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    Collision geometry

    Scheduled Pinned Locked Moved SketchyPhysics
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    • M Offline
      MicroD
      last edited by

      Hi guys! I'm getting started with sketchy physics but i've been experiencing some issue.

      I've been modeling the well-known model of the car with steering wheels. I modelled the wheels using the standard tools of google sketchup in spite of those of sketchup physics.

      When i checked the geometry with "readback collision geometry" i noticed that sketchup saw the wheel as a cilinder with a vertical axis and not horizontal.

      What i'm asking is: is it possible to change the orientation of the cylinder without model the wheel from the beginning?

      Thanks a lot and forgive me for the stupid question!

      Bye

      Mirko

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      • W Offline
        Wacov
        last edited by

        Explode/rotate/re-group

        OR

        Explode/re-group

        Depending on what you've done to the model beforehand....

        http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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        • GaieusG Offline
          Gaieus
          last edited by

          Hi Mirko and welcome.

          Please, don't write with all caps on in your post in the future. Thanks.

          Gai...

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