I am having huge problems w 2018. Crashes, lag, performance, Vray crashes and this toolbar thing. I have reported multiple times, sent bug reports, and spoke with them directly. Better wait for a M1 release if you haven't committed to it yet.
Posts
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RE: Sketchup 2018 - Retaining Workspace Problems
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RE: How Can This Look more Real?
Model model model - more model = more realism.
I would model the siding in 3D, model whats going on behind the glass, adding dimension to the image. Model all the details - railing, trim, hardware on those cables, etc etc.
Those plants in the front look very fake - go on Houzz and look at photos of real houses - compare that to your image and ask yourself - what am I missing?
https://www.houzz.com/photo/2937044-courtyard-house-modern-exterior-seattleYou lighting seems boring - use an HDRI maybe. What render engine is this?
the view doesn't feel good, try a different vantage point - not a realism comment but nonetheless a comment. Look up the rule of thirds. Composition plays a big role is a image have a good feeling.
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RE: Sketchup 2018 - Retaining Workspace Problems
The problem seems to be a persistent bug. I have had the issue on both Windows 7 and 10 machines now. Seems to be inconsistent which toolbars are doing it. Reset workspace is preferences does nothing... something seems broken.
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RE: SU crashes on start (GTX1080ti)
I am getting this issue now - twice in the last 2 weeks. I have a 1080ti and a Titan X installed
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RE: Paint Bucket Lag
I have and use Thru Paint but its not mapped to fire. It is a large project with a bunch of hi-res textures.
I disabled SimLab FBX Exporter and OBJ Importer, STL Import Export, Super Drape, Texture Resizer, VRay Tools, VoronoiXYZ, Photo Textures, PlayUp, RpWallmaker, Trimble Connect, and Easy Sketch.
My materials and textures were mapping to my AppData location, so it was local but I remapped it to a location where I have all my local libraries.
So far, the lag seems fixed but I have no idea which thing resolved it.
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Paint Bucket Lag
Anyone experience a 3-4 second lag when choosing the paint bucket or opening the materials panel? It seems to only be happening on my Windows10 machine.
UPDATE - I remapped the default locations for materials in Preferences to a local drive but I also disabled a few plugins, one of the two seems to have fixed the issue.
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SketchUp to Unreal - Is it a unicorn?
It's hard to believe there are no real good solutions for getting a SketchUp model into Unreal yet. Does anyone have any recommendations on a workflow?
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RE: Weird Lag
Disabled several plugins and that solved the issue.. now to track down which one was causing it!
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Weird Lag
Getting what seems to be a weird lag when I Undo something. It seems to take like 5-8 seconds which is easily quadruple the time than what it used to. Doesn't seem to be model specific, but it is present only in heavy-ish models.
Anyone else experience this? I feel like it might be a plugin but it might be impossible for me to track down with all the plugins I have.
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RE: Create a 360 Hidden Line View
@cotty said:
I've used CubicPaboOut (http://www.smustard.com/script/CubicPanoOut) in the past for exporting the 6 cube images and $ KRPano (https://krpano.com/) to stitch them together.
Example:
[attachment=0:1s4508iw]<!-- ia0 -->cotty_cubicpanoout.jpg<!-- ia0 -->[/attachment:1s4508iw]
Interactive version:
CubicPanout creates gray bars on my exports, which is an issue that has been seen before.
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RE: Create a 360 Hidden Line View
Seems to be an old issue - its discussed here, but I am still stuck.
https://sketchucation.com/forums/viewtopic.php?f=180%26amp;t=2781 -
RE: Question about cubicpanoout.rb
This is an old posting but seems to be an issue in 2017. Anyone have a solution for this?
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RE: Create a 360 Hidden Line View
Here is what one of the exports looks like from cubicpanout as well - same issue

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RE: Create a 360 Hidden Line View
Only issue I am seeing is that in Rami's plugin, it seems to be creating a border around each cubic export, so when it stitches together, I have this wire-frame cube in my pano.
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RE: Create a 360 Hidden Line View
Woah - OK now we are getting close. Does anyone know what the order that Rami's plugin exports? It doesnt seem to name the views by what the view is, just numbered.
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RE: Create a 360 Hidden Line View
@faust07 said:
I can recommend a Plugin by Rami_lpm: WebGL Cubic Panorama.
Export to WebGL, Canvas, Scenes ... (hidden lines are no problem)
http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=59335%26amp;hilit=RamiI did see that, but now how do I turn that into a single 360 image?
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Create a 360 Hidden Line View
Does anyone have a trick for exporting a 360 hidden line view?
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RE: Interior rendering
2 sided material on the curtains
Add some downlights, recessed cans maybe.
As far as the image is concerned, there is no focal interest. Remember the rule of 3rds. Break the image up and see what's happening at those intersections. My eye does right to the empty table, put some flowers there, Maybe open the curtain a little more.Feels cold in there, lots of blue light from your sun GI system, make sure to warm it up in post with a warming filter or something.
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RE: How do I import visopt to Vray 3.4?
3.4 has been rebuilt from the ground up. I dont think old vispot would work, even if you could import them.