sketchucation logo sketchucation
    • Login
    1. Home
    2. xone
    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
    X
    Offline
    • Profile
    • Following 0
    • Followers 0
    • Topics 3
    • Posts 12
    • Groups 1

    xone

    @xone

    10
    Reputation
    1
    Profile views
    12
    Posts
    0
    Followers
    0
    Following
    Joined
    Last Online

    xone Unfollow Follow
    registered-users

    Latest posts made by xone

    • Texture coordinate on positioning overlay

      Requesting a feature to show texture UV coordinate while on "texture positioning" overlay screen.

      Currently, if you pick a material/texture and paint onto a surface, you have NO CLUE where on earth Sketchup decide to place it on. Example:

      https://i.postimg.cc/NGnmhhZx/Screenshot-2024-03-08-144744.jpg

      What is that? [-1,5]?! Why is it so far away?
      Why Sketchup don't paint surfaces with [0,1] tile as priority?

      I'm using the free "UV Editor" plugin, it is just for showing where the geometry landed, not actually able to position editing with it. Navigating it's viewport also is very troublesome, so it is best to leave it zoomed to [0,1] and for checking if your geometry landed in the area.

      If it didn't landed within [0,1], I had to try moving around hopefully it's "nearby", which the overlay is very unhelpful because there is no distinction where you are actually located at. It might as well you are at [-69,9000] coordinate.....

      EXAMPLE IDEA:

      A) showing coordinate on tile corner

      https://i.postimg.cc/RZtp2LFg/Screenshot-2024-03-08-144533.jpg

      B) showing coordinate on tile middle

      https://i.postimg.cc/nVYDSjpq/asdad.jpg

      posted in SketchUp Feature Requests
      X
      xone
    • RE: Enscape for Sketchup

      Wow this.... impressive software! Very limited as in Alpha now, but looks very very promising.

      Just playing around with two high poly model: https://www.facebook.com/digitalifeless/videos/vb.100000599179250/1612788205417803/?type=2%26amp;theater%26amp;notif_t=video_processed%26amp;notif_id=1488795901034718

      posted in Extensions & Applications Discussions
      X
      xone
    • RE: Vray 3.4 Public Beta is Live

      I'm checking out the latest release but I can't find the "Flat Normal" option for VrayFur anywhere... It's been mentioned in Vray documentation under LOD settings but I don't see that option there, why?

      posted in V-Ray
      X
      xone
    • RE: The "Duh!" thread (aka the Doh! thread)

      @dave r said:

      In your screen shot from 2016 you have back edges turned on. Do you get the same result if you have them turned off?

      Yes I have to turn on back edge to even see the protractor which appear behind/inside other objects.
      If I turn off back edge then I can't see the protractor in this example as it appear behind the cylinder.

      posted in SketchUp Discussions
      X
      xone
    • RE: The "Duh!" thread (aka the Doh! thread)

      Unsure if the right place to ask but I got a little issue with the new reference point stuff in Sketchup 2016.

      Previously whenever we reference something, the cursor / protractor will go to the point of transform ON the object I want to adjust.

      But now in Sketchup 2016, when I try to rotate something, I got mighty confused as the protractor appear at somewhere else, stuck behind/inside objects, parallel to the referred surface. INSTEAD of going to the point of rotation.

      Is there a setting or something to go back to the old way?

      http://i.imgur.com/deWhqAp.jpg

      posted in SketchUp Discussions
      X
      xone
    • RE: XFrog tree - how to reduce size?

      Thanks for the tip. Luckily all the xFrog file did come with all texture intact, so all I need to do is deal with various mapping.

      The Thea Studio seems intuitive and easy enough to use.
      Now I just wondering how to deal with the preview, to have a rendered preview instead of raw model. Pretty much the only tiny "problem" left. ๐Ÿ˜†

      http://i.imgur.com/hE9jojY.png

      posted in SketchUp Discussions
      X
      xone
    • RE: XFrog tree - how to reduce size?

      @juju said:

      the first thng I would consider is to polyreduce

      Thanks, that idea seems to worked. Although can't really been done in Sketchup as it just too much to process, asked someone to help me deal with it and able to reduce to ~65% size and get onto Thea editing.

      @jql said:

      What you should do is open them in Thea Studio

      ๐Ÿ˜ฎ Ohhh..... Sorry, still learning Thea. Was on Vray previously...
      Thanks, that seems to be the BEST way. No longer waiting for long import time and other technical problems...

      posted in SketchUp Discussions
      X
      xone
    • RE: XFrog tree - how to reduce size?

      (seems I can't edit my post so I add a bit of update here)

      I checked out the Thea library file, and luckily those file size are completely normal (small enough) and using/render them in Sketchup (proxy) do not cause crazy RAM consumption. At least that part is not an issue.

      Now the problem is the current model I working on is insanely large (that 1.2GB one), that Sketchup refuse to let me work on anything with it (editing Thea material & do export); it just straight up crash. =/

      posted in SketchUp Discussions
      X
      xone
    • RE: Measurements Question

      @dave r said:

      The ~ means the dimension is approximate. You can avoid it by entering exact dimensions and using a Precision setting that is at least as fine as the the dimensions you're enter. Precision is set in Window>Model Info>Units.

      There seems to be a bit of problem in Layout where after you move / copy paste a bunch of dimensions to a new page, the symbol "~" appear in those dimensions and require manual edit to remove them... Quite an annoying issue. Is there a quick way to remove or prevent such issue?

      posted in Newbie Forum
      X
      xone
    • XFrog tree - how to reduce size?

      Hi, got a BIG problem here, literally...

      With the release of Skatter, I figured I go find some high quality foliage components and stumble on some free xFrog trees. While most of them imported and processed into Thea library without problem - then halfway when I hit this tree EU43_Castanea_sativa_Chestnut_3 I started to realize something is seriously not right in ALL of the stuff I just processed... file size and RAM consumption, totally went off the chart blow through the roof... ๐Ÿ˜ฒ

      I understand where is the problem - those tree leaves aren't component, but are all individual meshes. But I just don't know how to deal with this problem. Anyone have any clue on how to convert similar objects (meshes) into component? I found the Component Comparison plugin by ThomThom but that one doesn't seems to work on meshes.

      http://i.imgur.com/kcG6YHV.png

      http://i.imgur.com/iw8raSr.jpg

      posted in SketchUp Discussions sketchup
      X
      xone