I am getting this issue now - twice in the last 2 weeks. I have a 1080ti and a Titan X installed
Posts
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RE: SU crashes on start (GTX1080ti)
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RE: Paint Bucket Lag
I have and use Thru Paint but its not mapped to fire. It is a large project with a bunch of hi-res textures.
I disabled SimLab FBX Exporter and OBJ Importer, STL Import Export, Super Drape, Texture Resizer, VRay Tools, VoronoiXYZ, Photo Textures, PlayUp, RpWallmaker, Trimble Connect, and Easy Sketch.
My materials and textures were mapping to my AppData location, so it was local but I remapped it to a location where I have all my local libraries.
So far, the lag seems fixed but I have no idea which thing resolved it.
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Paint Bucket Lag
Anyone experience a 3-4 second lag when choosing the paint bucket or opening the materials panel? It seems to only be happening on my Windows10 machine.
UPDATE - I remapped the default locations for materials in Preferences to a local drive but I also disabled a few plugins, one of the two seems to have fixed the issue.
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SketchUp to Unreal - Is it a unicorn?
It's hard to believe there are no real good solutions for getting a SketchUp model into Unreal yet. Does anyone have any recommendations on a workflow?
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RE: Weird Lag
Disabled several plugins and that solved the issue.. now to track down which one was causing it!
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Weird Lag
Getting what seems to be a weird lag when I Undo something. It seems to take like 5-8 seconds which is easily quadruple the time than what it used to. Doesn't seem to be model specific, but it is present only in heavy-ish models.
Anyone else experience this? I feel like it might be a plugin but it might be impossible for me to track down with all the plugins I have.
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RE: Create a 360 Hidden Line View
@cotty said:
I've used CubicPaboOut (http://www.smustard.com/script/CubicPanoOut) in the past for exporting the 6 cube images and $ KRPano (https://krpano.com/) to stitch them together.
Example:
[attachment=0:1s4508iw]<!-- ia0 -->cotty_cubicpanoout.jpg<!-- ia0 -->[/attachment:1s4508iw]
Interactive version:
CubicPanout creates gray bars on my exports, which is an issue that has been seen before.
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RE: Create a 360 Hidden Line View
Seems to be an old issue - its discussed here, but I am still stuck.
https://sketchucation.com/forums/viewtopic.php?f=180%26amp;t=2781 -
RE: Question about cubicpanoout.rb
This is an old posting but seems to be an issue in 2017. Anyone have a solution for this?
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RE: Create a 360 Hidden Line View
Here is what one of the exports looks like from cubicpanout as well - same issue
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RE: Create a 360 Hidden Line View
Only issue I am seeing is that in Rami's plugin, it seems to be creating a border around each cubic export, so when it stitches together, I have this wire-frame cube in my pano.
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RE: Create a 360 Hidden Line View
Woah - OK now we are getting close. Does anyone know what the order that Rami's plugin exports? It doesnt seem to name the views by what the view is, just numbered.
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RE: Create a 360 Hidden Line View
@faust07 said:
I can recommend a Plugin by Rami_lpm: WebGL Cubic Panorama.
Export to WebGL, Canvas, Scenes ... (hidden lines are no problem)
http://sketchucation.com/forums/viewtopic.php?f=323%26amp;t=59335%26amp;hilit=RamiI did see that, but now how do I turn that into a single 360 image?
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Create a 360 Hidden Line View
Does anyone have a trick for exporting a 360 hidden line view?
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RE: Interior rendering
2 sided material on the curtains
Add some downlights, recessed cans maybe.
As far as the image is concerned, there is no focal interest. Remember the rule of 3rds. Break the image up and see what's happening at those intersections. My eye does right to the empty table, put some flowers there, Maybe open the curtain a little more.Feels cold in there, lots of blue light from your sun GI system, make sure to warm it up in post with a warming filter or something.
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RE: How do I import visopt to Vray 3.4?
3.4 has been rebuilt from the ground up. I dont think old vispot would work, even if you could import them.
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RE: Features in vray 2 no longer in vray 3 for sketchup?
It's a completely rebuilt plugin. There are very few similarities from 2 to 3. I'm not sure if this is the best way to learn. Any reason for not just using 2 for now to learn and then upgrade to 3 when you are comfortable with the features.
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RE: .obj to skp question
I think you will have to run a script to turn the VRay materials into standard materials because when you export to OBJ it will not recognize the VRay maps.
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RE: Terrain Image and Elevation solutions?
As of right now, I am not sure there is a very good solution. I spoke with Bryce directly and he told me, "It seems that something is going on with how terrain data is served and how the resolution of the grid is determined. We're going to try to make some improvements but I don't know when you'll see them."
Thats the best they can offer right now.
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RE: Revit to SketchUp my best workflow (so far)
I agree with Pixero on this one. This is the best workflow. I have been doing the same for years on many projects. Also, when your client sends an updated Revit export, you can just use the method above and then use ThomThoms replace material from the old model to the new model. The entire process is very quick.
The one caveat with working with Revit imports is that I always find that SketchUp tends to run very weighed down, so try to replace as much Revit garbage as you can such as railings, fixtures, furniture, etc. with SU components that are clean.
Jut yesterday I imported a model with terrible columns that had millions a tiny little triangles. They were so heavy and the 10 min it took to swap them out was well worth it.