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    Sgt.A.Johnson

    @Sgt.A.Johnson

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    Latest posts made by Sgt.A.Johnson

    • RE: Simple Thruster Acceleration

      It can be done. I can think of 3 different scripts that would be of use to you. One by wacov(the master of scripts), one by me and one by hobbnob. My one is easiest for you to edit i think and ive not got a copy of hobbnobs.

      heres mine

      ` #acceleration script by 6677.

      if frame>=0;setVar('accel',0.001) and setVar('decel',0.0001);end;setVar('control',righty);

      if getVar('control')==0.5;setVar('speed',0.5);end;

      if getVar('control')>0.5;setVar('speed',getVar('speed')+getVar('accel'));end;if getVar('speed')>=getVar('control') and getVar('control')>0.5;setVar('speed',getVar('control')-getVar('decel'));end;

      if getVar('control')<0.5;setVar('speed',getVar('speed')-getVar('accel'));end;if getVar('speed')<=getVar('control') and getVar('control')<0.5;setVar('speed',getVar('control')+getVar('decel'));end;`

      at the beggining where it says setVar('control',righty) you can change the righty to whatever you want to control it with. Place this script in the UI of any part of your model and put getVar('speed')*whatever strenght you want in the thruster strenght box

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • RE: Magic &quot;Hand&quot; is not strong enough!

      You need more leverage so a larger gear might help. Otherwise I have no idea

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • RE: Motor Help please

      Everything must be made in groups or components. I use groups as they can be editted without affecting the rest of the model. Also right click on the groups and check that the state is not static and shape is NOT static mesh. There is no such thing as non-static mesh as of yet but you can make the shape of your blades from multiple groups and set the to box or convex hull and group them together. http://sketchyphysics.wikia.com has alot of tutorials for sketchyphysics 3

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • RE: WIP: FPS

      This is the only time ive thought about upgrading my SP. just to play the models on here

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • RE: SP3 feature: Joystick and Keyboard.

      @cphillips said:

      Are you talking about the two analog triggers on top of the controller? If so that is "lt" and "rt". BUT. They dont quite behave as you'd expect. If you hold the left one down you will get a value of -1 and if you hold the right one down you will get a 1 if you hold both down you get a value of 0.

      Thats what happens when i use joyRY but i want to be able to use both triggers at the same time but for 2 different things. best example i can think of is halo using duel wield to have a gun in either hand

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • RE: SP3 feature: Joystick and Keyboard.

      Is there any support for the individual triggers on an xbox controller. IM trying to make a car using them for accelerator and brake but i dont want to use joyRY for various reasons.

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • RE: Windows Seven

      I still run vista but i thought it wasnt possible to run windows on mac hardware and vice versa. Does it work well?

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • RE: Changing name of joints in control panel.

      Its a very simple task. select the joint and then next to the play button for sketchyphysics there is a button that says UI on it. click it and depandant on whether you have sketchyphysics 2 or 3 their will be a text field called controller. if you have sketchyphysics 2 just type what you want the slider to say. if you set 2 or more joints to the same name one slider will control both joints. in sketchyphysics 3, due to the new coding features you will have to put: slider('[slidername]')
      For example if i wanted the slider to be called steer i would put:
      slider('steer')
      Once again if 2 or more joints have the same slider name they will both use only 1 slider.

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • RE: Particle FX preview

      Im running vista on a laptop with: 2ghz single core pentium celeron, 3gb RAM, 358MB Mobile Intel 965 Express Chipset. overall windows experience=3.1 on graphics. gaming graphics 3.3, processor 4.2, RAM 4.5, hard disk 5.2

      posted in SketchyPhysics
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      Sgt.A.Johnson
    • RE: Xpadder

      @jaycephus said:

      Thanks for the info, guys.

      I found that at cheapest it was about $37 vs. $49 online wired vs. 30' wireless, Windows compatible, shipping included. (Microsoft brand)

      With setting up keyboard shortcuts to control things, it sounds like two different vehicles could be controlled separately. Can xpadder be used to allow two different controllers to control one vehicle each by mapping the appropriate shortcuts?

      2 controllers. i dont think so. It only seems to let you use one controller at a time. If you plug 2 in the calibration suite may pick them up. Its very simple to calibrate. Press the thumbsticks in the directions it tells you etc. Also have to press evry button on controller including click thumbs and arrows etc. Its not the proper sensitivity calibration it only does it to see what axes and buttons you have available. You could set a model up so you have to hold q or something to operate it and then setdown arrow or something on the controller to q. the interface will allow you to set a key as a toggle key too and does turbo and lets you have a rumble when you press the button.

      posted in SketchyPhysics
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      Sgt.A.Johnson