am planning out an In-Simulation edge editor for Wacov.
  • Help....Please...

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    M
    BTW, the group is called 'Group' and it's at the bottom of all objects names group.
  • Custom tools

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    W
    Sure... and then it could automatically connect up! onTouch wouldn't work, but that was just a means to an end... all you'd really need is a point in space. What about using guide points, connected by edges? There are other things, like assigning costs to movement through specific nodes (Say, through water), that need each node to be an individually identifiable entity. Theoretically, they could be auto-named, only requiring the set up of the node web to work.
  • Collision geometry

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    GaieusG
    Hi Mirko and welcome. Please, don't write with all caps on in your post in the future. Thanks.
  • Animated sequences motion using Sketchy physics ruby script

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    (I'm the writer of Beginner, and most of intermediate) Hey there! Phy's right, intermediate script and onwards goes into the multi-line onTick and onTouch fields. onTick is effectively a standard script field, with the script executed every frame, or every few frames, depending on the rate you set. onTouch is executed every frame, or rate frame, while the selected object is hitting another. The important thing to note is that these fields are only visible with SP3 X, which you can find on the link under the 'What's new' section, on the main page of the wiki. Just install and go! If by 'motion sequencing' you mean Chris' Knight Game animation system, that's very advanced. You may want to play around with more simple scripts before attempting something like that
  • Features...

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    W
    Cool
  • SketchyPhysics doesn't work!

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    J
    Uh oh! Maybe that's the problem (I don't think it is my web browser (I have Firefox)), I hardly ever save a model in the HDD before opening (principally because it will keep saving instead of opening).
  • You Decide Competition!

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    P
    hey guys, what about something like transformable architecture. i don't know if this will be too difficult to pull off, but its worth a try. here are some links http://www.gatewaycoalition.org/files/patents/site/graphics/hoberman_1.gif http://www.gatewaycoalition.org/files/patents/site/graphics/hoberman_2.jpg http://www.gatewaycoalition.org/files/patents/site/graphics/hoberman_3.gif http://i.treehugger.com/images/2007/10/24/chuck28.jpg
  • Need help for suspension

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    S
    At the moment suspension is no longer the biggest problem. few issues with the wheels. convex hulls not cylinders so there bumpy and the warthog ive downloaded doesnt have the wheels centred so that needs fixing
  • Rendering animations

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    C
    Outstanding!! Rendering support has been one of the most requested SP features. I cant wait. Thanks Whaat! Chris
  • Raycasting

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    C
    Ill look into it.
  • ???

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    N
    thanks it might work
  • Tracking with dimensions

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    S
    @mptak said: Chris: Of course I am really just looking for an excuse to use sketchy physics(:)). Who needs an excuse. Just use it anyway. Im finding its useful for my tech coursework making a rat trap at the moment because i can use it to see how everything works. Only problem im having for that is no elastic bands and springs dont do the job right
  • My first model

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    F
    thank a lot fantastic it is wath I need thanks flyer ciao
  • Small [???] Features

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    C
    No. Maybe use more than one emitter in the same location?
  • Nodes...

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    W
    Thanks! That's basically the system I'll use once the pathfinding has run. I've found a way to use attributes with the Hash variable system I'm using at the moment... it could either be: @@n.attr[1] Or: @@n[1].attr The first one invloves assigning attributes to the main variable, and setting them as hashes; the second means assigning attributes to the Fixnum class, which is less dynamic, and, I think, a bit strange.
  • On Tick?

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    B
    ... But make sure to set the onTick framerate to 2
  • Modifying Joint Geometry

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    C
    It will change the pivot direction of the joint.

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