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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
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    Recent Best Controversial
    • RE: Crammed lights V-RAY render

      Upgrade to 3.4 and you wont deal with any of this anymore.

      posted in V-Ray
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      valerostudio
    • RE: [Plugin] Animator - v4.5a - 22 Jul 25

      Just playing with this for the first time, testing with Thea. Amazing! Fredo, you've made SketchUp the modeling application that we've always wanted it to be. Huge thanks.

      posted in Animator Beta
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      valerostudio
    • RE: V-Ray Wishlist

      It's been suggested in the VRay Forums and they hinted that there would be something like this in the 3.5 release... when that drops.

      posted in V-Ray
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      valerostudio
    • RE: [Plugin][$] RoundCorner - v3.4a - 31 Mar 24

      First, this plugin is one of the best. Thanks for all of your hard work. Second, any chance that we can expect a parametric option in the future? I would love to be able to turn off the corners, work, than turn back on, similar to how SubD works. Thanks again!!!

      posted in Plugins
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      valerostudio
    • RE: Questions regarding the new V-Ray

      It sounded like an update was in the works very soon.

      posted in V-Ray
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      valerostudio
    • RE: How to set this in Vray 3.4 SketchUp (image attached)?

      I'm pretty sure that the color mapping settings are gone to simplify things in SU.

      posted in V-Ray
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      valerostudio
    • RE: Questions regarding the new V-Ray

      1- Swarm is the new name for distributed rendering - same deal - you need node$$$

      2- Its a BIG missing feature that I am sure they are working on bringing back asap

      3- yep - that's the beauty of no more dongle -

      posted in V-Ray
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      valerostudio
    • RE: Proxy issue with Vray 3.4

      I had a similar issue was able to resolve by placing the MultID material directly to the proxy faces of the component.

      posted in V-Ray
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      valerostudio
    • RE: V-Ray 3 for SketchUp released

      Take note that this is still using the 3.4 engine and we do not have the full interactive production engine that is currently in 3.5 for Max. Meaning - that there are some missing features in GPU as of right now that we need to wait for 3.5 for.

      Here's the release notes for 3.5 Max just as an idea of what is to come potenitally.
      https://docs.chaosgroup.com/display/VRAY3MAX/3.50.01

      posted in V-Ray
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      valerostudio
    • RE: V-Ray 3.0

      If you have 2.0 you should have a dongle. That was their only licensing system. How were you running 2.0 without one?

      posted in V-Ray
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      valerostudio
    • RE: Vray 3.4 Indirect Ilumination - Saturation

      I think that it was probably improved because the bleed was inaccurate.

      posted in V-Ray
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      valerostudio
    • RE: V-Ray 3 for SketchUp released

      I don't think it will use both. The website says, "V-Ray includes two powerful rendering engines. With CPU or GPU acceleration, you can use the best engine for your project and hardware."

      Interactive render does run pretty quick on my TitanX card and I hope to upgrade to the 1080Ti in the coming weeks.

      Also, once they get the 3.5 update implemented in SketchUp, you will see big speed improvements I think.

      Fur and sections are very nice additions and so is aerial perspective. This ain't your grandaddy's 2.0 version, that's for sure and if you are using 1.4 you will probably fall over at your desk. The Chaos team has been working on this for a long time and a lot of those old pesky bugs have been completely eradicated since they built the entire thing from the ground up.

      posted in V-Ray
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      valerostudio
    • RE: V-Ray 3 for SketchUp released

      Congrats to the Chaos team on this long awaited release!

      posted in V-Ray
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      valerostudio
    • RE: The odd "closed by not proper working face" problem

      Yep, we've all been there and it is painful. Usually this happens with imports from AutoCAD. I usually run ThomThom's Flatten script in his Architect Tools set, just to make sure everything is on Z=0. Then I use S4U's Make Face script. Most of the time this works, but you might need to find little unconnected gaps, in this case, try ThomThom's Edge Tools.

      posted in SketchUp Discussions
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      valerostudio
    • RE: Can you substitute profile faces in existing follow me objec

      Invest in Profile Builder. It's one of the best plugins I have come across. I cant live with out it!

      posted in SketchUp Discussions
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      valerostudio
    • RE: Open street map and sketchup?

      Beware, I have used this data in the latest version of Lumion and it's not really that great. Seems to have no 3D topo information and the buildings heights are limited or non existent for most areas.

      posted in SketchUp Discussions
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      valerostudio
    • RE: [URGENT] Vray Stops rendering displacement!!!

      It must be applied to a group.

      posted in V-Ray
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      valerostudio
    • RE: VRay 3: Understanding the sun

      My understanding is that VRay 3 is in private beta. If you are a beta tester, questions should be posted on the Chaos forums. If you are not a tester, then you should not have a copy of VR3.

      posted in V-Ray
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      valerostudio
    • RE: Time of day wrong in render

      Are you using a dome light?

      Provided that you are using the VRaySky, the sun should match SU exactly.

      posted in V-Ray
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      valerostudio
    • RE: Recreating Pen and Ink style drawings using SketchUp, Skalp,

      I would export my linework and bring into Photoshop and add the various hatching styles there, especially the shadowing hatching. Not sure how you do that inside of SketchUp.

      posted in SketchUp Discussions
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      valerostudio
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