Requesting a feature to show texture UV coordinate while on "texture positioning" overlay screen.
Currently, if you pick a material/texture and paint onto a surface, you have NO CLUE where on earth Sketchup decide to place it on. Example:
What is that? [-1,5]?! Why is it so far away?
Why Sketchup don't paint surfaces with [0,1] tile as priority?
I'm using the free "UV Editor" plugin, it is just for showing where the geometry landed, not actually able to position editing with it. Navigating it's viewport also is very troublesome, so it is best to leave it zoomed to [0,1] and for checking if your geometry landed in the area.
If it didn't landed within [0,1], I had to try moving around hopefully it's "nearby", which the overlay is very unhelpful because there is no distinction where you are actually located at. It might as well you are at [-69,9000] coordinate.....
EXAMPLE IDEA:
A) showing coordinate on tile corner
B) showing coordinate on tile middle